In November 2018, a viewer could still open YouTube and watch Smosh. The jokes were there. The audience was there. The company behind them was disappearing. DEFY Media announced that it was ceasing operations on November 6, leaving one of online comedy’s familiar names searching for a home. Usually, we imagine a media business failing because people stop watching. Here was a more uncomfortable possibility: people could keep watching, and the business could fail anyway.
- DEFY owned entertainment brands, including Smosh, Clevver and Screen Junkies.
- A $70 million investment in 2016 funded ambitions beyond the YouTube feed.
- Its closure left valuable shows, unsettled payments and a question about who controlled the business.
01 A television company hiding in your browser
DEFY began with a combination, rather than a solitary founder’s revelation. In October 2013, Alloy Digital and Break Media announced a merger of equals. Matthew Diamond became chief executive; Keith Richman became president. The headquarters was in New York, with production, technology, sales and marketing teams in Los Angeles. The geography suited the proposition: assemble entertainment, distribute it online, and sell advertisers a route to young people.
The portfolio had different doors for different visitors. Smosh offered sketch comedy. Clevver covered entertainment and lifestyle. Screen Junkies treated movies as objects of affection and ridicule, with Honest Trailers supplying the ridicule. Gaming audiences had properties including The Escapist. A teenager looking for a laugh did not need to recognize the parent company. An advertiser buying access to that teenager did.

02 The show was the asset
This distinction mattered in a market crowded with multichannel networks. A typical network could represent creators, aggregate channels and take a share of revenue. DEFY emphasized that it owned its brands and programming. It could offer a sponsor a production team, recognizable performers and distribution, then carry a format elsewhere. The company was selling more than a collection of subscriber counts.
By September 2016, it reported more than 72 original weekly series and 800 million monthly video views. Those were company claims, not proof of profitability. Still, they described a substantial programming operation. Wellington Management led a $70 million Series B that month, intended to expand comedy, lifestyle and gaming and move programming across emerging and traditional platforms.
Monthly video views across the portfolio.
Views count plays. They do not count profit.
The offer had three customers. Viewers wanted entertainment, often free. Advertisers wanted those viewers’ attention, packaged into sponsorships and custom campaigns. Distributors wanted programming for their own services. DEFY produced and licensed content alongside selling ads and merchandise. That made it part studio, part publisher and part advertising business, with each activity demanding a different kind of competence.
03 What $4.99 was supposed to buy
The company also tried asking fans to pay directly. Screen Junkies Plus offered a subscription at $4.99 a month; reported annual options included $59, or $99 with merchandise. A paying subscriber promised something a passing viewer could not: a more direct commercial relationship. The price was modest. Persuading people accustomed to free videos to develop another viewing habit was the harder transaction.
In 2017, Clevver launched a website as DEFY sought closer connections with its audience. Richman described the challenge of finding uses for Screen Junkies’ collected email addresses beyond a mailing list. The practical question was whether familiarity on a platform could become a habit elsewhere. A follow button and a customer relationship can look similar on a presentation slide; operating them is rather different.

Meanwhile, its formats traveled. Comedy Central International agreed in 2017 to co-produce ten Every [Blank] Ever episodes and distribute 25 Honest Trailers episodes. That was a concrete expression of DEFY’s studio argument: a recurring idea could work outside its original channel. Advertisers and distributors could buy into an established tone instead of commissioning an unfamiliar voice from scratch.
04 The trouble arrived by invoice
The retrenchment became visible in 2018. DEFY cut roughly eight percent of its workforce and exited programmatic advertising and video licensing and syndication operations. Its explanation emphasized concentrating on core brands. Publishers then reported overdue payments from the advertising business. By June, some were considering offers to settle for a fraction of what they said they were owed. These were claims by counterparties, but they were serious warnings.
Asset sales followed. Fandom acquired Screen Junkies in July, describing a fit with its entertainment communities. The Escapist also changed hands that month. These transactions showed that individual properties remained desirable while their owner was shrinking. Selling a good asset can produce breathing room. It also removes one of the things that made the business worth keeping.
- MARBusiness exits
and staff cuts - JULScreen Junkies
and Escapist sold - NOVOperations
cease
Contemporary reporting described an increasingly advertising-dependent company as demand from outside programming buyers weakened. YouTube retained a substantial share of advertising receipts, while DEFY carried production and sales costs. A creditor’s asset freeze precipitated the shutdown. Other creators affiliated with its network faced uncertainty over their payments. The dependence was financial as well as editorial.
05 The cast outlived the corporation
Former employees offered a less flattering account than the corporate ambition. In March 2019, Smosh co-founder Ian Hecox criticised DEFY’s leadership in an interview with TheWrap. It is a participant’s assessment, not a complete financial audit. It does remind us that a company can buy creative assets without acquiring the trust required to run them well.
“We suffered from aimless and poor leadership under Defy.”Ian Hecox · March 2019
Mythical Entertainment acquired Smosh in February 2019. Hearst acquired Clevver that same month. In June 2023, Hecox and Anthony Padilla bought majority ownership of Smosh from Mythical. DEFY had ceased operating; these were developments in its former brands. The distinction makes the story useful: a parent company’s failure need not mean that its audiences have lost interest in its people.
06 Copy the format. Examine the economics.
For a creator or media founder, DEFY offers a practical idea: develop recognizable formats that give people a reason to return. For an advertiser, it demonstrates the appeal of working with a voice audiences already know. But the model requires margins that support production, reliable payment arrangements and customers beyond a single distribution channel. When outside buyers retreat or overhead outruns retained revenue, more views may merely enlarge the problem. The next episode can be excellent. The invoice still has to clear.
Follow the surviving stories
DEFY’s corporate links are historical. Its former brands have separate owners.