game-publishing

(15)
Company
The Invisible Department Behind the Game You Cannot Stop Talking About
Gaming · Social · Media

The Invisible Department Behind the Game You Cannot Stop Talking About

A small studio can build a world and still have nobody waiting at the door. Infernozilla sells the missing department - the people who turn Discord threads, Steam wishlists and launch-day nerves into a living audience.

video-game-marketing · community-managementRead →
Company
Enver Turned VR Chaos Into a Distribution Strategy
Gaming · Social · Media

Enver Turned VR Chaos Into a Distribution Strategy

The studio behind Scary Baboon and MotoX discovered that in social VR, the clip is not marketing for the game. The clip is part of the game.

vr-games · social-gamingRead →
Company
Game Factory wants your game to become a business
Gaming · Education

Game Factory wants your game to become a business

A working prototype is only the beginning. The Istanbul incubator connects developers with coaches, publishers and platform partners to tackle the harder job: keeping a studio alive.

game-incubator · game-acceleratorRead →
Legend
Kendall Boyd Has Spent a Career Making Games Matter - From Gears to Guild Wars
Executive · Operator

Kendall Boyd Has Spent a Career Making Games Matter - From Gears to Guild Wars

Across sports, shooters and online worlds, Kendall Boyd’s résumé reads like a tour of how games became persistent culture. His method is less about a single campaign than the patient work of connecting studios, partners and players.

kendall-boyd · nexonRead →
Legend
Junyoung Kim Is Teaching a Game Company to Wake Up Before Its Humans
Founder · Operator · Executive

Junyoung Kim Is Teaching a Game Company to Wake Up Before Its Humans

Bagelcode spent a decade turning player behavior into an operating system. Now its co-founder is applying the same experimental instinct to AI agents, tiny teams, and the unruly craft of making games.

junyoung-kim · bagelcodeRead →
Company
Bagelcode Lost Two Publishers - Here Is the Global Games Playbook It Built Instead
Gaming · Consumer · Ai

Bagelcode Lost Two Publishers - Here Is the Global Games Playbook It Built Instead

A failed puzzle game, two vanished publishing deals and one strangely popular in-game slot pushed five Korean developers toward a different kind of studio. Bagelcode’s real product is not merely mobile games - it is a system for learning what players will return to.

bagelcode · mobile-gamesRead →
Company
The Ukrainian Game Studio That Turned a Flash-Era Farm Into a 15-Year Survival Strategy
Gaming · Consumer · Media

The Ukrainian Game Studio That Turned a Flash-Era Farm Into a 15-Year Survival Strategy

QS Games began with an online farm, survived the death of Flash and rebuilt its catalog for phones. Now the Ukrainian studio is using the machinery behind five million players to court indie developers as a publisher.

qs-games · ukrainian-game-studioRead →
Company
DoubleDown Interactive
Gaming · Consumer · Social

DoubleDown Interactive

The Seattle-born social casino pioneer has spent 16 years selling the feeling of a casino without a cash-out. Its next wager is less visible but more consequential: own more of the checkout, broaden into Europe and make an old hit travel further.

social-casino · mobile-gamingRead →
Company
Nexon America
Gaming · Consumer · Media

Nexon America

Nexon America helped teach the West that a game could be free, social and never quite finished. Two decades later, its real product is not any single title - it is the difficult craft of keeping a digital world worth returning to.

nexon-america · online-gamesRead →
Company
Ampverse
Gaming · Media · Social

Ampverse

Ampverse is a Singapore-founded, creator-first gaming and entertainment company that connects consumer brands and game publishers with gaming audiences across Southeast Asia, India and the Gulf. It owns and operates gaming media properties, esports teams and creator networks, and packages them into marketing, in-game advertising, publishing and analytics services for brands like Coca-Cola, KFC and Red Bull. The group reaches a claimed 600M+ fans through its owned assets and managed creators.

gaming · esportsRead →
Legend
KW
Executive · Operator · Founder

Kaiser Wong

Kaiser Wong is the CEO of Pocket River, a mobile game publisher founded in 2011 that brings social and casual titles from indie developers to players on iOS and Android worldwide. Working across Hong Kong, mainland China and a US presence in Austin, Texas, he has helped ship games including MiniBattle, 4 Kingdoms and StarSequel, positioning the company as a bridge between small game studios and a global audience. His focus is publishing services: marketing, monetization, community and support for developers who want reach without building a publishing arm of their own.

kaiser-wong · pocket-riverRead →
Company
DreamCraft Entertainment, Inc.
Gaming · Consumer · Saas

DreamCraft Entertainment, Inc.

DreamCraft Entertainment is a San Mateo-based startup building a code-free game creation platform that lets anyone design, publish, and monetize video games without programming or art skills. Its game editor handles the heavy technical lifting - multiplayer, cross-platform support, performance and memory management - while bundling a library of casual and cartoon-style art assets, so creators can focus on gameplay. Founded in 2018 by Tianyin Zhang and Veronica Yao and backed by Y Combinator, Tencent, Makers Fund and March Gaming, the company raised a $10M Series A in 2021 to democratize game development.

game-creation-platform · no-code-game-developmentRead →
Company
E-Line Media
Gaming · Education · Media

E-Line Media

E-Line Media is a Phoenix-based video game developer and publisher that builds commercial games with meaningful themes and authentic voices. Founded in 2007 by veterans of Activision and the education world, the studio pairs great artistry with real-world subject matter across three pillars - Voice, Planet, and Society - producing award-winning titles like the Iñupiat-rooted Never Alone and the ocean-exploration game Beyond Blue. Its work spans entertainment, education, and social impact, backed by partnerships with the Smithsonian, BBC, OceanX, and the Cook Inlet Tribal Council.

video-games · impact-gamesRead →
Company
Manticore Games Inc.
Gaming · Consumer · Media

Manticore Games Inc.

Manticore Games is a San Mateo game studio behind Core, a free platform that lets people build, share, and play online multiplayer games without deep art or coding skills. Founded in 2016 by industry veterans Frederic Descamps and Jordan Maynard, the company built accessible creation tools on top of Unreal Engine and raised roughly $164M from backers including Epic Games, Benchmark, and SoftBank's Vision Fund 2 to power what it calls a 'games multiverse.'

manticore-games · coreRead →
Legend
Tips Out
Creator · Investor · Operator

Tips Out

Tips Out (known online as TipsOutBaby) is a gaming entrepreneur and Creator Scout at Andreessen Horowitz's a16z Games division, operating at the intersection of creator culture and venture capital. Best known as co-founder and COO/CEO of One True King (OTK) - the Austin-based creator collective he helped launch in October 2020 alongside Asmongold, Mizkif, Esfand, and Rich Campbell - he has quietly built one of gaming's most ambitious creator-led business empires. Beyond OTK, he co-founded Starforge Systems (a PC hardware company), Mythic Talent (a talent management agency), and Mad Mushroom (a creator-led game publishing label). In October 2023, a16z tapped him as a Games Creator Scout, formalizing his role as a bridge between gaming culture and the startup investment world.

gaming · twitchRead →