video-games

(20)
Company
42West Fandoms & Franchises knows who waits in line
Media · Gaming · Consumer

42West Fandoms & Franchises knows who waits in line

From collectible figures to horror films, 42West’s Fandoms & Franchises division works where affection becomes a purchase. Its real subject is the fan who already cares.

public-relations · entertainment-marketingRead →
Company
A game needs a launch. It also needs someone to explain the delay.
Gaming · Media

A game needs a launch. It also needs someone to explain the delay.

ONE PR Studio brings publisher-side experience to the business of getting games understood. Its work lives between the reveal, the review, and the awkward update nobody wanted to send.

gaming-pr · public-relationsRead →
Company
9B Collective Is Drawing Hollywood’s Next Cast of Creators
Media · Gaming

9B Collective Is Drawing Hollywood’s Next Cast of Creators

The Black-owned concept art studio helped imagine Blue Beetle’s world. Its bigger project is changing who gets hired to imagine the next one.

concept-art · visual-developmentRead →
Company
EuraCreative’s big idea: put the creative industries within walking distance
Media · Gaming · Education

EuraCreative’s big idea: put the creative industries within walking distance

At Plaine Images, a former textile district in northern France, game makers, music startups and researchers share a postcode. EuraCreative’s job is to turn that proximity into companies, customers and paid work.

creative-industries · startup-incubatorRead →
Legend
Harold Ryan Is Rebuilding His Big Idea About Making Games
Founder · Operator · Executive

Harold Ryan Is Rebuilding His Big Idea About Making Games

The former Bungie chief built ProbablyMonsters around stable careers and giant games. A harsher market forced a smaller, more revealing second draft.

harold-ryan · probablymonstersRead →
Legend
Nanea Reeves Has Spent a Career Betting on the Screen After the Screen
Founder · Executive · Operator

Nanea Reeves Has Spent a Career Betting on the Screen After the Screen

Before most people wanted games on a phone, Nanea Reeves helped build them. Now the TRIPP co-founder is asking a stranger question: what if the next interface could change not merely what you see, but how you arrive?

nanea-reeves · trippRead →
Company
Sony Sells the Console at a Loss. The Real Money Starts When You Turn It On.
Gaming · Hardware · Media

Sony Sells the Console at a Loss. The Real Money Starts When You Turn It On.

Inside Sony Interactive Entertainment - the PlayStation maker that turned a spurned Nintendo partnership into 93 million consoles sold, 125 million monthly players, and a $31 billion games business built on selling hardware cheap and everything after it dear.

playstation · sonyRead →
Legend
James Zhang Drew Game Worlds. Then He Started Building Who Gets to Own Them
Founder · Executive · Creator

James Zhang Drew Game Worlds. Then He Started Building Who Gets to Own Them

After starting at LucasArts and building an art studio behind more than 1,000 shipped games, James Zhang made a second career out of a deceptively hard question: what should fans get to keep?

james-zhang · concept-labsRead →
Company
GameStop Refuses to Hit Continue on Its Own Game Over
Gaming · Ecommerce · Consumer

GameStop Refuses to Hit Continue on Its Own Game Over

A mall-era game store that became a stock-market legend is spending its second life buying trading cards, hoarding cash, and daring the market to count it out again.

gamestop · gmeRead →
Company
You've Played Their Games. You've Never Heard Their Name.
Gaming · Media · Enterprise

You've Played Their Games. You've Never Heard Their Name.

Side, formerly PTW, is the roughly 3,200-person, 40-studio contractor that tests, translates, voices, and co-builds games for Activision, Ubisoft, and EA - then hands over the credit.

side · ptwRead →
Company
Warner Bros. Discovery
Media · Consumer · Gaming

Warner Bros. Discovery

Warner Bros. Discovery owns more than a shelf of famous titles. It owns a system for sending the same story through theaters, television, streaming, games, licensing and experiences - while managing the costly tension between a growing digital future and a shrinking cable past.

warner-bros-discovery · hbo-maxRead →
Company
Nexus
Gaming · Saas · Media

Nexus

Nexus is an Austin-based software company that helps video game publishers build and run native Support-a-Creator programs. Its platform gives live service games a 'creator program in a box' - API-driven creator codes, sales attribution, creator storefronts, and managed global payouts and taxes - so studios can reward the streamers and content creators who drive in-game purchases, engagement, and retention. Customers include Capcom, Hi-Rez Studios, and Another Axiom, and the company raised a $10M Series A in January 2023 led by Griffin Gaming Partners.

nexus · nexus.ggRead →
Legend
Justin Sacks
Founder · Executive · Operator

Justin Sacks

Justin Sacks is the co-founder and CEO of Nexus, an Austin-based platform that helps live service video games build and run 'Support-a-Creator' programs at scale. After 15 years in gaming as a competitive player, content creator, and business development lead, he now builds the infrastructure that pays creators for driving discovery, engagement, and in-game sales for titles like Sonic Rumble, Bloons TD, and Town of Salem.

justin-sacks · nexusRead →
Company
E-Line Media
Gaming · Education · Media

E-Line Media

E-Line Media is a Phoenix-based video game developer and publisher that builds commercial games with meaningful themes and authentic voices. Founded in 2007 by veterans of Activision and the education world, the studio pairs great artistry with real-world subject matter across three pillars - Voice, Planet, and Society - producing award-winning titles like the Iñupiat-rooted Never Alone and the ocean-exploration game Beyond Blue. Its work spans entertainment, education, and social impact, backed by partnerships with the Smithsonian, BBC, OceanX, and the Cook Inlet Tribal Council.

video-games · impact-gamesRead →
Company
HiDef, Inc.
Gaming · Social · Consumer

HiDef, Inc.

HiDef, Inc. is a San Diego-based mobile game studio building social, creative-first games aimed at players of all backgrounds. Founded in 2019 by interactive-entertainment veterans - including game designer Jace Hall, industry operator Anthony Castoro, three-time NBA champion Rick Fox, and former Obama aide Dr. David Washington - the company launched publicly in 2021 with $9M in funding and a mission to make games with meaningful social impact. HiDef partnered with Unity to power its titles and with Snap Inc. to build a Bitmoji-based dance-and-music social game.

mobile-games · video-gamesRead →
Company
Kaedim
Ai · Gaming · Saas

Kaedim

Kaedim is a San Francisco- and London-based AI company that turns 2D images and concept art into production-ready 3D models. Founded in 2020 by Konstantina Psoma and Roman Bromidge out of the University of Bristol, it pairs machine-learning tools with an in-house team of artists - a 'human-in-the-loop' approach - to deliver game-ready assets faster and cheaper than traditional outsourcing. Kaedim serves 250+ enterprise studios and thousands of creators, and raised a $15M Series A led by a16z Games in March 2024.

ai · 3d-modelingRead →
Company
Jabali
Ai · Gaming · Developer Tools

Jabali

Jabali is a generative-AI game engine that lets people build and publish playable 2D and 3D games by describing them in plain language, no coding required. Founded in 2023 by former Meta, Amazon, Zynga and Microsoft gaming executives alongside AI researchers, the company wants to do for game creation what ChatGPT did for writing. It raised a $5M seed round led by BITKRAFT Ventures with Sony Innovation Fund and Sapphire Sport participating, and opened its Jabali Studio platform in early access in October 2025.

ai · generative-aiRead →
Company
Monsarrat - Can You Come Out to Play?
Gaming · Consumer · Ai

Monsarrat - Can You Come Out to Play?

Monsarrat is a Los Angeles-based augmented reality game studio building what it calls the world's first Outdoor RPG. Founded by Johnny Monsarrat - who co-founded Turbine, one of the first MMO companies, later sold to Warner Bros. for $160M - the studio's demo game Landing Party spreads an entire fantasy world across any real-world park or open space instead of pinning one creature to a GPS point. Backed by seven-plus patents, a ~12-person team, and an advisory board of former PlayStation, Blizzard, Niantic, and Lucasfilm executives, Monsarrat pitches outdoor gaming as an antidote to a loneliness epidemic - a reason to walk outside and play.

augmented-reality · ar-gamesRead →
Company
Spellbrush
Ai · Gaming · Consumer

Spellbrush

Spellbrush is a San Francisco generative AI studio building anime games and AI tools for artists. The team behind niji・journey - the anime model co-developed with Midjourney - and games like Arrowmancer, Cake Duel, and Waifu Labs. A Y Combinator W18 alum led by Cory Li, focused on using deep learning to help human artists create high-quality anime visuals.

anime · generative-aiRead →
Legend
Gilman Louie
Founder · Investor · Executive

Gilman Louie

Gilman Louie is a fourth-generation Chinese-American entrepreneur, venture capitalist, and national security strategist who built the CIA's venture capital arm In-Q-Tel from scratch, co-founded Alsop Louie Partners, and now leads America's Frontier Fund — a nonprofit deep-tech investment vehicle aimed at securing U.S. technological leadership against China. Before any of that, he was the video game pioneer who brought Tetris to the West and built the Falcon F-16 flight simulator so realistic it trained actual Air National Guard pilots.

venture-capital · national-securityRead →