Profile Jerret West leads marketing at Roblox Former Xbox CMO Helped Netflix expand across 40+ countries

Person / Executive / Operator

Jerret West and the art of letting the audience in

From Halo 3 and Netflix’s international rollout to Roblox’s creator economy, Jerret West has spent two decades learning how entertainment travels - and why communities, not campaigns, do the real scaling.

On his first day at Roblox, Jerret West wrote the kind of sentence that contains an entire career decision: leaving his old job was hard, accepting the new one was easy. The old job was leading Xbox marketing. The new one put him in charge of marketing and market expansion for a platform that refuses to fit neatly inside the word “game.” Roblox is also a creation engine, a social space, a marketplace, and a stage on which millions of people build the entertainment themselves. For a marketer, this is a peculiar assignment. The product arrives unfinished by design, then changes whenever its community makes something new.

West had spent years preparing for that ambiguity. His route ran from the Xbox 360 and a blockbuster launch, through American Express and Netflix’s international growth, back to an Xbox transformed by subscriptions and services, and finally to Roblox. Each stop moved him farther from the familiar job of advertising a finished object. By the time he reached Roblox in July 2024, the audience was no longer simply receiving the story. It was building the scenery, setting the rules, inventing the characters, and inviting friends inside.

40+Countries in Netflix’s Europe and Asia Pacific expansion
400+Professionals in the global Microsoft Gaming marketing team he led
3Entertainment shifts: console, streaming, creator platform

First, make the launch feel shared

West joined Microsoft’s Xbox organization in 2005 as a senior global product manager. Two years later, Halo 3 offered a marketing problem with enviable stakes. Core players already knew the sequel was coming. The harder job was to widen the circle without making devoted fans feel that their world had been repackaged for strangers.

The public beta became part of the answer. Access was tied to copies of another Xbox game, Crackdown, giving players an early way into Halo 3’s multiplayer. West later described the aim as creating a “psychological investment.” Let the tastemakers help make the launch. The phrase is revealing because it treats attention as something deeper than reach. A person who has played, argued, discovered, and told friends is no longer merely aware. They have a stake.

“The idea was basically to make the beta launch huge and let the tastemakers make the launch for you.”Jerret West on the Halo 3 beta

Around it sat the cinematic “Believe” work, which imagined veterans remembering a future war and gave Master Chief the aura of a historical figure. The campaign received major honors at Cannes Lions, the ANDY Awards, The One Show, and the Art Directors Club. Its craft mattered. So did its emotional restraint. The advertising left room for players to bring their own knowledge of the Halo universe to the image.

Three jobs, one widening aperture: the audience moves from buyer to participant to builder.

Then, learn the difference between global and generic

After leaving Xbox in 2011, West moved to digital marketing at American Express and then to Netflix. The streaming company was becoming an international habit, country by country. In senior marketing roles, he helped launch and grow the service in more than 40 markets across Europe and Asia Pacific. It was an education in the limits of a campaign copied and pasted around the world.

A platform needs a promise that survives the border. Entertainment does not survive by becoming bland. Taste is stubbornly local: familiar actors, genres, humor, rhythms, and references help viewers decide whether a service made for everywhere has made room for them. West’s academic path had already pointed outward. At Washington State University, he studied international business and Spanish. He later earned an MBA in global marketing at Thunderbird. Netflix turned the classroom question into an operating one: how can a company scale without sanding away the texture that makes a story belong somewhere?

West’s answer at Roblox sounds related. In announcing the move, he emphasized local creators, local partners, and local marketing. Their stories, he wrote, benefit the entire platform. This is more than localization. It reverses the usual direction of travel. Headquarters does not simply export a finished idea. A local creator can make something that moves outward and changes what the global network becomes.

“I know that local creators, local partners, and local marketing produce incredible stories from around the world. The entire platform benefits.”West, announcing his move to Roblox

A return timed to disruption

West returned to Microsoft in December 2019 as Xbox’s chief marketing officer. The timing was almost theatrical. A new console generation was approaching, Xbox Game Pass was changing the center of the proposition, and a few months later the conventional calendar of stages, trade shows, and crowded rooms stopped working.

In May 2020, he introduced “Xbox 20/20,” a series of updates intended to carry players through the year. The label did not last. Xbox later acknowledged that it implied a single monthly format when the company needed the freedom to use dedicated shows, videos, partners, and other ways of speaking. West’s note said the team wanted to stay flexible in how it connected. The correction is as instructive as the plan. Consistency is useful until it becomes a tax on honesty.

During that second Xbox chapter, West led a global organization of more than 400 people covering games, hardware, services, media, partnerships, and creative work. His public posts often named the people behind the output. A campaign for “Power Your Dreams” came with credit for its director, editor, cinematographer, composer, agency, and internal team. When Microsoft completed its Activision Blizzard acquisition, he highlighted a celebratory film set to a remix from the musical Oklahoma! and thanked the colleagues who made it. Marketing leadership, in his telling, was visible as a chain of contributors rather than the work of one executive with a slogan.

2007Halo 3 turns a beta, a launch, and “Believe” into connected acts.
2013-2019Netflix expands through more than 40 markets in Europe and Asia Pacific.
2019-2024West returns to guide Xbox marketing across games, hardware, and services.
2024Roblox appoints him CMO with a remit that includes global expansion.
2026At Web Summit Vancouver, the story centers on players becoming the platform.

The platform has more than one customer

Roblox gives a marketing chief an unusual collection of nouns. Gamers, creators, developers, brands, and families all encounter the same system from different angles. Players seek delight and friendship. Creators need tools, discovery, and workable economics. Developers care about infrastructure and iteration. Brands want to participate without feeling bolted on. Families expect clear confidence in how the space is managed.

The marketing puzzle is not one message for everyone. It is one connected system with several honest entry points.

In a 2025 Ad Age conversation, West discussed the challenge of addressing gamers, creators, developers, and brands at once, as well as deciding when Roblox should join a cultural moment. That last question contains a trap. A platform full of community-made culture can look like an invitation to chase every trend. But presence is not the same as belonging. The platform’s own creators are often better sensors than a central marketing calendar.

By 2026, speaking at Web Summit Vancouver, West described Roblox as a hybrid of user-generated content, game development, and publishing. The important mechanism was iteration. Successful creators can watch what players do, update quickly, and build outward from a simple idea. Artificial intelligence may accelerate that cycle, but the human loop remains the interesting one: make, observe, adjust, repeat.

This places the marketer in a humbler position. West is not responsible for inventing every story on Roblox. He is responsible for making the system legible, helping distinct audiences understand their place in it, and carrying examples from one corner of the community to another. The task resembles curation, translation, and market design as much as traditional promotion.

The long view is a working method

When West explained why Roblox appealed to him, he pointed to a culture of long-view strategic investment and a pragmatic way of working together. He said it fit his personal philosophy and how he likes to build teams. The pairing matters. Long-term thinking without pragmatism turns into a poster. Pragmatism without a long view turns into a pile of quarterly reactions.

His career shows the combination in practice. The Halo 3 beta borrowed participation before launch day. Netflix’s international work required a durable global service with room for local judgment. The 2020 Xbox plan changed format when reality made the original container less useful. Roblox asks for patience with an ecosystem whose most valuable next experience may be built outside the company.

There is also a personal loop back to the Pacific Northwest. West earned his undergraduate degree at Washington State University and remains based in the Greater Seattle area. In 2022, he lent his voice to a WSU entrepreneurship initiative for student-athletes, praising a program that combined experience, exposure, coaching, and personal-brand education. It was a small public appearance next to the global platforms on his resume, but it matched the larger pattern: give people tools and context, then let them build something of their own.

The campaign can open the door. The community decides whether anyone wants to stay.

West’s next problem is larger than a console launch and less controllable than a streaming rollout. Roblox has set a vision of connecting a billion people with optimism and civility. His part of that work includes international growth, brand relationships, and a clearer story about what the platform is becoming as its audience ages and its creators professionalize.

The tempting description is that he markets entertainment. The more accurate one is that he has learned to market changing relationships with entertainment. First people bought the box and waited for launch day. Then they opened an app and expected the catalog to know their country. Now they enter a world, alter it, earn inside it, and send the result to somebody else. The product keeps moving toward the audience. West has kept moving with it.

Jerret WestRobloxXboxNetflixMarketingCreator economy