The participants were paid in cookies. There were three of them, all in their twenties, all recruited at Stanford. Their assignment was to try an early restaurant-deals app called Munch. Somewhere between finding a coupon and examining a chart, one participant pinched the screen. The designers had expected a tap.
It was a small disagreement between a hand and an interface. It was also the useful part. A prototype had made an assumption visible before the team committed to a finished product. Hailey Spelman, now Hailey Woods, was on that student team, working on design and usability. Years later, she would be the CEO and UX designer featured at West Woods.
The Los Angeles-area agency describes its work as digital and physical design grounded in business needs. Its menu travels from logos and training programs to 3D models and hardware setup. That range becomes easier to understand through its two featured designers: Hailey, whose background joins visual communication to human-computer interaction, and Scott Woods, whose work connects product design with engineering.
The coupon had a social problem
Before Munch became a screen full of nearby dining promotions, the team investigated food surplus and unpredictable demand. Restaurant operators and consumers saw different problems. A diner wanted an affordable meal. A manager needed a way to influence business without surrendering control of the restaurant’s image or adding another queue of requests.
One early idea rewarded people for bringing friends to a restaurant. The team tried a physical stamp card. People worried about looking cheap; the card could also get lost. A digital version using a QR code was better received because it felt familiar and could be used discreetly. Even then, people said they forgot to check in. The promise of free food had met the limits of human attention.
Another design let customers request deals and wait for restaurants to respond. The team selected a different approach: managers would publish offers that customers could claim. Its reasoning was practical. Answering individual requests would make the experience depend on managers’ availability and give those managers more people to handle. The design needed to respect the working day on both sides of the counter.
These were student experiments in 2015, before West Woods’ 2018 founding. They are useful evidence of Hailey’s design experience, rather than a claim about an agency client. The project’s public process record preserves the awkward middle: ideas tried, reactions collected, assumptions revised.
One designer thinks in interfaces
Hailey earned a Stanford degree in Symbolic Systems with a concentration in Human-Computer Interaction. At West Woods, her responsibilities include training programs, digital marketing, branding, product models and design systems. Her biography singles out color and iconography as particular interests. The work combines the visual decisions that establish an identity with the instructional decisions that help somebody use it.

Consider a business preparing to introduce a service. As an illustrative brief, it might need a website that explains the offer, a visual identity that holds together across materials, and a training guide for the people delivering it. West Woods lists services across all three. The potential advantage is continuity: decisions about terminology, imagery and instruction can be considered together.
That is the appeal of its stated emphasis on lasting design systems. A logo is one deliverable. A coherent collection of assets gives a client something to keep using. The agency’s position is particularly relevant when a business has several related communication problems and wants help defining the relationship between them.
The other has worked on boats
Scott earned a Stanford product-design degree with coursework focused on mechanical engineering. His West Woods biography describes physical prototyping, technical systems and business solutions. It also identifies him as a vice president at Integrated Telemanagement Services, an IT management company. His work extends beyond the screen into equipment, installation and the practical demands of keeping systems useful.
One concrete example comes from ElectraCraft. West Woods credits Scott with designing and implementing solar boats there. A Sunflare announcement about ElectraCraft independently identifies him as its head of product design and describes custom solar panels integrated into trimaran roofs. This was work at ElectraCraft; the relationship belongs to Scott’s professional background.

“I bridge human-centered design and engineering.”
Scott Woods / West Woods designer biography
The pairing helps place the agency in the market. A dedicated web studio, an independent brand designer and an industrial-design consultancy offer different starting points. West Woods brings several of those disciplines into one network. A prospective customer should consider that breadth alongside the particular expertise their assignment requires. A complex physical product still calls for a different scope from a set of social graphics.
What the first draft can actually prove
The cookie-funded Munch study offers a useful limit as well as a lesson. Three participants could reveal moments of confusion. They could not establish how a whole market would behave. The team observed ambiguous icons, crowded screens and a mismatch between its intended gesture and a participant’s instinct. Those findings gave the next revision something specific to address.
The work is especially instructive because the participants generally managed to navigate the prototype. Completing the task did not mean every step was clear. One person enjoyed the personal analytics; another moved away from that screen quickly. A feature could be appealing without deserving the same prominence for everybody.
A reader can copy the discipline: identify a concrete task, make a simple representation of it, and watch somebody attempt it. Record the hesitation as carefully as the successful finish. Then distinguish an interface problem from a business assumption. A confusing button and a restaurant’s reluctance to issue discounts require different responses.
The method needs access to relevant users and permission to change the work. It becomes less useful when a test is treated as a performance of an already approved decision. For technical products, observing a person also needs to sit alongside engineering checks. A screen prototype can expose confusion; it cannot establish whether a physical assembly will perform as intended.
Before the quote, define the job
West Woods invites project inquiries and price quotes through its website, and offers a consultation to help clients determine which services they need. Its audience includes individuals and large and small businesses. The commercial offer is custom design and management work, with the scope established through a conversation about the assignment.
For a buyer, the useful first step is to describe what somebody needs to do. Introduce a product. Understand a lesson. Navigate a service. Use a prototype. Then separate the exploratory work from the finished deliverables and any continuing support. West Woods’ published capabilities include website creation, tutorials and maintenance, which makes that last distinction worth discussing from the beginning.
The only compensation detail in the student usability study is cookies, not a project budget. Its economical lesson lies in the sequence: the team put something testable in front of people while it was still easy to revise. That sequence is a useful way to read West Woods’ broad service menu. Before deciding how polished the answer should be, get a rough version into somebody’s hands.
Explore the work
Visit West Woods ↗ Meet the designers ↗ LinkedIn ↗ Instagram ↗ Dribbble ↗
From Hailey’s student work: Petflix and Chill project and its 2016 concept video, about making connections through dogs.