motion-capture

(6)
Company
Oxford Metrics Knows How You Move. Now Comes the Harder Part.
Hardware · Enterprise · Ai

Oxford Metrics Knows How You Move. Now Comes the Harder Part.

Its cameras help animate game characters, study human gait and guide robot research. Oxford Metrics now wants the business of measuring the world to produce more predictable returns.

motion-capture · machine-visionRead →
Company
The Six-Person Studio That Put a Movie Camera Inside a Game Engine
Media · Saas · Gaming

The Six-Person Studio That Put a Movie Camera Inside a Game Engine

How a former VR outfit turned into the off-the-shelf toolmaker for virtual production - selling filmmakers a camera that shoots worlds that do not physically exist.

virtual-production · unreal-engineRead →
Company
The Garage That Sold Google Cardboard, Then Sold America Its Whole VR Stack
Ecommerce · Hardware · Enterprise

The Garage That Sold Google Cardboard, Then Sold America Its Whole VR Stack

A bootstrapped LA outfit began by folding cardboard goggles in a garage. A decade and 10,000-plus headsets later, it sells the whole spatial-computing stack to hospitals, factories and defense labs.

knoxlabs · vrRead →
Company
GOLFTEC
Consumer · Hardware · Education

GOLFTEC

The company turned a country-club basement experiment into 250-plus training centers and a database of 14 million golf swings. Its bet: that the fastest way to fix your slice is to measure it.

golf-instruction · club-fittingRead →
Company
Holotech Studios, Inc.
Ai · Consumer · Media

Holotech Studios, Inc.

Holotech Studios, Inc. is a Romanian-American software company behind FaceRig and its successor Animaze - real-time avatar and face-tracking tools that let anyone livestream, video-chat, and create content as a 2D or 3D character. Founded in 2013 by a group of veteran game developers, the company turned an Indiegogo passion project into software used by millions of streamers, VTubers, and creators worldwide.

avatar-software · vtuberRead →
Company
MOVRS
Ai · Media · Saas

MOVRS

MOVRS is a San Francisco- and Los Angeles-based AI and computer vision company building vision models that understand how people move and interact in the real world. It turns ordinary video into high-fidelity 3D human data and biomechanical measurements - no bodysuits, no marker dots, no camera arrays - and applies that data to sports storytelling, athlete training, and machine-learning datasets for industries from healthcare to robotics.

sports-tech · computer-visionRead →