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ELLIS: CO-FOUNDER & BOARD MEMBER · SCHMIDT LEADS RELATIVITY · TERRAN R TARGETS LATE 2026 · UPDATED OCT 11, 2026

People / Tim Ellis / Aerospace

Tim Ellis and the factory at the end of the world

He went to Los Angeles to write movies. A student rocket lab sent him toward a different kind of production: printing the machinery for a future beyond Earth.

The rocket carried a souvenir. When Relativity Space prepared Terran 1 for its first flight in March 2023, the cargo was an early metal print from the company's own machines. A small piece of the beginning was going along for the ride. For Tim Ellis, who had once wanted to write films, it was an unusually tidy piece of symbolism. The hardware would have to supply its own ending.

Terran 1 lifted off from Cape Canaveral on March 22. Its printed structure survived the stresses of ascent, and the stages separated. Then the upper stage ran into trouble. The vehicle reached space but failed to reach orbit. Those two statements belong together. One records a manufacturing milestone; the other records an unfinished job. A founder's story gets more interesting when both are allowed into the room.

Ellis had spent years arguing that the way a rocket is made could matter as much as the rocket itself. Terran 1 was 85 percent 3D printed by mass. Its flight put an idea about factories into the Florida sky. Yet the idea had begun much farther from a launchpad, with a Texas teenager making movies and wondering how to give other people the sort of astonishment he found on a screen.

Hollywood loses a screenwriter

Ellis grew up in Plano, Texas. He made homemade zombie movies with friends and arrived at the University of Southern California interested in screenwriting. Los Angeles offered an appealing proximity to Hollywood. It also offered, as universities tend to do, several possible lives within walking distance of one another. The consequential encounter was with the student-run Rocket Propulsion Laboratory.

He joined after his freshman year. A trip to the Mojave Desert, where the students tested their hardware, changed the appeal of aerospace. Equations had acquired an address. A circuit diagram could become part of something loud, physical and shared. His later advice to students was to get involved in hands-on projects, because building things gives the classroom a purpose that lectures alone can struggle to supply.

This is a useful complication in the familiar tale of the child destined for a particular profession. Ellis did build Lego spaceships when he was young. In an interview, he recalled discarding the instructions and choosing sets with black pieces because he liked their appearance. But liking a spaceship's silhouette is different from choosing propulsion as a career. Film remained a serious attraction before a working engine altered the balance.

The lab also introduced him to Jordan Noone, his eventual co-founder. Their relationship began around student hardware, well before investment rounds or launch contracts. Ellis earned his bachelor's degree in aerospace engineering in 2012 and his master's in 2013. The film student he might have become left a trace: a concern with how an imagined future can persuade people to spend their present working toward it.

Tim Ellis on the left and Jordan Noone standing at Y Combinator
01 / THE FOUNDERS Tim Ellis (left) and Jordan Noone. A student-lab friendship, with a rather large next project. Photo courtesy of Relativity Space.

The idea that needed its own company

Three consecutive internships at Blue Origin brought Ellis into professional rocketry. He later joined full time as a propulsion development engineer. The work included crew-capsule reaction-control thrusters and the BE-4 and New Glenn programs. He also helped bring metal 3D printing inside the company. A manufacturing technique was beginning to look, to him, like the organizing principle for an entire enterprise.

Printing a component was already a practical proposition. Building a business around printing a launch vehicle asked a larger question: how much of the factory could change with the design? Conventional tooling ties physical equipment to particular shapes. Ellis wanted manufacturing that could be revised through software, allowing engineers to try a design, test it and change it with less reconstruction of the machinery around it.

Ellis and Noone founded Relativity in 2015; the company joined Y Combinator's Winter 2016 batch. They came from recognizable aerospace employers, but their new venture still needed someone to fund an unfamiliar proposition. Ellis cold-emailed Mark Cuban. The subject line made good use of the abandoned screenwriting career: “Space is sexy: 3D printing an entire rocket.” Cuban became an early investor, putting in $500,000.

The email is the sort of anecdote that gets polished into startup folklore. It deserves a narrower reading. A well-pitched message helped open a door; it did not build the printer, qualify an alloy or run an engine test. The interesting connection is between two kinds of work Ellis had learned to value. A story could attract attention. Engineering would have to earn the next conversation.

“I would say relentlessness is the most important skill-set I’ve learned.”Tim Ellis, 2019

A factory that can take a revision

Relativity called its large metal printers Stargate. The name suited an enterprise with an interest in other planets, though the immediate business was decidedly terrestrial: making hardware that would withstand a launch. The company's approach joined metal printing, robotics and software. Rather than commissioning a separate tool for every new shape, engineers could send a revised digital design into a manufacturing process built to accommodate change.

A printer does not remove the need for materials knowledge. Relativity worked with engineers at NASA's Marshall Space Flight Center on printed engines, including the use of GRCop-42, a copper-chromium-niobium alloy developed by NASA. The engines and the rocket body involved different printing techniques. The apparently simple phrase “printed rocket” contains a good deal of metallurgical homework.

Nor could software replace a place to fire the engines. Relativity began testing at NASA's Stennis Space Center in 2016. A 2018 agreement gave the company exclusive use of the E-4 Test Complex. In September 2023, it added a lease for the historic A-2 Test Stand, previously used for Apollo-era stages and space shuttle engines. A company promising a different manufacturing future was making careful use of an inherited physical past.

That combination gives Ellis's story some welcome texture. The romance is a compact factory on another planet. The working version requires leases, test stands, specialist collaborators and repeated firings in Mississippi. Rocketry has a way of making even an imaginative founder deal with very substantial plumbing. The distance between those two pictures is where much of the actual company-building happens.

Good luck. Have fun. Collect data.

The first Terran 1 mission was named Good Luck, Have Fun, borrowing a greeting from competitive gaming. It was cheerful language for an unforgiving test. Before launch, Ellis was especially interested in whether the structure would survive Max-Q, the point of maximum aerodynamic pressure. A printed rocket could look convincing on the ground and still need to demonstrate what its materials would do under flight loads.

The March flight passed that hurdle. It did not complete the orbital mission. Treating the flight as either a clean triumph or a disposable failure misses its particular result: the company obtained evidence about a novel structure while encountering a problem later in the ascent. The little keepsake never received the planned orbital journey. It had nevertheless traveled inside something that, years earlier, existed mainly as a proposal.

In April 2023, Relativity shifted its focus to the larger Terran R. The announced approach combined printing with conventional aluminum tank-barrel construction. This introduced a practical qualification to the original pitch. The company was choosing where additive manufacturing helped the vehicle and where another method could help it reach customers sooner. An elegant founding sentence had become a series of engineering and commercial choices.

That change is central to understanding Ellis as an operator. A founder can choose a direction; building a launch business keeps demanding decisions within it. Customers need a vehicle suited to their payloads and schedules. A printer needs useful work to do. A design needs testing. The mission statement does not adjudicate every disagreement between those requirements. Somebody must keep turning ambition into decisions that can be checked.

TERRAN 1 / MARCH 22, 2023
85%3D printed by mass
SpaceReached
OrbitNot reached
Lift offPass Max-QStage separationUpper-stage anomaly

One flight. Evidence for the structure. An incomplete orbital mission.

Wonder, with other people in it

Ellis has described himself as a calculated risk-taker. In 2023, he explained his preferred management approach in a short sentence: “I want to lead through inspiration, not fear.” Relativity's early values included wonder, audacity, relentlessness and humanity. The choice of wonder is especially revealing for someone who once hoped to move an audience through fiction.

His wife, Richelle Ellis, is an artist whose work engages with science. Her kinetic sculpture hung in Relativity's factory reception area. The couple discussed an art-and-science gallery, and its proposed motto survived the idea: “Art plus science equals wonder.” In that setting, art was part of the surroundings in which engineers worked, a reminder that a factory can also be a place where someone has thought about how people feel.

There is a social side to his practical advice, too. In a public LinkedIn post, Ellis urged entrepreneurs to build networks, consult people who have already scaled organizations and compare what several experts tell them. The advice sits comfortably beside the history of his student lab partnership. Even a project introduced with a dramatic cold email becomes the work of people learning from other people.

His longer-term ambition gives the manufacturing work a further purpose. Ellis has spoken about printing the first rocket made on Mars and building an industrial base there. A settlement would require the ability to make and repair things, beyond the achievement of reaching it. In this view, transport opens the possibility; manufacturing helps people stay. A spare part is a less glamorous object than a spacecraft, until it becomes the object you need.

The founder after the handover

In March 2025, Eric Schmidt succeeded Ellis as Relativity's chief executive. Ellis said he would continue as co-founder and board member. The company's current leadership page lists Schmidt as CEO and executive chairman. The change places a clear boundary in Ellis's career: he co-founded and led the venture through its first launch, then handed over day-to-day leadership while retaining a board connection.

As of October 2026, Relativity's published plan calls for Terran R to begin launching in late 2026. That remains a company target. Its advertised capacity is 23,500 kilograms to low-Earth orbit with a downrange landing, and it reports more than $3 billion in launch-service agreements. Those are design and commercial figures, rather than a record of completed flights. The next vehicle still has to make its own case in the air.

Ellis's contribution can already be described without borrowing an ending from the future. He helped turn a manufacturing argument into a company, brought together people and facilities to test it, and watched a largely printed rocket reach space. He also participated in the less cinematic work of changing the approach. The unfinished parts remain unfinished. They are what keep this from being a neatly packaged founder fable.

The student who wanted to make films found a project with considerably more metal in it. His ambition still carries a storyteller's interest in how life might feel somewhere else. But the distinctive object in that imagined future is a factory: a place where a design becomes a thing, a thing gets tested, and somebody has to work out the next revision. Even at the end of the world, there would be work to do.