The studio behind Scary Baboon and MotoX discovered that in social VR, the clip is not marketing for the game. The clip is part of the game.
From dwarven armour to MARVEL SNAP illustrations, System Studios supplies the details that make other people’s game worlds convincing. Its portfolio is a lesson in looking past the box art.
A basketball game, a Norwegian clinic and a French storefront reveal the business behind this Lahore software studio: making somebody else’s digital plans work.
A working prototype is only the beginning. The Istanbul incubator connects developers with coaches, publishers and platform partners to tackle the harder job: keeping a studio alive.
The Melbourne company behind Stake and KICK is joining gambling, livestreaming and game development under one roof. Its most useful lessons begin where the first version stopped working.
The first Monopoly concept did not work. Seven years, a full reset and more than $1 billion in marketing later, Scopely had a mobile phenomenon - and a playbook for buying the rest of the board.
From a Karachi production floor to clients shopping in the U.S. market, Kamsoft bundles code, commerce and animation under one roof. The pitch is convenient; the real test is whether breadth can behave like expertise.
Jeri Ellsworth rebuilt a failed AR dream by narrowing it to one stubbornly social surface. The result is clever, compromised and full of lessons for anyone tempted to fight Big Tech head-on.
The Los Angeles startup began with animated news, found money in celebrity cartoons, rode the NFT wave, and emerged with a more practical bet: persistent, game-ready AI characters. The lesson is not to predict the next platform perfectly - it is to keep the expensive technical core while replacing the story around it.
A failed puzzle game, two vanished publishing deals and one strangely popular in-game slot pushed five Korean developers toward a different kind of studio. Bagelcode’s real product is not merely mobile games - it is a system for learning what players will return to.
They left Riot to make an online world that welcomed the people MMOs usually scare off. Palia found 10 million of them - and still cost the founders the studio.
Side, formerly PTW, is the roughly 3,200-person, 40-studio contractor that tests, translates, voices, and co-builds games for Activision, Ubisoft, and EA - then hands over the credit.
Arimac Digital is a full-stack digital product engineering company founded in Sri Lanka in 2011 and now operating out of Colombo, Dubai and beyond. It builds enterprise-grade web, mobile, AI, immersive and robotics products for global brands across fintech, telecom, aviation and consumer sectors - clients include Emirates, Etihad, Coca-Cola, Tesco, Visa and Ooredoo. With 400+ specialists, 850+ solutions delivered and a claimed 330 million+ digital lives reached, Arimac positions itself as one of South Asia's leading engineering-led digital studios, and made headlines building Diyazen, Sri Lanka's first humanoid robot.
CreativeMode is a no-code, AI-powered platform that lets Minecraft players build their own mods by describing what they want in plain English. It generates ready-to-play mobs, items, blocks, weapons and structures for both Java and Bedrock editions, then lets creators publish, share and compete with them. Founded in 2024 by three ex-Crusoe engineers and part of Y Combinator's Summer 2024 batch, CreativeMode says players have made more than 450,000 mods on the platform.
Orca is a San Francisco startup (Y Combinator S24) that lets anyone build, host, and play Minecraft games without writing code. You describe a mod, plugin, or world in plain English and Orca's AI writes the code, generates textures, compiles a real mod, tests it, and can deploy it live to a free 8 GB server in seconds. The company frames its ambition as building a Roblox-style creator platform on top of Minecraft's 300M+ player base, playable from a browser or a free desktop client.
Captain.tv (formerly Stream Captain) is a San Francisco game studio building a new category it calls streamer-led games - free-to-play titles designed for a live streamer to host and play alongside thousands of their viewers on Twitch and YouTube. Its flagship, Stream Raiders, lets a broadcaster act as captain while the audience drops units onto a shared battlefield. Viewers buy and gift cosmetic items, and a revenue-sharing model pays creators directly. Backed by a $10M Series A, Captain.tv grew to more than 25,000 streamers and over 1.5M viewers and has paid out more than $1M to streamer partners.
E-Line Media is a Phoenix-based video game developer and publisher that builds commercial games with meaningful themes and authentic voices. Founded in 2007 by veterans of Activision and the education world, the studio pairs great artistry with real-world subject matter across three pillars - Voice, Planet, and Society - producing award-winning titles like the Iñupiat-rooted Never Alone and the ocean-exploration game Beyond Blue. Its work spans entertainment, education, and social impact, backed by partnerships with the Smithsonian, BBC, OceanX, and the Cook Inlet Tribal Council.
HiDef, Inc. is a San Diego-based mobile game studio building social, creative-first games aimed at players of all backgrounds. Founded in 2019 by interactive-entertainment veterans - including game designer Jace Hall, industry operator Anthony Castoro, three-time NBA champion Rick Fox, and former Obama aide Dr. David Washington - the company launched publicly in 2021 with $9M in funding and a mission to make games with meaningful social impact. HiDef partnered with Unity to power its titles and with Snap Inc. to build a Bitmoji-based dance-and-music social game.
Kaedim is a San Francisco- and London-based AI company that turns 2D images and concept art into production-ready 3D models. Founded in 2020 by Konstantina Psoma and Roman Bromidge out of the University of Bristol, it pairs machine-learning tools with an in-house team of artists - a 'human-in-the-loop' approach - to deliver game-ready assets faster and cheaper than traditional outsourcing. Kaedim serves 250+ enterprise studios and thousands of creators, and raised a $15M Series A led by a16z Games in March 2024.
Tripo AI, built by the startup VAST, is a generative-AI platform that turns text prompts and images into production-ready 3D models in seconds. Its Tripo Studio app and REST API cover the full 3D pipeline - generation, texturing, rigging, retopology, segmentation and stylization - and are used by more than 6.5 million creators and roughly 90,000 developers. Founded in 2023 by former MiniMax co-founder Simon Song, the company is pushing from single 3D assets toward interactive, persistent 'world models' and has raised close to $400 million from backers including Alibaba and Baidu Ventures.
Jabali is a generative-AI game engine that lets people build and publish playable 2D and 3D games by describing them in plain language, no coding required. Founded in 2023 by former Meta, Amazon, Zynga and Microsoft gaming executives alongside AI researchers, the company wants to do for game creation what ChatGPT did for writing. It raised a $5M seed round led by BITKRAFT Ventures with Sony Innovation Fund and Sapphire Sport participating, and opened its Jabali Studio platform in early access in October 2025.
Layer is a San Francisco-based AI content creation platform built for game studios and entertainment brands. It plugs generative AI directly into existing production pipelines so artists can generate and refine style-consistent 2D, 3D, video and audio assets at scale while keeping creative control. Model-agnostic and artist-first, Layer lets teams train custom models on their own art and export into engines like Unity, Unreal and Godot. It is used by 300+ studios and 10,000+ artists, producers and growth teams, including Zynga, SciPlay, Tripledot and Huuuge Games.
Talofa Games is a San Francisco studio that turns real-world movement into playable adventure. Founded by MIT-trained runner and game maker Jenny Xu, the studio builds 'fitness-first' mobile games - flagship title Run Legends is a co-op RPG where walking and running power your attacks, and Monster Walk turns everyday steps into a base-building, story-driven quest. Backed by $6.3M in seed funding and staffed by veterans from EA, 2K, and Riot Games, Talofa is trying to make exercise something you look forward to rather than schedule.
Bezi is a San Francisco software company building an AI assistant that lives inside the Unity game engine. It indexes a developer's entire project in real time - scripts, scenes, assets, packages - so it can debug, generate code and shaders, build editor tools, and automate repetitive work with full project context. Founded in 2021 as a collaborative 3D design tool by ex-Oculus designers, Bezi raised $13M led by Benchmark and later pivoted to focus on AI for game makers, positioning itself as 'AI for building real games, not generating them.'
LILA Games is a Bengaluru-based mobile game studio founded in 2020 and building Project Black, an ambitious free-to-play extraction shooter for mobile. Backed by a $10M Series A from Rainfall, KRAFTON, Sequoia, BITKRAFT, and Galaxy Interactive, the team is led by former SEGA and FunPlus operators determined to prove India can ship a globally competitive shooter.