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FOUNDERS / GAMES / SEOULTHE USEFUL FAILURE ISSUE · 01

Ilhwan Yoon and the Useful Art of Changing Your Mind

A puzzle game failed. A small slot machine inside it offered a clue. Ilhwan Yoon followed that clue overseas, helping turn five founders’ experiments into Bagelcode’s global games business.

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Ilhwan Yoon helped build a game with a rather awkward commercial feature: after a player spent about ₩50,000, there was little left to buy. The team had solved difficult technical problems. It had not solved the problem of having a business. Then the players supplied a suggestion, in the impolite way customers do: they spent money on a small random slot machine tucked inside the game’s shop.

For a developer, this is an uncomfortable review. All that effort, and the audience likes the little wheel in the corner. Yoon paid attention. The attraction of a game, he came to understand, could include anticipation and randomness alongside control and competition. The failed puzzle game had contained something worth keeping. Following it would take him far beyond the market where he had started.

“Once you spent ₩50,000, there was nowhere else to spend money.”

Ilhwan Yoon on the early puzzle game, 2017 · translated from Korean

Five people in search of a business

Yoon’s route to that discovery began before Bagelcode had a genre. He studied computer science at KAIST, and his professional background includes a managing-director role at Sindoh Group. Entrepreneurship had interested him at university, but he went to work before deciding, in his early thirties, to start a company. By then he had been away from a development role for some time. He brought developers together.

The five-person founding group established Bagelcode in 2012. Their early experiments ranged through webtoons, a fashion blog, content recommendations and social dining. There is a certain charm to a future games company briefly trying to improve dinner arrangements. More practically, the list reveals how open the original question was. They had committed to working together before they had settled on what their work should become.

In the early days, the team lived and worked together in an officetel. They also played League of Legends together, dividing up the roles. Long before international offices, there was the everyday negotiation of sharing space with people whose habits differed from your own. Yoon spoke about recognizing those differences and looking after one another when work made people sharp.

He had already held a senior corporate job. Yet in 2013 he described that earlier life as one in which his sense of purpose had become less clear. The startup paid him less, but he found value in doing it. That gives the founding story a human scale. The departure was also a decision about how he wanted to spend his days.

The little wheel wins the argument

The team’s early game, Battle Pang Pang, entered a Korean mobile market caught up in the Kakao gaming boom. Commercial success did not follow. Yoon and his colleagues had to reconsider what their technical ability could accomplish when paired with a different audience and a different business model. A functioning game and a durable company had turned out to be separate achievements.

They studied North American app charts. Social casino occupied a substantial share of the high-grossing games they examined. It was an unfamiliar category for the team, but there was visible demand. Choosing it meant allowing the market to disturb their preferences. Their own experience as players could take them only so far in understanding people overseas.

A change in the question
BUILDA technically demanding puzzle game
NOTICEPlayers spending on its slot feature
LEARNAn overseas audience and a new genre

A simplified reading of the founders’ early decisions, rather than a recipe for every game.

This is where Yoon’s story becomes more interesting than a tidy pivot. Spotting demand supplies a direction. It does not supply cultural fluency, marketing knowledge or colleagues who have done the work before. A chart can identify a market without explaining how to live in it. For that, he needed people who knew things his team did not.

Ilhwan Yoon and fellow Bagelcode co-founder Junyoung Kim during their 2021 interview
Two founders, several revisions of the plan. Ilhwan Yoon and Junyoung Kim in 2021. Photograph: Kyunghyang Games.

A suit in the honeymoon luggage

Yoon’s search for that expertise produced an unusually economical business trip. During his honeymoon, he expected to spend six or seven hours changing planes at Heathrow. He contacted British companies ahead of time, secured a meeting near the airport and arrived with a suit. The honeymoon luggage had acquired a second purpose. A month later, he and Junyoung Kim returned to Britain to conclude an agreement.

The episode captures a practical side of his ambition: he was prepared to ask strangers for access to knowledge. His account of learning overseas also includes the small mechanics of collaboration, such as calendar invitations and video meetings. These details lack the romance of international expansion. They are nevertheless how people in separate places manage to work on the same thing.

Bagelcode worked with publishers including Big Fish Games, then took on direct publishing itself. Club Vegas followed in 2017. Owning the route to players widened the founders’ responsibilities. Development, marketing and the continuing operation of a game now belonged to the same organizational problem. The company had to become good at what happened after someone pressed publish.

Buying a longer memory

In 2018, Bagelcode acquired JPJ Group’s social business. The seller announced completion in September, with a cash consideration of £18.1 million. The transaction concerned the social business, a useful detail in an industry where similar names can refer to different operations. It gave the Korean company a larger operating base in a category it had once approached as an outsider.

£18.1mCash consideration announced for JPJ Group’s social business in 2018

An acquisition places a price on something that usually accumulates slowly: an organization’s experience. Existing products and the people who understand them arrive with histories. The buyer still has to make the combined operation work. The announcement marks a change of ownership; the more difficult daily task begins when colleagues have to share decisions.

Yoon’s growth story therefore has an unusually social structure for one associated with data. It depends on persuading other people to join, learning how they work and finding ways to use expertise across borders. The founders could expand the company’s reach through a transaction. Turning that reach into a coherent working organization required continuing attention.

The patient business behind the flashing lights

By 2021, the co-founders were describing marketing as an incremental process: test channels, inspect the results and adjust spending. Across countries, the same approach would not always produce the same result. That made patient comparison part of the job. The bright graphics on a phone concealed a rather less theatrical routine of observation and revision.

Club Vegas also grew through social features, including clubs and chat. Cash Billionaire followed, with a soft launch in 2021 and a global release in 2023. Together, those titles helped provide the financial foundation for the company’s next stage. Bagelcode became profitable in 2022, a decade after its founding. There was a considerable amount of calendar between the original ambition and that milestone.

2012Five founders establish Bagelcode
2017Club Vegas, self-published
2018JPJ social-business acquisition
2022Company reaches profitability

In December 2022, Bagelcode received a $50 million Export Tower and a Service Tower award. Its export-award progression had started at $1 million in 2015. Recognition arrived in increments, too. The business was selling entertainment abroad, but the work behind it resembled a long apprenticeship in how to reach and keep an audience.

For 2023, the company reported revenue of ₩106.2 billion. The number belongs to a company built by many people; it also measures how far the operation had travelled from its small founding group. For Yoon, growth had enlarged both the possibilities and the obligation to decide which ideas deserved the team’s time.

A company with an afterlife

Yoon’s longer ambition has a mischievous name: a “Bagelcode mafia.” He has used the example of PayPal alumni to describe experienced colleagues carrying what they learn into future companies. Beneath the borrowed nickname sits a serious question about what success should produce. Revenue sustains a business. Experience can travel beyond it, if people have the opportunity to use it again.

That ambition helps explain why the personal story cannot be detached from his collaborators. Junyoung Kim shares the leadership. The original group contributed different skills. Later colleagues brought knowledge from other markets. Yoon’s public account keeps returning to a company that grows through these relationships. The founder’s achievement includes making room for people whose experience exceeds his own.

The next experiment needs a different game

In July 2025, Bagelcode and SayGames announced Blood Invasion, their first joint project. The dark-fantasy idle action RPG expanded the portfolio beyond the familiar slots business. A new genre meant another test of which lessons could travel and which would need replacing. The old success supplied resources; the new product still had to earn its audience.

Ilhwan Yoon speaking into a microphone at Bagelcode’s 2025 NEXT CODE event
The next plan gets the microphone. Yoon at the 2025 NEXT CODE gathering. Photograph: Bagelcode.

At the company’s year-end gathering, described in January 2026, the emphasis included more experiments, faster validation and growth for ideas that proved themselves. Bagelcode was also discussing expansion into casual-game publishing and using AI in its working processes. The ambition had a familiar rhythm: try something, watch what happens, then decide what deserves more effort.

There is continuity here with the small slot machine in the unsuccessful puzzle game. Yoon’s career has repeatedly involved returning to the distance between what a team intended and what its audience actually did. That distance can be expensive. It can also be useful. His next decisions will face the same demanding little question that his early players answered for him: which part is worth coming back for?

Continue the conversation

Explore Bagelcode’s games and teams ↗Watch the KAIST startup session featuring Yoon ↗Read the 2017 founder interview ↗Read the 2022 founders’ conversation ↗Inside the NEXT CODE gathering ↗