
The former Bungie chief built ProbablyMonsters around stable careers and giant games. A harsher market forced a smaller, more revealing second draft.

Before most people wanted games on a phone, Nanea Reeves helped build them. Now the TRIPP co-founder is asking a stranger question: what if the next interface could change not merely what you see, but how you arrive?

After starting at LucasArts and building an art studio behind more than 1,000 shipped games, James Zhang made a second career out of a deceptively hard question: what should fans get to keep?
Justin Sacks is the co-founder and CEO of Nexus, an Austin-based platform that helps live service video games build and run 'Support-a-Creator' programs at scale. After 15 years in gaming as a competitive player, content creator, and business development lead, he now builds the infrastructure that pays creators for driving discovery, engagement, and in-game sales for titles like Sonic Rumble, Bloons TD, and Town of Salem.

Gilman Louie is a fourth-generation Chinese-American entrepreneur, venture capitalist, and national security strategist who built the CIA's venture capital arm In-Q-Tel from scratch, co-founded Alsop Louie Partners, and now leads America's Frontier Fund — a nonprofit deep-tech investment vehicle aimed at securing U.S. technological leadership against China. Before any of that, he was the video game pioneer who brought Tetris to the West and built the Falcon F-16 flight simulator so realistic it trained actual Air National Guard pilots.