Ford and Volkswagen backed a machine that could navigate city streets. Argo’s harder assignment was reaching a profitable business before its investors ran out of patience.
OQO made Windows small enough to carry in a coat pocket. Its rise and closure reveal the awkward economics of making a familiar machine radically smaller.
The Orlando studio put big franchises on small screens and persuaded Nintendo to publish a game about ghostly possession. Its story exposes the awkward business of being very good at making somebody else’s games.
A music teacher needed paying students. TakeLessons learned to sell the whole appointment, won a place inside Microsoft, and still reached its final lesson.