meta-quest

(9)
Company
The Camera Inside the Headset
Gaming · Developer Tools · Media

The Camera Inside the Headset

VR is thrilling to inhabit and famously dull to watch. LIV built a business by fixing that awkward translation - first with green screens, now with a camera that lives inside the game.

virtual-reality · mixed-reality-captureRead →
Company
Enver Turned VR Chaos Into a Distribution Strategy
Gaming · Social · Media

Enver Turned VR Chaos Into a Distribution Strategy

The studio behind Scary Baboon and MotoX discovered that in social VR, the clip is not marketing for the game. The clip is part of the game.

vr-games · social-gamingRead →
Company
AmazeVR Quit Chasing the Metaverse - Then Put Pop Stars Two Inches From Their Fans
Media · Consumer · Gaming

AmazeVR Quit Chasing the Metaverse - Then Put Pop Stars Two Inches From Their Fans

The Los Angeles startup spent years making every kind of VR content before narrowing to music. Its second act combines custom cameras, game-engine spectacle and an unexpectedly practical distribution hack: the neighborhood cinema.

virtual-reality-concerts · immersive-musicRead →
Company
The Garage That Sold Google Cardboard, Then Sold America Its Whole VR Stack
Ecommerce · Hardware · Enterprise

The Garage That Sold Google Cardboard, Then Sold America Its Whole VR Stack

A bootstrapped LA outfit began by folding cardboard goggles in a garage. A decade and 10,000-plus headsets later, it sells the whole spatial-computing stack to hospitals, factories and defense labs.

knoxlabs · vrRead →
Company
The Company That Built a Drug-Free Trip You Can Buy on the App Store
Health · Ai · Consumer

The Company That Built a Drug-Free Trip You Can Buy on the App Store

A game-industry executive turned a lifelong meditation habit into the first mindfulness app on the Meta Quest. Now TRIPP is betting an AI guide named Kōkua can follow you off the headset and into your pocket.

vr-wellness · meditation-appRead →
Company
Inspirit
Education · Ai · Saas

Inspirit

Inspirit is a Palo Alto-based education technology company building a spatial-computing platform that brings virtual and augmented reality into STEM, career, and workforce learning. Its no-login library of 270+ interactive 3D models and simulations runs across VR headsets like Meta Quest and Pico as well as ordinary Chromebook browsers, letting teachers and trainers plan, run, and track immersive lessons without heavy hardware budgets. Founded by Stanford Graduate School of Education researchers, Inspirit grounds its content in learning science and is used across hundreds of school districts and, increasingly, in workforce and justice-reentry programs.

vr-education · spatial-computingRead →
Company
Windup Minds
Gaming · Consumer · Ai

Windup Minds

Windup Minds is a Seattle-based, remote-first independent game studio building the next generation of virtual pets for virtual and mixed reality. Founded in 2023 by a crew of veterans from Oculus, EA, Microsoft and Bungie, the studio's debut, Stay: Forever Home, drops a magical companion named Ember into your living room via Meta Quest passthrough - a pet you feed, play with, and grow attached to. The bet: VR and MR are the only mediums that can make a digital creature feel genuinely, instinctively real.

vr-game-studio · mixed-realityRead →
Company
WIN Reality
Ai · Saas · Consumer

WIN Reality

WIN Reality is an Austin-based sports technology company that turns the Meta Quest headset into a virtual batting cage. Founded in 2018 by former Colorado Rockies GM Dan O'Dowd and his son, ex-pro player Chris O'Dowd, the company lets baseball and softball hitters take game-speed reps against a library of nearly two million real pitches from more than 7,000 pitchers - plus AI swing analysis through a phone. Its mission is to democratize professional-grade training, putting the same tools used by most MLB franchises into the hands of youth, travel-ball, high school and college players.

vr-baseball-training · softball-trainingRead →
Company
Prisms
Education · Hardware · Enterprise

Prisms

Prisms (legally Prisms of Reality) is a San Francisco-based education-technology company building the first spatial learning platform for K-12 math and science. Students don VR headsets and walk through problems - tsunamis, viral outbreaks, exponential growth - before ever picking up a pencil. Founded in 2020 by MIT-trained educator Anurupa Ganguly, the company now reaches hundreds of thousands of students across most US states.

vr · educationRead →