Founder and CEO of FetchIdea born at UW-MadisonAbout $180K won in pitch prizesForbes 30 Under 30Founder and CEO of FetchIdea born at UW-MadisonAbout $180K won in pitch prizesForbes 30 Under 30

Profile / Founder / Consumer technology

Wes Schroll Turned a Grocery-Store Chore Into a Loyalty Machine

A college student disliked loyalty programs, wrote a business plan, and won enough pitch competitions to build the first version. The useful lesson in Fetch is not the receipt scanner - it is Schroll's habit of turning irritation into a game, then playing it fast.

Wes Schroll's consequential grocery trip began with the usual indignities of early adulthood: an empty refrigerator, a new apartment and the sudden discovery that food costs money. Until then, his freshman-year meals at the University of Wisconsin-Madison had appeared through the benevolent machinery of a dining plan. Now he was comparing stores, joining loyalty programs and trying to engineer a bargain out of every shop.

For a while, he enjoyed it. Schroll likes systems that behave like games. Points go up, progress becomes visible, a clever move earns a prize. But the grocery version was a terrible game. Every retailer had different rules. Every brand wanted another small ritual. His spending was scattered across enough places that no single program produced a meaningful reward. The promise of loyalty had become paperwork.

His complaint sharpened into a question. If large companies cared so much about winning a customer's loyalty, why was the customer doing all the work? Schroll spent his sophomore year writing an answer into a business plan: one platform that could gather a person's purchases across stores, then represent that shopper to brands willing to reward those decisions in a common currency.

“I thought it should be easier.”Wes Schroll, on the work required to save money

He was practicing before he knew the game

Fetch was not Schroll's first attempt at commerce. Growing up in Massachusetts, he gathered golf balls near a local course and tried to sell them back to golfers. In sixth grade, he ran a car-washing service. As a teenager, he worked on a phone case that doubled as a wallet, an answer to the irritating habit of forgetting one while carrying the other. The object never reached mass production, but it led him through patents, prototypes, local craftspeople and the awkward necessity of asking adults for help.

At Acton-Boxborough Regional High School, Schroll was also a tall, competitive athlete. At more than 6 feet 3 inches, he earned MVP recognition in football and basketball. He later told the student newspaper that he was more conspicuous as an athlete than as a student. The detail matters because his entrepreneurial style still borrows from sport: measure the result, study the attempt, return quickly for another swing.

The young inventor did not have a dense startup network around him. He built one by talking. Teachers introduced him to other teachers who had run companies. Coaches and parents encouraged experiments that looked risky by conventional standards. He learned that an unfinished idea did not need to be guarded like crown jewels. It needed to be discussed clearly enough that someone might point him toward the next useful person.

Wes Schroll sitting outdoors beside his Great Dane, Pico
The points collector and the pointillist: Schroll with Pico, the Great Dane introduced by Fetch's own help center.

The pitch circuit became the seed round

A business plan is not an app, and Schroll was not a developer. His university competition offered a possible bridge. He entered, then noticed the same competitions existed at other schools. Friends at colleges around the country could submit the plan too. So the document traveled. Schroll presented, gathered criticism, rewrote sections and entered again.

The plan often competed against graduate students with functioning products and revenue. It kept winning. Depending on the telling, the accumulated haul was roughly $180,000 to $185,000 in cash and prizes. Schroll used the money to hire a development team. It was seed capital assembled from scoreboards, without surrendering equity.

~$180KBusiness-plan prizes used to start building
2013Left university to work on Fetch full time
2017Consumer app launched after years of iteration

Winning also supplied evidence. Judges who had shopped for decades recognized the frustration as soon as Schroll described it. This was not merely one student behaving like an obsessive coupon accountant. The irritation was common; it had simply become familiar enough that most people stopped treating it as a problem worth solving.

Schroll left university in 2013 to build Fetch full time. The straight line ends there because there was no straight line. Proof-of-purchase technology was clumsy. Retail and consumer-goods companies moved carefully. The product pivoted. Years separated the business plan from the 2017 consumer launch. What remained stable was the bargain: make the shopper's action easy and make the resulting evidence valuable to brands.

The advantage of being the customer

Imagine Schroll at 21, entering meetings with grocery and consumer-brand executives who had spent his entire lifetime inside the industry. Age looked like a liability. He treated it as market research with a pulse. These companies wanted younger shoppers, and he was one. Their boardrooms discussed how to reach his demographic; he could explain why their coupons annoyed his friends.

That did not remove the need for nerve. It gave the nerve a rational foundation. Schroll has said he believed he deserved to be in those rooms because he brought a perspective the people inside them needed. Crucially, he paired criticism with a proposal. A complaint earns a polite nod. A testable solution creates the possibility of a partnership.

Kimberly-Clark became an early partner and remained an important client years later. Schroll describes durable partnerships as win-win arrangements rather than short-term transactions. The phrase is shopworn; the operating behavior is not. Listen closely, disclose that the product will change and solve a real problem for the other side. Revenue follows trust more reliably than trust follows revenue.

“It's all about getting swings at the plate.”Schroll, on speed before product-market fit

Saving money, redesigned as play

Fetch's consumer ritual is wonderfully small. Photograph a receipt. Receive points. Open the app again. The paper already exists; the phone is already in hand. A responsible but dreary task acquires the satisfying click of a completed move.

The receipt also carries line-item information that can cross the walls between retailers. A ketchup brand may not know what the same household buys in several different stores. Fetch can see the sequence when users submit those purchases. That dataset became the missing ingredient Schroll says allowed the company to differentiate itself. The shopper gets a reward. The brand gets a clearer view. Fetch sits between them and tries to make both parties prefer the exchange.

The game has since moved beyond the grocery basket. Fetch introduced rewards for mobile gaming in 2024. Its advertising technology uses machine learning to test and optimize campaigns. In 2025, the company rolled out a no-annual-fee card on the American Express network, extending point earning into the choice of how a purchase is paid for. Each extension follows the same logic: find another decision that creates commercial value, then return a visible piece of that value to the consumer.

A founder who appears inside the product

Most chief executives live behind investor letters and staged photographs. Schroll appears on Fetch leaderboards. The app may add “Wes” as a friend, allowing users to watch his point-earning activity and compete with him. They may remove him too, which is a refreshing constitutional check on executive power.

This is not incidental decoration. It fits the personality visible across his interviews: competitive, sociable and inclined to turn progress into a score. He describes business iteration with baseball language. He tells young people to approach practitioners with genuine curiosity. In one story, he encouraged a student interested in pizza to ask a favorite local shop owner how the business worked. The student visited several shops and was shown accounting, ordering and quality control. Enthusiasm, respectfully applied, made experts want to teach.

Schroll's version of networking is less about a perfect request than an honest interest in work another person has spent years learning. Most people enjoy explaining their craft to someone who truly wants to understand it. Curiosity opens the conversation; following up gives the generosity a memory.

The next aisle is Main Street

Schroll's stated ambition is larger than a coupon substitute. He talks about Fetch becoming a universal points currency, useful across the decisions people make about products, restaurants, entertainment and payment. The harder next step is to give smaller businesses access to tools once practical mainly for large brands.

In a 2025 conversation at the New York Stock Exchange, he described a self-service future in which a local pizza shop could announce a special, fund a Fetch-points offer and reach nearby customers without first negotiating with the company. He also imagined giving small operators better purchase intelligence. Large consumer brands struggle with fragmented data, but a neighborhood shop may have little beyond conversations at the counter. Software and newer AI systems could narrow that gap.

It is a neatly circular aspiration. Years ago, Schroll learned by walking into local businesses and asking how things worked. Now he wants the company that grew from those conversations to give local operators sharper tools for understanding their own customers.

The Fetch story is often told in the language of scale: users, receipts, brands, financing. Its more portable lesson is smaller. Schroll noticed an irritation in his new weekly routine. He made it legible. He found a way to finance the first attempt with the skill he already possessed, then hired the skill he lacked. He kept the feedback loop short enough to survive the years between plan and product.

A grocery receipt is flimsy evidence that something happened. In Schroll's hands, it became evidence that someone cared enough to choose, and that the choice might be worth rewarding. It is difficult to imagine a more ordinary artifact. That, of course, was the opportunity.