
Scopely's CMO built a career in the machinery of mobile growth, then made a persuasive case for looking past the machinery. His wager is simple: every metric begins with a person looking for a reason to play.

A surprise Red Bull offer diverted Olly Emery from agricultural science into a career spent studying attention. At GameSquare, his work asks a deceptively simple question: how can a brand join gaming culture without interrupting it?

The GGContent founder turned a game-sourcing hunch into a cross-border marketing system - then built ContentFlux to analyze the streams no human team could watch.

After selling software, houses, video games and virtual worlds, Jason Bunge landed at Hasbro with a precise brief: find the center of gravity in brands people have loved for generations - then give every fan a reason to keep playing.

Before HP, John Koller helped sell consoles, livestreaming and a new idea of community. His durable trick is simpler than any campaign: watch what people are already learning to do.

From Dutch football sponsorships to a Toronto online-gaming platform, Frank Bijman’s career traces how gambling marketing moved from mass-media moments to products, partners and regulated digital infrastructure.

From Halo 3 and Netflix’s international rollout to Roblox’s creator economy, Jerret West has spent two decades learning how entertainment travels - and why communities, not campaigns, do the real scaling.