game-development

(39)
Company
Enver Turned VR Chaos Into a Distribution Strategy
Gaming · Social · Media

Enver Turned VR Chaos Into a Distribution Strategy

The studio behind Scary Baboon and MotoX discovered that in social VR, the clip is not marketing for the game. The clip is part of the game.

vr-games · social-gamingRead →
Company
System Studios builds worlds, right down to the gloves
Gaming · Media · Enterprise

System Studios builds worlds, right down to the gloves

From dwarven armour to MARVEL SNAP illustrations, System Studios supplies the details that make other people’s game worlds convincing. Its portfolio is a lesson in looking past the box art.

game-art · art-outsourcingRead →
Company
SAREMCO Tech turns other people’s ideas into working software
Enterprise · Ecommerce · Gaming

SAREMCO Tech turns other people’s ideas into working software

A basketball game, a Norwegian clinic and a French storefront reveal the business behind this Lahore software studio: making somebody else’s digital plans work.

custom-software-development · mobile-app-developmentRead →
Company
Game Factory wants your game to become a business
Gaming · Education

Game Factory wants your game to become a business

A working prototype is only the beginning. The Istanbul incubator connects developers with coaches, publishers and platform partners to tackle the harder job: keeping a studio alive.

game-incubator · game-acceleratorRead →
Company
Easygo built the casino. Then it built the crowd.
Gaming · Consumer · Media

Easygo built the casino. Then it built the crowd.

The Melbourne company behind Stake and KICK is joining gambling, livestreaming and game development under one roof. Its most useful lessons begin where the first version stopped working.

easygo · stakeRead →
Company
Scopely Spent Seven Years Learning How to Roll the Dice - Then Built a $6 Billion Hit
Gaming · Consumer · Media

Scopely Spent Seven Years Learning How to Roll the Dice - Then Built a $6 Billion Hit

The first Monopoly concept did not work. Seven years, a full reset and more than $1 billion in marketing later, Scopely had a mobile phenomenon - and a playbook for buying the rest of the board.

mobile-games · free-to-playRead →
Company
Kamsoft Technologies Sells the Whole Digital Workshop - The Bet Is That One Vendor Beats Eight
Enterprise · Ecommerce · Gaming

Kamsoft Technologies Sells the Whole Digital Workshop - The Bet Is That One Vendor Beats Eight

From a Karachi production floor to clients shopping in the U.S. market, Kamsoft bundles code, commerce and animation under one roof. The pitch is convenient; the real test is whether breadth can behave like expertise.

custom-software-development · digital-transformationRead →
Legend
Konstantina Psoma Turned a Cathedral-Sized Headache Into Kaedim
Founder · Executive · Engineer

Konstantina Psoma Turned a Cathedral-Sized Headache Into Kaedim

A crashed laptop, a stubborn student project and six Y Combinator applications led from Athens to San Francisco. Her more useful lesson was simpler: when the AI fell short, put an artist in the loop.

konstantina-psoma · kaedimRead →
Legend
Frederic Descamps Keeps Building Games That Let Other People Build
Founder · Executive · Operator

Frederic Descamps Keeps Building Games That Let Other People Build

A $10-an-hour support job opened the door. Two acquired startups and one creator platform later, Frederic Descamps is still betting that the interesting part of a game begins when players get their hands on it.

frederic-descamps · manticore-gamesRead →
Legend
Ben Kim Built an AI Game Engine. Then the Engine Became the Test.
Founder · Executive · Operator

Ben Kim Built an AI Game Engine. Then the Engine Became the Test.

Nitrode began by trying to make games easier to build. Ben Kim and his team discovered a thornier problem hiding inside the engine: AI still struggles to understand worlds that move.

ben-kim · nitrodeRead →
Legend
Anthony Leung Bet on Belonging - Then Built a World Around It
Founder · Operator · Executive

Anthony Leung Bet on Belonging - Then Built a World Around It

The former Riot development director made a counterintuitive wager: online games could feel less like contests and more like neighborhoods. Palia became the eight-year test of that idea.

anthony-leung · singularity-6Read →
Legend
Harold Ryan Is Rebuilding His Big Idea About Making Games
Founder · Operator · Executive

Harold Ryan Is Rebuilding His Big Idea About Making Games

The former Bungie chief built ProbablyMonsters around stable careers and giant games. A harsher market forced a smaller, more revealing second draft.

harold-ryan · probablymonstersRead →
Company
Tilt Five Bet the Future of AR on a Place Big Tech Ignored: Your Table
Hardware · Gaming · Developer Tools

Tilt Five Bet the Future of AR on a Place Big Tech Ignored: Your Table

Jeri Ellsworth rebuilt a failed AR dream by narrowing it to one stubbornly social surface. The result is clever, compromised and full of lessons for anyone tempted to fight Big Tech head-on.

tilt-five · tabletop-arRead →
Company
Genies Burned Through Three Internet Eras to Make AI Wear a Face
Ai · Gaming · Developer Tools

Genies Burned Through Three Internet Eras to Make AI Wear a Face

The Los Angeles startup began with animated news, found money in celebrity cartoons, rode the NFT wave, and emerged with a more practical bet: persistent, game-ready AI characters. The lesson is not to predict the next platform perfectly - it is to keep the expensive technical core while replacing the story around it.

ai-avatars · digital-identityRead →
Company
Bagelcode Lost Two Publishers - Here Is the Global Games Playbook It Built Instead
Gaming · Consumer · Ai

Bagelcode Lost Two Publishers - Here Is the Global Games Playbook It Built Instead

A failed puzzle game, two vanished publishing deals and one strangely popular in-game slot pushed five Korean developers toward a different kind of studio. Bagelcode’s real product is not merely mobile games - it is a system for learning what players will return to.

bagelcode · mobile-gamesRead →
Company
Two Riot Vets Bet $49M That a Game Could Feel Like Church
Gaming · Consumer · Media

Two Riot Vets Bet $49M That a Game Could Feel Like Church

They left Riot to make an online world that welcomed the people MMOs usually scare off. Palia found 10 million of them - and still cost the founders the studio.

singularity-6 · paliaRead →
Legend
Dragos-Florin Stanculescu Wants Your Digital Face to Feel Like You
Founder · Executive · Operator

Dragos-Florin Stanculescu Wants Your Digital Face to Feel Like You

After 13 years making games, the Holotech co-founder turned a webcam, a digital mask and one stubborn idea about expression into FaceRig, then rebuilt the premise as Animaze.

dragos-florin-stanculescu · holotech-studiosRead →
Legend
Andy Tsen Built a World. Then He Built the Tools to Make the Next One.
Founder · Engineer · Operator

Andy Tsen Built a World. Then He Built the Tools to Make the Next One.

After Zenith topped Steam and Quest, its defining problem appeared after launch. Andy Tsen turned that lesson into Aura, an AI assistant designed around the unglamorous work of shipping games.

andy-tsen · ramen-vrRead →
Company
You've Played Their Games. You've Never Heard Their Name.
Gaming · Media · Enterprise

You've Played Their Games. You've Never Heard Their Name.

Side, formerly PTW, is the roughly 3,200-person, 40-studio contractor that tests, translates, voices, and co-builds games for Activision, Ubisoft, and EA - then hands over the credit.

side · ptwRead →
Company
Arimac Digital
Ai · Enterprise · Fintech

Arimac Digital

Arimac Digital is a full-stack digital product engineering company founded in Sri Lanka in 2011 and now operating out of Colombo, Dubai and beyond. It builds enterprise-grade web, mobile, AI, immersive and robotics products for global brands across fintech, telecom, aviation and consumer sectors - clients include Emirates, Etihad, Coca-Cola, Tesco, Visa and Ooredoo. With 400+ specialists, 850+ solutions delivered and a claimed 330 million+ digital lives reached, Arimac positions itself as one of South Asia's leading engineering-led digital studios, and made headlines building Diyazen, Sri Lanka's first humanoid robot.

arimac · arimac-digitalRead →
Company
CreativeMode
Ai · Gaming · Consumer

CreativeMode

CreativeMode is a no-code, AI-powered platform that lets Minecraft players build their own mods by describing what they want in plain English. It generates ready-to-play mobs, items, blocks, weapons and structures for both Java and Bedrock editions, then lets creators publish, share and compete with them. Founded in 2024 by three ex-Crusoe engineers and part of Y Combinator's Summer 2024 batch, CreativeMode says players have made more than 450,000 mods on the platform.

minecraft · minecraft-modsRead →
Company
Orca
Gaming · Ai · Developer Tools

Orca

Orca is a San Francisco startup (Y Combinator S24) that lets anyone build, host, and play Minecraft games without writing code. You describe a mod, plugin, or world in plain English and Orca's AI writes the code, generates textures, compiles a real mod, tests it, and can deploy it live to a free 8 GB server in seconds. The company frames its ambition as building a Roblox-style creator platform on top of Minecraft's 300M+ player base, playable from a browser or a free desktop client.

orca · minecraftRead →
Company
Captain.tv
Gaming · Consumer · Media

Captain.tv

Captain.tv (formerly Stream Captain) is a San Francisco game studio building a new category it calls streamer-led games - free-to-play titles designed for a live streamer to host and play alongside thousands of their viewers on Twitch and YouTube. Its flagship, Stream Raiders, lets a broadcaster act as captain while the audience drops units onto a shared battlefield. Viewers buy and gift cosmetic items, and a revenue-sharing model pays creators directly. Backed by a $10M Series A, Captain.tv grew to more than 25,000 streamers and over 1.5M viewers and has paid out more than $1M to streamer partners.

streamer-games · stream-raidersRead →
Company
E-Line Media
Gaming · Education · Media

E-Line Media

E-Line Media is a Phoenix-based video game developer and publisher that builds commercial games with meaningful themes and authentic voices. Founded in 2007 by veterans of Activision and the education world, the studio pairs great artistry with real-world subject matter across three pillars - Voice, Planet, and Society - producing award-winning titles like the Iñupiat-rooted Never Alone and the ocean-exploration game Beyond Blue. Its work spans entertainment, education, and social impact, backed by partnerships with the Smithsonian, BBC, OceanX, and the Cook Inlet Tribal Council.

video-games · impact-gamesRead →
Company
HiDef, Inc.
Gaming · Social · Consumer

HiDef, Inc.

HiDef, Inc. is a San Diego-based mobile game studio building social, creative-first games aimed at players of all backgrounds. Founded in 2019 by interactive-entertainment veterans - including game designer Jace Hall, industry operator Anthony Castoro, three-time NBA champion Rick Fox, and former Obama aide Dr. David Washington - the company launched publicly in 2021 with $9M in funding and a mission to make games with meaningful social impact. HiDef partnered with Unity to power its titles and with Snap Inc. to build a Bitmoji-based dance-and-music social game.

mobile-games · video-gamesRead →
Company
Kaedim
Ai · Gaming · Saas

Kaedim

Kaedim is a San Francisco- and London-based AI company that turns 2D images and concept art into production-ready 3D models. Founded in 2020 by Konstantina Psoma and Roman Bromidge out of the University of Bristol, it pairs machine-learning tools with an in-house team of artists - a 'human-in-the-loop' approach - to deliver game-ready assets faster and cheaper than traditional outsourcing. Kaedim serves 250+ enterprise studios and thousands of creators, and raised a $15M Series A led by a16z Games in March 2024.

ai · 3d-modelingRead →
Company
Tripo AI
Ai · Developer Tools · Gaming

Tripo AI

Tripo AI, built by the startup VAST, is a generative-AI platform that turns text prompts and images into production-ready 3D models in seconds. Its Tripo Studio app and REST API cover the full 3D pipeline - generation, texturing, rigging, retopology, segmentation and stylization - and are used by more than 6.5 million creators and roughly 90,000 developers. Founded in 2023 by former MiniMax co-founder Simon Song, the company is pushing from single 3D assets toward interactive, persistent 'world models' and has raised close to $400 million from backers including Alibaba and Baidu Ventures.

3d-generation · generative-aiRead →
Company
Jabali
Ai · Gaming · Developer Tools

Jabali

Jabali is a generative-AI game engine that lets people build and publish playable 2D and 3D games by describing them in plain language, no coding required. Founded in 2023 by former Meta, Amazon, Zynga and Microsoft gaming executives alongside AI researchers, the company wants to do for game creation what ChatGPT did for writing. It raised a $5M seed round led by BITKRAFT Ventures with Sony Innovation Fund and Sapphire Sport participating, and opened its Jabali Studio platform in early access in October 2025.

ai · generative-aiRead →
Company
Layer
Ai · Gaming · Saas

Layer

Layer is a San Francisco-based AI content creation platform built for game studios and entertainment brands. It plugs generative AI directly into existing production pipelines so artists can generate and refine style-consistent 2D, 3D, video and audio assets at scale while keeping creative control. Model-agnostic and artist-first, Layer lets teams train custom models on their own art and export into engines like Unity, Unreal and Godot. It is used by 300+ studios and 10,000+ artists, producers and growth teams, including Zynga, SciPlay, Tripledot and Huuuge Games.

layer-ai · generative-aiRead →
Company
Talofa Games
Gaming · Health · Consumer

Talofa Games

Talofa Games is a San Francisco studio that turns real-world movement into playable adventure. Founded by MIT-trained runner and game maker Jenny Xu, the studio builds 'fitness-first' mobile games - flagship title Run Legends is a co-op RPG where walking and running power your attacks, and Monster Walk turns everyday steps into a base-building, story-driven quest. Backed by $6.3M in seed funding and staffed by veterans from EA, 2K, and Riot Games, Talofa is trying to make exercise something you look forward to rather than schedule.

fitness-gaming · mobile-gamesRead →