JOSEPH KIM CEO & CO-FOUNDER, LILA GAMES $12.8M RAISED 160 EMPLOYEES IN BENGALURU PROJECT BLACK - MOBILE EXTRACTION SHOOTER FORMERLY: NBCUNIVERSAL / SEGA / FUNPLUS KING OF AVALON - TOP GROSSING MOBILE TITLE BACKED BY BITKRAFT VENTURES SERIES A: $10M LED BY RAINFALL VENTURES INDIA'S NEXT GAMING SUPERPOWER JOSEPH KIM CEO & CO-FOUNDER, LILA GAMES $12.8M RAISED 160 EMPLOYEES IN BENGALURU PROJECT BLACK - MOBILE EXTRACTION SHOOTER FORMERLY: NBCUNIVERSAL / SEGA / FUNPLUS KING OF AVALON - TOP GROSSING MOBILE TITLE BACKED BY BITKRAFT VENTURES SERIES A: $10M LED BY RAINFALL VENTURES INDIA'S NEXT GAMING SUPERPOWER
Profile / Entertainment / Gaming

Joseph
Kim.

The man who walked away from NBC to build a shooter game in Bengaluru. No one said it was going to be easy.

CEO, LILA Games Bengaluru, India $12.8M Raised 160 Employees
Joseph Kim, CEO of LILA Games
LILA Games • Founded 2020
$12.8M Total Raised
160 Team Members
20+ Years in Gaming
2020 LILA Founded

The Old Guy in Bengaluru

Joseph Kim's Twitter bio is eleven words: "Old guy building a mobile game dev studio out of Bangalore, India." For someone who has shipped games at FunPlus, SEGA, and NBCUniversal, that bio is doing a lot of work. It is a rebuke of Silicon Valley pretension disguised as a throwaway joke, and it tells you more about how Kim operates than a hundred press releases could.

In 2020, Kim co-founded LILA Games in Bengaluru with Chief Creative Officer Paul Leydon and CTO Avinash Pandey. Not in San Francisco. Not in Los Angeles. In India - deliberately, argumentatively, with full knowledge that the mainstream gaming industry would raise an eyebrow. He had spent the previous few years inside some of the biggest gaming publishing machines in the world. He decided to stop. "I wanted to stop farting around and working at companies where there's a lot of politics and nonsense," he has said. So he left.

"Having worked in publishing with so many game studios, the vast majority of the time is spent talking about problems rather than focusing on solutions. I strongly believe that so many teams would have dramatically higher rates of success if they could fix that about their culture."
- Joseph Kim, Deconstructor of Fun

LILA Games now employs 160 people and is building Project Black - a free-to-play extraction shooter for mobile that Kim and his team describe as one of the most ambitious mobile shooter games in development anywhere. The company has raised $12.8M in two rounds: a $2.8M seed backed by BITKRAFT Ventures and Mike Sherrill (co-founder of Machine Zone, the studio behind Game of War), followed by a $10M Series A led by Rainfall Ventures.

Kim's path to building a studio started not with game design, but with circuits. He studied Electrical Engineering and Computer Science at UC Berkeley, graduating in 1995. He went into early startups and management consulting before pivoting hard into the games industry, eventually earning an MBA in Entertainment Management from UCLA Anderson in 2005. The combination is rare: technical bedrock, business fluency, and twenty years in the trenches of mobile gaming.

At FunPlus, Kim led the Strategy Games Division and was central to the launch of King of Avalon: Dragon Warfare - a title that became one of the top-grossing mobile games globally despite deep skepticism from within the team during development. The lesson stuck: conviction over consensus, execution over committee. He then served as Interim General Manager at Demiurge Studios - the Cambridge-based shop behind Marvel Puzzle Quest - before moving to SEGA Networks as Chief Product Officer for the Western Mobile Games Division. At SEGA, he oversaw product management, analytics, and the green-light process for new titles across the portfolio.

NBCUniversal followed. Kim became Senior Vice President of Games and Digital Platforms, overseeing publishing strategy across mobile, PC, and console. Slate decisions. Marketing. User acquisition. Revenue optimization. He was, by any measure, at the top of the publishing pyramid. And then he quit to move to India and build an extraction shooter.

"We're witnessing a renaissance in monetization."
- Joseph Kim, Gamesforum

The LILA Games name comes from the Sanskrit word for divine play - or cosmic play - an appropriate label for a studio that is betting India can compete with the world's best game developers. Kim has been candid about the difficulty of that bet. He titled one Deconstructor of Fun podcast episode "From Crying Alone in Bangalore to Panic Attacks at Gamescom" - an unflinching dispatch from the front lines of early startup life that no amount of press-release optimism could replicate.

The culture he is building at LILA is a direct response to what he observed at larger companies. Four values define the studio: direct communication, radical truth and debate, clear accountability, and determined optimism. He runs playtesting sessions, brainstorming meetings, and publicly responds to Glassdoor reviews - treating feedback as data rather than noise. He does actual game design work alongside his team, not just executive oversight.

Beyond LILA, Kim runs GameMakers, a platform and vlog series discussing F2P game development best practices with industry professionals. He has been a regular contributor to Deconstructor of Fun, one of gaming's sharpest analytical voices. He speaks at the India Game Developers Conference (IndiGDC) and has been a guest on podcasts from the Building the Open Metaverse series to Game On! Asia. His argument - that India is on the verge of becoming a genuine global gaming hub - has moved from provocative thesis to observable fact during the five years he has been making it.

Project Black is the proof point he is betting everything on. The title blends the social mechanics of strategy games - the kind Kim helped perfect with King of Avalon - with the intensity of extraction shooters, targeting the free-to-play mobile market. It is an audacious genre bet at an audacious studio scale from an audacious location. Kim is not unaware of the irony. He is building the most demanding genre in gaming with a team in one of the world's most underestimated game development cities, backed by people who have done it before and are willing to do it again.

The old guy in Bengaluru is not waiting for the rest of the industry to catch up.

Total Funding
$12.8M
Seed ($2.8M) + Series A ($10M)
BITKRAFT Ventures, Rainfall Ventures
Studio Headcount
160
Primarily based in Bengaluru, India
Art, Design, Engineering, Product
Years in Development
5
Founded 2020
Project Black in active development
Target Platform
Mobile
Free-to-play extraction shooter
Built on Unity Engine
Annual Revenue (Est.)
$32.9M
Industry estimate
Pre-launch studio
Co-Founders
3
Joseph Kim (CEO)
Paul Leydon (CCO) - Avinash Pandey (CTO)

Two Decades on the Way Here

1995
Graduated UC Berkeley with a BS in Electrical Engineering & Computer Science - an unusual starting point for a future game studio CEO.
2005
Completed MBA in Entertainment Management at UCLA Anderson - adding business and entertainment industry depth to his technical foundation.
2006-2010
VP of Product Management at Gaia Interactive, one of the early social gaming and virtual world platforms. First deep exposure to games-as-a-service.
2011-2014
Studio Lead, Strategy Games Division at FunPlus. Helped launch King of Avalon: Dragon Warfare - which became a top-grossing mobile title globally despite internal skepticism.
2014-2015
Interim General Manager at Demiurge Studios in Cambridge - the team behind Marvel Puzzle Quest. First taste of full studio ownership.
2015-2017
Chief Product Officer, Western Mobile Games Division at SEGA Networks. Oversaw analytics, production services, and the green-light process for new titles.
2017-2019
SVP of Games & Digital Platforms at NBCUniversal. Publishing across mobile, PC, and console. The highest rung on the corporate ladder - and the last stop before going independent.
2019
Partner at Deconstructor of Fun; launched GameMakers platform - building his voice in the industry beyond his corporate roles.
2020
Co-founded LILA Games in Bengaluru, India alongside Paul Leydon and Avinash Pandey. Raised $2.8M seed round from BITKRAFT Ventures.
2022
Raised $10M Series A led by Rainfall Ventures. Team grew to 160 employees. Project Black revealed publicly.
2024
Continued development of Project Black. Active on podcast circuit including Building the Open Metaverse. India gaming hub thesis gaining wider acceptance.

What He Actually Said

"We're witnessing a renaissance in monetization."
- Gamesforum
"Old guy building a mobile game dev studio out of Bangalore, India."
- Twitter bio (@jokim1)
"The war for talent is real - without a scaling product, startups are underdogs."
- Startup lessons, GameMakers

The Receipts

🆕
King of Avalon

Helped launch King of Avalon: Dragon Warfare at FunPlus - a top-grossing mobile title globally despite early internal skepticism about its potential.

💰
$12.8M Raised

Built investor conviction from BITKRAFT Ventures, Rainfall Ventures, and Mike Sherrill (Machine Zone co-founder) for an ambitious mobile shooter in India.

🌎
India Bet

Built one of India's largest independent mobile game studios - 160 employees in Bengaluru - before the Western gaming industry recognized India's talent potential.

🎙
Marvel Puzzle Quest

Served as Interim GM at Demiurge Studios, overseeing the team behind one of mobile gaming's most durable RPG puzzle games.

🔥
SEGA & NBCUniversal

Rose to Chief Product Officer at SEGA Networks and SVP of Games at NBCUniversal - two of the most senior publishing roles in Western mobile gaming.

🎤
Industry Voice

Co-founded GameMakers and contributes to Deconstructor of Fun - two of F2P gaming's most respected platforms for industry analysis and best practices.

Fun Facts

01

LILA is a Sanskrit word meaning "divine play" or "cosmic play" - an intentional philosophical statement embedded in the company name.

02

Kim holds a BS in Electrical Engineering from UC Berkeley - a rarer technical foundation than most entertainment industry executives ever develop.

03

He titled a podcast episode "From Crying Alone in Bangalore to Panic Attacks at Gamescom" - one of the most honest titles in gaming podcast history.

04

His Twitter bio is just eleven words: "Old guy building a mobile game dev studio out of Bangalore, India." Deliberate and self-aware in equal measure.

05

LILA is backed by Mike Sherrill - co-founder of Machine Zone, the studio behind Game of War, one of mobile gaming's most aggressive monetization experiments.

06

Kim publicly responds to Glassdoor reviews about LILA's culture - treating employee feedback as a transparency exercise rather than a PR problem to contain.

Joseph Kim on Video

Latest Updates

Jun 2024
Appeared on "Building the Open Metaverse" podcast, discussing his two-decade career arc and LILA Games' mission to elevate India's gaming industry globally.
Jul 2023
Published "Lessons Learned From My Startup Journey" on Deconstructor of Fun - a candid deep-dive into the challenges of building a venture-backed game studio from scratch.
Mar 2022
LILA Games closed a $10M Series A round led by Rainfall Ventures, with participation from BITKRAFT Ventures and gaming industry angels including Kristian Segerstrale.
Jan 2022
LILA Games publicly revealed Project Black, a free-to-play extraction shooter for mobile - the studio's primary commercial product and central bet on the genre's mobile potential.
2021
Raised $2.8M seed round from BITKRAFT Ventures and Machine Zone co-founder Mike Sherrill. Laid the foundation for LILA's Bengaluru studio team.

Find Joseph Kim