Arimac Digital is a full-stack digital product engineering company founded in Sri Lanka in 2011 and now operating out of Colombo, Dubai and beyond. It builds enterprise-grade web, mobile, AI, immersive and robotics products for global brands across fintech, telecom, aviation and consumer sectors - clients include Emirates, Etihad, Coca-Cola, Tesco, Visa and Ooredoo. With 400+ specialists, 850+ solutions delivered and a claimed 330 million+ digital lives reached, Arimac positions itself as one of South Asia's leading engineering-led digital studios, and made headlines building Diyazen, Sri Lanka's first humanoid robot.
Emperia is a London-based immersive commerce platform that lets brands and retailers build browser-based, cross-device virtual stores that blend e-commerce accessibility with gaming-style engagement. Founded in 2019 by Olga Dogadkina and Simonas Holcmann, its no-code, SaaS platform has powered virtual retail spaces for Dior, Bloomingdale's, Ralph Lauren, Burberry, Lacoste, Tommy Hilfiger, Hugo Boss and Christie's, reporting sharply higher conversion versus traditional online storefronts.
Vivid Vision is a San Francisco medical technology company that turns virtual reality headsets into tools for vision care. Founded in 2014 by programmer James Blaha, who built the first prototype to treat his own lazy eye, the company started with VR games for amblyopia and strabismus and now runs two lines: a clinical and at-home vision therapy suite used in clinics across 50+ countries, and Vivid Vision Perimetry (VVP), a VR-based visual field test being adopted as a digital endpoint in pharmaceutical clinical trials for glaucoma, AMD, and geographic atrophy.
Inspirit is a Palo Alto-based education technology company building a spatial-computing platform that brings virtual and augmented reality into STEM, career, and workforce learning. Its no-login library of 270+ interactive 3D models and simulations runs across VR headsets like Meta Quest and Pico as well as ordinary Chromebook browsers, letting teachers and trainers plan, run, and track immersive lessons without heavy hardware budgets. Founded by Stanford Graduate School of Education researchers, Inspirit grounds its content in learning science and is used across hundreds of school districts and, increasingly, in workforce and justice-reentry programs.
Plympton is a literary studio that reinvents how fiction is written, distributed, and read in the digital age. Founded in 2011 by journalist Jennifer 8. Lee and novelist Yael Goldstein Love, the company borrows the Hollywood development model - working with authors from the idea stage - and applies it to serialized fiction, short stories, and experimental formats. Plympton launched the first Kindle Serials for Amazon, acquired the email-serialization pioneer DailyLit, built the curated reading app Rooster, crowdsourced fresh covers for public-domain classics, curated Amazon Original Stories collections, put free short fiction on the NYC subway, and adapted literature into virtual reality.
Pressman Film is a Los Angeles-based independent production company founded in 1969 by the late producer Edward R. Pressman and now led by his son, CEO Sam Pressman. With more than 100 motion pictures to its name - including Badlands, Conan the Barbarian, Wall Street, The Crow and American Psycho - the company has a long history of backing risky, director-driven cinema before the rest of Hollywood catches on. Today it is expanding into television, virtual-reality storytelling (the Cate Blanchett/Terrence Malick VR piece Evolver), stage work and experimental, blockchain-enabled film financing that lets everyday fans invest in its development slate.
Tesseract (Jio Tesseract) is an MIT Media Lab spin-off and Jio Platforms/Reliance Industries subsidiary building India's mixed reality stack: consumer devices like the JioDive VR headset (Rs 1,299), JioGlass smart glasses, and JioFrames AI glasses, plus enterprise XR platforms for training and remote assistance. Founded in 2015 by Kshitij Marwah, acquired 92.7% by Reliance in May 2019, it calls itself India's biggest XR and AI company, reaching 50+ million consumers and 50+ enterprise clients.
Bigscreen VR is a California-based virtual reality company that started in 2014 as a social app for watching movies, gaming, and hanging out in shared virtual rooms, then pivoted into hardware with the Bigscreen Beyond - marketed as the world's smallest VR headset. Built for enthusiasts, the Beyond uses high-resolution micro-OLED displays, custom pancake optics, and a face cushion molded to each customer's face. The company sells direct to PC VR users who want maximum visual clarity and comfort without the bulk of mainstream headsets.
zSpace builds headset-free augmented and virtual reality learning systems that let students hold and manipulate lifelike 3D objects on a laptop or all-in-one screen using a stylus and head-tracking glasses. The platform powers STEM and career-and-technical-education programs - from dissecting a virtual frog to wiring a circuit or exploring human anatomy - in thousands of U.S. school districts and 50-plus countries. Founded in 2007 as Infinite Z and renamed zSpace in 2013, the San Jose company went public on the Nasdaq in December 2024 under the ticker ZSPC.
WIN Reality is an Austin-based sports technology company that turns the Meta Quest headset into a virtual batting cage. Founded in 2018 by former Colorado Rockies GM Dan O'Dowd and his son, ex-pro player Chris O'Dowd, the company lets baseball and softball hitters take game-speed reps against a library of nearly two million real pitches from more than 7,000 pitchers - plus AI swing analysis through a phone. Its mission is to democratize professional-grade training, putting the same tools used by most MLB franchises into the hands of youth, travel-ball, high school and college players.
Meta Platforms is the company behind Facebook, Instagram, WhatsApp, Messenger, and Threads - a Family of Apps used by more than 3 billion people daily. Founded as Facebook in 2004 and renamed Meta in 2021, it runs one of the world's largest digital advertising businesses while pouring tens of billions into artificial intelligence (the open-weight Llama models and Meta AI assistant) and wearable computing (Quest headsets and Ray-Ban Meta smart glasses). In 2025 it reported roughly $201 billion in revenue.
Kaon Interactive is a Maynard, Massachusetts B2B software company that builds interactive 3D product demonstrations, augmented and virtual reality experiences, and value-storytelling applications that help large enterprises explain complex products to self-directed buyers. Its patented, AI-assisted Content Experience Platform unifies marketing, sales enablement, and buyer engagement so that the same product story works on a trade-show floor, a sales call, or a buyer's late-night research session - on any device. Customers include GE Healthcare, IBM, Cisco, Dell Technologies, Thermo Fisher Scientific, Rockwell Automation, and Baker Hughes.
Linden Lab is the San Francisco company behind Second Life, the user-built virtual world it launched in 2003. More than two decades on, the platform still runs a multimillion-dollar creator economy where residents design avatars, sell virtual goods, host live events and trade in Linden Dollars - a quiet, persistent metaverse that predates the word itself.
VRChat is a free-to-use social virtual reality platform where millions of people gather every month inside worlds built almost entirely by the community. Founded in 2014 by Graham Gaylor and Jesse Joudrey, the company has turned a Reddit-recruited Oculus DK1 experiment into one of the largest user-generated virtual worlds on the internet, with concurrent users routinely topping 100,000 and a creator economy now monetized through a digital currency, subscriptions, and a marketplace.
Mursion is a San Francisco-based AI-powered upskilling platform that uses live human 'simulation specialists' to puppet AI avatars in immersive role-play scenarios. Founded in 2015 by Mark Atkinson and Arjun Nagendran, the company trains leaders, salespeople, teachers and healthcare workers in the high-stakes conversations that are hardest to rehearse in real life.