Founder Profile

Jonathan
Widawski

Co-founder & CEO  /  Maze

Before Maze, there was Pin.gg - a gaming messaging startup that needed to test its prototypes fast and had no good tool to do it. So Jo built one. That internal hack became a $60M-backed platform trusted by more than 60,000 companies worldwide.

$60M Total Raised
60K+ Brands
35 Countries
Pandemic Growth
Jonathan Widawski, Co-founder and CEO of Maze
CEO & Founder, Maze

The hack that became a platform

Jo Widawski graduated from two French institutions - EMLV and IIM - with a background in entrepreneurship and digital media. He spent his early career in Paris teaching UX, running design workshops, and consulting for agencies. His clients included McKinsey, Rocket Internet, and PSG. He was good at this. Good enough to see the same problem everywhere he went: product teams making expensive guesses, shipping features nobody wanted, and finding out too late.

"The way companies build products is fundamentally broken."

- Jonathan Widawski, Maze.co

Before Maze, he founded two companies. Viceversa came first. Then Pin.gg - a privacy-focused messaging service for gamers. It was at Pin.gg where the idea for Maze crystallized. Running a gaming startup meant Widawski was constantly testing assumptions against thousands of beta users. Existing research tools were slow, expensive, and built for specialized researchers - not a scrappy team trying to ship a product at startup speed. So he built an internal prototype testing tool. Simple. Fast. Attached directly to the design process. That tool was Maze.

In 2018, Widawski co-founded Maze with Thomas Mary. The original pitch was clear: product teams should have easy access to user data during the design phase - not after the launch, not after the rework, and definitely not after spending 100x more to fix a decision that could have been validated in a day.

The timing turned out to be accidental genius. When COVID-19 hit in 2020 and the world went remote, demand for unmoderated, asynchronous user research exploded. Maze grew 6x. Teams that had relied on in-person usability labs suddenly needed a remote alternative - and Maze was already there. By the time the world reopened, research teams had developed new habits. Maze had 4,000+ customers and was growing.

Twelve months after their Series A, Widawski announced a $40M Series B in June 2022. The round was led by Felicis Ventures' Victoria Treyger, with participation from Emergence Capital, Amplify, Partech, and Seedcamp. What made the round notable wasn't just the size - it was who else joined: Atlassian Ventures, Zoom Ventures, and HubSpot Ventures. Three company-backed VC arms, each representing a product that lives inside the daily workflow of design teams. They weren't writing checks to be polite. They were writing checks because Maze fits into a world where those tools are table stakes.

"In a world where everyone can build, how fast you push something to market doesn't matter anymore. It's what you build that matters."

- Jonathan Widawski

The $40M announcement marked four years since the company had been a team of four in uncertain early days. By 2022, it was 130+ people distributed across 35 countries. By the time of the Series B, Maze had over 60,000 brands on the platform - Hertz, Sony, Fidelity Investments, BNY Mellon, Nubank among them.

Widawski's framework for understanding the business is unusually candid. He splits Maze customers into two buckets: "cultural adopters" - teams that embed research into every stage of product development - and "transactional users" who show up once for a specific study, then disappear. He doesn't pretend both are equally valuable. "We win when testing and research is seen as cultural shift," he's said. "We lose when it's transactional." The distinction shapes everything from Maze's pricing model to how the company measures churn.

The educator never fully left. Widawski has taught at General Assembly, contributed columns to Fast Company, and hosts Disco Conf - Maze's annual community gathering that draws thousands of UX researchers and product designers. The conference name alone says something about how he thinks about company culture: serious about research, not serious about being serious.

In 2024, Widawski delivered the opening keynote at Disco Conf, laying out his view on where AI intersects with research. His position is more nuanced than the typical AI-maximalism you hear from SaaS CEOs trying to ride a trend. He sees AI as capable of automating the scaffolding around research - transcripts, scheduling, report generation, screening - while the actual insight, the human judgment about what matters, remains irreplaceable. "User insight is the one thing that can't be automated in the process," he's argued. For a company building AI-powered research tools, that's a careful line to walk.

2018
Year Founded
$60M
Total Funding
60K+
Customer Brands
35
Countries (Team)

Time to Right, not Time to Market

Widawski's most provocative claim: "time to market" is the wrong metric. Every quarter, teams ship faster. Every quarter, a significant portion of what they ship is wrong. Here's the framework he's been arguing since Maze launched.

01
The broken assumption

The industry spent a decade optimizing for shipping speed. Agile sprints, CI/CD pipelines, no-code builders. The result: teams got very fast at building the wrong thing. Half of all developer time goes to rework. That's not a speed problem. It's a knowledge problem.

02
The false tradeoff

The conventional wisdom said you could ship fast or do research - not both. Research took weeks. Widawski argued this was a tooling problem disguised as a methodology problem. With the right platform, you could gather user insight at the same cadence you build.

03
The real competition

"In a world where everyone can build, what you build is what matters." When barriers to shipping approach zero, the moat is understanding users better than competitors do. Research stops being a phase in the process and becomes the core competitive advantage.

Quotes worth keeping

"We've become faster at being wrong, but we're not better at being right the first time."

"Launching without validating decisions can be a detrimental mistake and cost up to 100x more."

"Building user-facing experiences is always a risk. Maze began with the belief that product design teams should have easy access to data during the design phase."

"We win when testing and research is seen as cultural shift. We lose when it's transactional."

"User research and product development work hand-in-hand to eliminate outdated compromises between rapid development and meeting genuine user needs."

"In a world where everyone can build, how fast you push something to market doesn't matter anymore. It's what you build that matters."

From four people to $60M

Funding Rounds
Seed Round $2M
Series A ~$18M
Series B — June 2022 $40M
Investors
Felicis Ventures Emergence Capital Amplify Partners Partech Seedcamp Atlassian Ventures Zoom Ventures HubSpot Ventures Anne Raimondi (COO, Asana) Justin Bauer (CPO, Amplitude)
Growth Milestones
2018
Maze co-founded with Thomas Mary. First version shipped from a team of four.
2020
COVID-19 triggers remote research boom. Maze grows 6x in a single year.
2021
Series A closed. 4,000+ companies on the platform. Sales team added to product-led growth.
Jun 2022
$40M Series B. 130+ employees, 35 countries. Atlassian, Zoom & HubSpot back the round.
2024
Disco Conf 2024 keynote. AI moderation, automated interviews, global panel launched.
2025-26
Expanding enterprise research with AI-powered analysis and scaled participant management.

Details that explain everything

The hack that became a company

Maze wasn't a whiteboard idea. It was a prototype testing tool Widawski built at Pin.gg because nothing adequate existed. He needed to validate assumptions fast across thousands of beta testers. The tool he built worked. So he spun it out. That's the founding story: not a vision statement, but a problem solved in-house that turned out to be everyone else's problem too.

The churn philosophy

Most SaaS founders treat all churn as failure. Widawski draws a sharper line. Maze users who arrive for one usability test and leave? That's structural. Users who embed research into sprint cycles? That's the real business. He's built Maze's metrics around telling the two apart - because conflating them hides the health of the actual product.

The teacher who never stopped

Even as CEO of a VC-backed company, Widawski maintains ties to teaching. He's taught at General Assembly, writes for Fast Company, and built an annual conference (Disco Conf) that doubled as a UX research community - not a sales funnel. The educator instinct shapes how Maze approaches product adoption: get teams to understand research, not just subscribe to a tool.

The pandemic accident

Maze's 6x growth during COVID wasn't planned - it was a market dislocation that happened to land on a product that was ready. Remote, unmoderated user research suddenly became the only kind anyone could do. The teams who adopted Maze out of necessity in 2020 built new research habits. When offices reopened, the habits stayed. Accidental timing, permanent behavior change.

Things worth knowing

🎮

Maze started as an internal tool at Pin.gg, a gaming messaging startup. A gaming company accidentally invented a product research platform.

🇫🇷

Widawski studied at two French institutions (EMLV and IIM) and built his career in Paris before going global with Maze.

💼

He's been called "Jo" professionally for years - long before Maze. At 60,000+ customers, the nickname has a lot of reach.

🎪

Maze's annual conference is called "Disco Conf." Attendance reached nearly 7,000 people for the 2022 edition.

📈

Three company-backed VCs joined the Series B: Atlassian, Zoom, and HubSpot. All three live inside the design team's daily workflow.

🌍

By 2022, Maze's 130+ employees were distributed across 35 countries. For a research company, that's a live experiment in remote collaboration.

Jonathan Widawski presenting Maze

An early pitch presentation at Partech & Entrepreneurs First - where Widawski explains the core Maze thesis and how the product research problem is being solved.