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FOUNDED 2009 at TechCrunch50 in Philadelphia 46M+ app downloads 66M+ tickets available daily $238M Series E led by Accel, 2022 ~$1B valuation DEAL SCORE rates every listing on price + seat quality 1/3 of MLS on SeatGeek ticketing tech DALLAS COWBOYS primary ticketing partner FOUNDED 2009 at TechCrunch50 in Philadelphia 46M+ app downloads 66M+ tickets available daily $238M Series E led by Accel, 2022 ~$1B valuation DEAL SCORE rates every listing on price + seat quality 1/3 of MLS on SeatGeek ticketing tech DALLAS COWBOYS primary ticketing partner
Company Profile  /  Live Events • Ticketing

SeatGeek

The mobile-first marketplace that taught fans a simple question - am I overpaying? - and built a business on the answer.

2009Founded
~830Employees
New YorkHeadquarters
$403MTotal Funding
SeatGeek logo
SeatGeek, Inc. - the company wordmark. Co-founded by Jack Groetzinger, Russell D'Souza and Eric Waller; headquartered at 902 Broadway, New York.
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The Story

Rebuilding the Ticket

SeatGeek sells tickets to live sports, concerts and theater. What separates it from the crowded field of ticket sites is that it tries to make the ticket itself - the pricing, the buying, the day of the event - less of a chore.

The idea was born out of annoyance. Around 2009, Jack Groetzinger and Russell D'Souza were buying and reselling sports tickets on the secondary market to make extra money, and they kept running into the same problem: there was no easy way to tell whether a given ticket was a good deal. Prices were scattered across dozens of sites, seat quality was opaque, and fees appeared at the last second. Together with Eric Waller, they founded SeatGeek inside the DreamIt Ventures accelerator in Philadelphia and launched it publicly at the TechCrunch50 conference, where it was named one of the event's standout startups.

The company's early answer was aggregation with a twist. Rather than just list tickets, SeatGeek pulled inventory from many sources and layered on Deal Score - an algorithm that ranks each listing by combining price with seat location, so a fan can see at a glance whether they are looking at a bargain or a rip-off. That single feature became the company's calling card and, arguably, its entire brand thesis: reduce the anxiety of buying, and people will buy.

From there SeatGeek moved fast from a desktop aggregator to a mobile-first marketplace. The 2012 launch of its app became the primary growth engine, and by 2025 the app had been downloaded more than 46 million times with over 66 million tickets available on the platform each day. Today it operates on two fronts at once: a consumer marketplace and a business-to-business ticketing platform.

That second front is what makes SeatGeek unusual. Most ticketing companies pick a side. SeatGeek runs the fan-facing marketplace and sells the underlying ticketing technology that teams and venues use to issue tickets in the first place - a strategy that puts it in direct, structural competition with Ticketmaster rather than just nibbling at the resale market.

"Build software that enables happiness - on the belief that experiences, more than physical things, bring happiness to people's lives."

SeatGeek's stated mission
By the Numbers

Scale & Standing

46M+App downloads
66M+Tickets available daily
~830Employees
~$125MEst. annual revenue
~$1BValuation (2022)
$403MTotal funding raised

Figures are drawn from public reporting and company statements; revenue and valuation are approximate.

Customers & Problems

Two Audiences, One Platform

Who uses SeatGeek

  • Fans buying and reselling tickets to sports, concerts and theater
  • NFL, NBA, NHL, MLB and MLS teams - including the Dallas Cowboys
  • English Premier League and EFL clubs across the UK
  • Venues and rights-holders such as AT&T Stadium and the Breeders' Cup

The problems it tackles

  • Opaque pricing - Deal Score tells you if a ticket is worth it
  • Scattered inventory - aggregation puts listings in one place
  • Clunky day-of experience - Rally bundles maps, food and updates
  • No safety net - SeatGeek Swaps introduced ticket returns

On the consumer side, the pitch is trust: transparent value ratings, peer-to-peer transfers and a return option that most rivals still do not offer. On the enterprise side, the pitch is control: a front-to-back ticketing stack that lets teams and venues own the fan relationship, price dynamically and manage inventory - much of it built on technology SeatGeek acquired when it bought TopTix in 2017 for roughly $56 million.

Products & Services

What SeatGeek Makes

2009

SeatGeek Marketplace

Web and mobile marketplace to buy, sell and transfer primary and secondary tickets, with peer-to-peer transfers.

2011

Deal Score

The signature algorithm rating every listing by price and seat quality so fans can spot value instantly.

2012

Mobile App

The mobile-first product that became the growth engine - now 46M+ downloads.

2016

SeatGeek Enterprise

A front-to-back primary ticketing platform licensed to teams, leagues and venues.

2021

Rally

An event-day experience layer inside the mobile ticket - venue maps, concessions ordering, rideshare and live updates.

2022

SeatGeek Swaps

The first return policy offered by a major ticketing platform, letting fans swap out of tickets.

The Business

How the Money Works

SeatGeek earns on both sides of its platform: service and seller fees on marketplace transactions, plus multi-year technology contracts with teams and venues.

The marketplace generates revenue the way most ticketing sites do - a cut of each transaction. The enterprise business behaves more like software-as-a-service: teams and venues sign multi-year deals to run their primary ticketing on SeatGeek's stack. That combination is the strategic bet. A resale-only marketplace lives or dies on inventory it does not control; owning the primary rails gives SeatGeek a durable supply of tickets and a foothold against the incumbent, Ticketmaster.

Funding milestones

Disclosed rounds • approximate figures
2009 · Seed
$20K
2015 · Series C
$62M
2022 · Series E
$238M
Total raised
$403M

Backers include DreamIt Ventures, A-Grade Investments (Ashton Kutcher, Guy Oseary), Technology Crossover Ventures, Accel, Wellington Management, Arctos Partners and Qualtrics founder Ryan Smith.

The Edge

What Sets It Apart

Against the field

  • Deal Score - a value rating no major rival matches by name
  • Both a consumer marketplace and a B2B ticketing platform
  • SeatGeek Swaps - returnable tickets, a first for a major player
  • Rally turns the barcode into an event-day operating system

The competition

  • Ticketmaster / Live Nation - the dominant incumbent
  • StubHub - resale rival that has filed to go public
  • Vivid Seats, AXS and Gametime
  • Tickets.com and other enterprise ticketing vendors

Where many competitors treat the ticket as a disposable barcode, SeatGeek treats it as the product - something worth improving from the moment of discovery through the walk to your seat. That framing, more than any single feature, is what the company is selling to both fans and franchises.

Milestones

Fifteen-Year Climb

2009

Launch at TechCrunch50

Groetzinger, D'Souza and Waller found SeatGeek in the DreamIt accelerator and debut publicly in Philadelphia.

2011

Deal Score & celebrity backing

The signature rating rolls out; A-Grade Investments backs the young company.

2012

Mobile-first pivot

The app launches and becomes the primary growth engine.

2015

$62M Series C

Technology Crossover Ventures leads a round fueling category expansion.

2016

Enterprise & Sporting KC

SeatGeek Open marks the move into primary ticketing with a flagship MLS client.

2017

TopTix acquisition

A ~$56M purchase gives SeatGeek scalable backend tech for large venues.

2018

Dallas Cowboys deal

SeatGeek becomes primary ticketing partner at AT&T Stadium.

2022

$238M Series E

Accel leads a round valuing SeatGeek near $1B; SeatGeek Swaps launches.

2025

Scale & IPO watch

46M+ downloads, extended MLS deals, and a closely watched public-offering timeline.

Where It Fits

Partners & Market Position

SeatGeek sits at the crossroads of sports, entertainment and software. Its enterprise deals span roughly a third of Major League Soccer, nearly half of the English Premier League, and marquee clients across the NFL, NBA, NHL and MLB. That reach is the moat: every team on the platform is a source of primary inventory and a reference customer for the next signing.

Dallas Cowboys

Primary ticketing at AT&T Stadium since 2018.

Sporting Kansas City

First flagship enterprise client, 2016.

Austin FC

Multi-year MLS partnership, extended January 2025.

Major League Baseball

League-level secondary ticketing partnership.

EPL & EFL clubs

Ticketing tech for clubs including Aston Villa, Stoke City and Middlesbrough.

Breeders' Cup

Championship horse-racing ticketing with Del Mar Thoroughbred Club.

Questions

The Basics

What is SeatGeek?
A mobile-first ticketing company that runs a marketplace for buying and selling tickets to sports, concerts and theater, plus an enterprise platform that powers primary ticketing for teams and venues.
Who founded SeatGeek and when?
It was founded in 2009 by Jack Groetzinger, Russell D'Souza and Eric Waller, originally in the DreamIt Ventures accelerator in Philadelphia. It is now headquartered in New York.
What is Deal Score?
Deal Score is SeatGeek's algorithm that rates each ticket listing by combining price and seat quality, helping fans see whether a ticket is a good value.
How does SeatGeek make money?
It earns service and seller fees on marketplace transactions and licenses its primary ticketing technology to teams, leagues and venues through SeatGeek Enterprise.
Who are SeatGeek's main competitors?
Its main competitors are Ticketmaster/Live Nation and StubHub, along with Vivid Seats, AXS and Gametime.
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Interviews & Demos

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Find SeatGeek

ticketinglive-eventsdeal-scoremarketplacesports-techmobile-ticketingprimary-ticketingsecondary-marketplacefan-experienceenterprise-ticketing

Profile compiled from public sources including Wikipedia, Crunchbase, Contrary Research, Forbes, Sportico and SeatGeek's own press and about pages. Figures for revenue, valuation and headcount are approximate. Last reviewed July 2026.