The studio that decided your next best friend didn't have to be real to be true.
She is not on a screen. She is on the couch. Through the passthrough cameras of a Meta Quest, a creature named Ember - part fox, part cat, part something that never existed - jumps onto the cushion beside you, tilts her head, and waits. You reach out. Your hand is empty. Her patience is not. This is the ordinary magic Windup Minds has been quietly manufacturing out of Seattle: a pet that lives in your room, eats your treats, plays your games, and grows attached. No litter box. No vet bills. Just the strange, sincere pull of caring for something that only exists when you put the headset on.
Windup Minds is an independent game studio, founded in 2023 and run remote-first, that builds virtual pets for virtual and mixed reality. That is the whole company in one sentence, and yet the sentence undersells the ambition. The team is not making a toy. They are testing a hypothesis that most of the industry politely avoids: that a piece of software might offer genuine companionship - and that the right medium can make a digital creature feel less like a program and more like a presence.
The virtual pet is not a new idea. Tamagotchi hatched in the '90s. Nintendogs sold by the truckload. Sony built Aibo out of aluminum and hope. Each one asked you to love a thing behind glass. Windup Minds' insight is smaller and sharper: glass is the problem. CEO Bernard Yee has watched what happens when the glass disappears - years ago he built Dreamdeck, the demo Mark Zuckerberg used to launch the original Oculus Rift, and watched testers rip the headsets off when a virtual T-Rex leaned in. Their reptile brains had already decided the dinosaur was in the room.
"VR and MR can make you feel like your digital pet is real - and no other medium can do this."
So the studio pointed that same instinct at something you'd actually want in your home. Where a T-Rex triggers flight, Ember triggers the opposite: the urge to reach out, to keep her close, to come back tomorrow. The company's own framing puts it as a pair of almost impertinent questions - Can software help you find meaning? Can a game love you back? - the sort of thing a big publisher would never print on a pitch deck, which is precisely why an indie studio is the one asking.
A mixed-reality pet experience that drops Ember into your scanned home. Feed her, play catch, explore magical environments, and build a bond over time. Launched April 3, 2025 on Meta Quest 2, 3, 3S and Pro for $19.99, with a Steam release planned.
Part fox, part cat, part magical being - deliberately not a copy of any real animal. She reacts believably inside your space: leaping onto furniture, chasing a flying disc, responding to voice. The floof to your code.
The founding team's rsum reads like a tour of modern gaming: Oculus, Electronic Arts, Microsoft, Bungie, Magic Leap. Between them they touched Oculus' foundational demos - Bogo, Toy Box, First Steps - and mainstream hits like Destiny, Plants vs. Zombies and Dishonored. They left the platforms to build the thing the platforms hadn't.
In August 2023 the studio closed a $1.6 million seed round led by The Venture Reality Fund, Acequia Capital and New Leaf Ventures. The angel list is the tell - the people who already built this industry are betting the next chapter is emotional, not explosive.
Ember appears in your real room via the Quest's cameras - jumping on your furniture, playing catch, eating treats where you actually live.
Step out of the living room and into dreamlike forests built as a shared refuge for you and Ember to explore together.
Care shapes the relationship. The more you show up, the more the companionship blurs the line between virtual and genuine.
Players shape the game's direction through Windup Minds' Discord, voting on features and toys that ship in updates.
Take the headset off and the room is exactly as it was - same cushions, same afternoon light. Nothing has changed except the thing that matters. There is now a place in the room where a small creature waits, and a small part of you that will check on her tomorrow. Windup Minds didn't build a better game so much as a better excuse to feel something. Four people who spent careers making dinosaurs charge and shooters fire turned around and asked whether the same technology could make you gentle instead. The answer, so far, is on your couch - asking to be fed.