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WSC Sports found the business hiding between the highlights

Four friends built software for coaches. Then the NBA helped them discover a bigger customer: the publisher trying to turn one game into a thousand different stories.

The revealing moment in WSC Sports’ early history was a sentence Daniel Shichman added during a meeting with the NBA. The founders were explaining software that could analyze game video and pick out important moments. Then Shichman mentioned that they could automate the process. The league’s attention sharpened. A scouting tool had wandered into a publishing meeting and discovered its market.

THE SHORT VERSION
  • WSC turns sports footage into searchable, customizable clips.
  • Its buyers are leagues, teams and broadcasters, including the NBA and ESPN.
  • The lesson: solve the publishing bottleneck, and respect the video rights.

The coach kept changing. The problem stayed.

The four founders - Shichman, Aviv Arnon, Hy Gal and Shmulik Yoffe - started the company in 2011. Their original customer was the coach who needed to study players and opponents. Gal had basketball coaching connections. The others brought engineering experience. It was a sensible combination, with an awkward commercial flaw.

Arnon described that flaw in a 2016 interview: sell the software to a coach, teach him to use it, then repeat the exercise when he was fired. Basketball had supplied a customer whose employment could disappear before the sales effort had much time to pay off. Moving toward media organizations gave the same underlying technology a different job.

“And we can automate all of it, too.”Daniel Shichman, recalling the NBA pitch

The distinction matters. A coach wants to understand the game. A publisher wants to deliver parts of it to an audience, quickly and repeatedly. The NBA became an early partner and an influence on subsequent development. WSC found a buyer with a recurring production problem.

WSC Sports’ four co-founders standing together in their office
Four friends, one useful detour. WSC’s founders before their software became part of the sports publisher’s working day. Photo: WSC Sports / CTech, 2021.

One game is several different stories

Consider the ordinary highlight package. It chooses a few plays for a broad audience. Yet a fan following one player may want every contribution that player made. A team account needs its own version. A broadcaster needs another. The raw material is shared; the editorial requests multiply.

WSC’s Arena platform analyzes and indexes sports footage, creates videos, provides editing tools and organizes assets for distribution. Its algorithms are trained around sports events and context. Users can work with live broadcasts and archives, then shape output for different channels. The value lies in making those variations manageable.

Magic Crop addresses another practical irritation: television footage is horizontal, while a phone feed often demands vertical video. Reframing belongs to the same family of repetitive tasks as finding and clipping a play. WSC packages these jobs together. Editors retain tools for creative control; automation gives them more material to work with.

The company’s homepage names 650 customer organizations. They include major leagues, media companies and streaming services. That is a count of organizations, rather than a consumer audience. WSC generally works backstage, while the customer’s brand gets the applause.

The footage now has somewhere else to go

By May 2024, the company was explaining a broader ambition. Around the Game indexes material beyond the action: interviews, press conferences, arrivals and fan reactions. In-App Stories brings vertical feeds into customers’ own apps. Discovery Network puts authorized content on agreed third-party properties.

Together, these offerings address a publisher’s uncomfortable question: after making another clip, where should it live? A useful archive supplies context. An owned app supplies a closer relationship with fans. Distribution supplies a route to people who have not yet arrived.

WSC Sports promotional image showing cricket, tennis, football, hockey, racing and golf assets in one library
Cricket meets hockey in the filing cabinet. WSC’s app listing illustrates the pitch: gather the footage, then make it findable. Image: WSC Sports.

The Mid-American Conference offers a concrete example. Its July 2025 announcement described a three-year agreement covering football and men’s and women’s basketball from the 2025-26 season. The plan combined personalized highlights with archive search and sponsor graphics. A conference needs to serve different schools, sports and audiences without rebuilding its workflow for each request.

The bill, and the permission slip

WSC sells business software through negotiated relationships; a Pac-12 subscription agreement was reported in 2022. It is a sales-led purchase. For a buyer, the relevant arithmetic is the contract and integration cost against editing time, usable output and commercial return.

Building the supplier required substantial capital. In February 2022, WSC announced a $100 million Series D led by ION Crossover Partners, with existing investors including Intel Capital, O.G. Tech and Detroit Venture Partners. The company earmarked the money for expansion and hiring. Its announcement said customers had created 3.4 million highlights during 2021.

3.4Mhighlights created in 2021
Company-reported annual output

But technology cannot clear every obstacle. Sports Business Journal reported that a later consumer idea stalled because WSC lacked enough appropriate video rights. The useful lesson is precise: making footage easy to edit does not make it yours to publish. Rights, permitted channels and release windows belong in the workflow from the start.

More clips still have to earn their keep

WSC competes with other approaches to the same production problem. Grabyo’s partnership with Magnifi combines automated detection with live clipping, editing and publishing. An internal team using conventional editing tools remains an alternative. Buyers should compare the whole process: supported sports, asset retrieval, editorial control, integrations and distribution.

The practical experiment is modest. Start with one sport and one publishing queue. Measure time from play to publication, editor corrections and output that actually gets used. Then examine engagement or revenue. A library swollen with ignored clips is still a library swollen with ignored clips.

In February 2026, WSC described a strategy connecting content, fan data and monetization. Later that year, CTech reported plans to cut roughly 70 jobs, about 10% of staff, mostly in Israel. Scale had not abolished ordinary business pressures. WSC’s next argument must concern what the additional stories accomplish for the organizations paying to tell them.

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Watch: Daniel Shichman’s ILTV interview
Watch: WSC’s product videos
Read: the 2026 strategy