BRITTANY  Guillemot Corporation posts €125.1M in 2024 revenue Net operating income up 48% year over year THRUSTMASTER sales lifted by Microsoft Flight Simulator 2024 HERCULES keeps its grip on the beginner-DJ market Same five brothers who founded Ubisoft and Gameloft Products shipping to 150+ countries BRITTANY  Guillemot Corporation posts €125.1M in 2024 revenue Net operating income up 48% year over year THRUSTMASTER sales lifted by Microsoft Flight Simulator 2024 HERCULES keeps its grip on the beginner-DJ market Same five brothers who founded Ubisoft and Gameloft Products shipping to 150+ countries
Company Profile · Gaming Hardware

The Guillemot Brothers Sell You the Ferrari Wheel and the DJ Deck

Five brothers from a Brittany village of a few thousand people built the joystick empire behind Microsoft Flight Simulator and the decks that teach the world to DJ. The famous siblings run Ubisoft. This is what the quieter ones do.

Say the name Guillemot to most gamers and you get a blank look. Say Thrustmaster, and the sim-racer in the room describes their force-feedback wheel. Say Hercules, and the bedroom DJ points at the controller they learned on. Almost nobody connects the three. They are, in fact, the same company - a French hardware maker founded in 1984 by five brothers in the Brittany town of Carentoir, a place of only a few thousand people. The louder half of that family went on to run Ubisoft and Gameloft. The quieter half stayed with the boxes you plug in.

Guillemot Corporation designs and manufactures interactive entertainment hardware - the accessories, not the games. It is publicly listed on Euronext Paris, employs roughly 320 people across about eleven countries, and distributes to more than 150. In 2024 it reported revenue of 125.1 million euros. It is not a startup, not a unicorn, and not remotely fashionable. It is a four-decade compounding machine built on a simple bet: whatever platform wins, people still need something to hold.

1984Founded in Carentoir
€125.1M2024 revenue
150+Countries served
~320Employees

01Two brands, aimed in opposite directions

The clever thing about Guillemot is not any single product. It is the split. The company runs two consumer brands that point at almost opposite customers, and it lets each one be fully itself.

Thrustmaster

Premium gaming accessories: sim-racing wheels and pedals, flight-sim joystick-and-throttle systems, and controllers for PC, PlayStation and Xbox. This is the enthusiast end - people who spend hundreds on a rig.

Wheels · HOTAS · gamepads

Hercules

Affordable digital-audio gear: entry-level DJ controllers, monitor speakers, headphones and starter kits, most bundled with mixing software. This is the on-ramp - the first deck a beginner ever touches.

DJ controllers · speakers · DJUCED

A third piece, DJUCED, is the in-house DJ software that ships with Hercules hardware. It turns a one-time controller sale into a longer relationship: the beginner learns on your software, and the software makes your hardware feel obvious to buy. The whole Hercules pitch is that a total novice can mix a track within minutes. That is a design goal, not a marketing line.

Guillemot doesn't make the game. It makes the thing you grip while you play it - and that thing tends to outlive the game.

The peripheral bet, in one sentence
A Ferrari GT3 race car in Thrustmaster livery on track in a racing simulation
The billboard on wheels. Thrustmaster branding rides the flank of a GT3 Ferrari. The company sells you the replica wheel; the on-track livery sells you the fantasy that comes with it.

02The family that spun out an industry

The origin story is almost too neat. In 1984, five brothers - Claude, Christian, Yves, Michel and Gerard Guillemot - opened a computer shop near home in Brittany. They moved fast into mail-order and wholesale, and by their second year were supplying computers to much of the French school system. Getting there early gave them a head start that never really went away.

Then the family tree branched. In 1986 the brothers founded what became Ubisoft, now one of the largest video-game publishers in the world. In 2000 they founded Gameloft, a major force in mobile games. Guillemot Corporation - the hardware business - stayed separate, went public in 1998, and in 1999 made the two acquisitions that define it today: Thrustmaster, the pioneer of PC gaming joysticks, and Hercules, an audio and video hardware maker. One family, three companies, three different layers of the same industry.

Three empires from one kitchen table: the games (Ubisoft), the mobile games (Gameloft), and the hardware you play them on (Guillemot).

The Guillemot family map

03What you can actually do with it

The Thrustmaster range is built around depth of realism. At the top sits direct-drive technology - the T818 base delivers force feedback straight from the motor with no belts or gears in between, the same approach used in serious sim rigs. Below it, wheels like the T248 bring force feedback to a mainstream price. The rims are where the licensing shows: official, life-size replicas of Ferrari steering wheels, down to the paddle shifters.

Thrustmaster GT racing wheel rim with colored dials and Gran Turismo branding
Every dial has a job. A Thrustmaster GT wheel rim - colour-coded encoders, metal paddles, a face full of buttons. The detail is the pitch: it is meant to feel like the real cockpit, not a toy.

On the flight side, the same authenticity logic applies. The HOTAS Warthog is modeled on real U.S. Air Force A-10 controls under official license, while the lighter T.Flight and Sol-R ranges make the hobby approachable. This is why a software launch matters so much to Guillemot: when Microsoft Flight Simulator 2024 arrived, a new wave of players suddenly wanted a stick and throttle, and Thrustmaster was there to sell it. Its sales rose 8% that year.

Thrustmaster T.Flight HOTAS joystick and throttle in white, Microsoft Flight Simulator edition
Plug in, take off. A T.Flight HOTAS in Microsoft Flight Simulator trim. Split the stick from the throttle, sit them either side of the keyboard, and a desk becomes a cockpit.

Hercules aims at the opposite feeling - not intimidation, but confidence. The DJControl Inpulse line uses light guides that show a beginner how to beatmatch by eye; the motorized Inpulse T7 adds real spinning platters for the feel of vinyl; the pocket-sized Starlight strips it down to the essentials. Pair any of them with the bundled software and monitor speakers, and the barrier to trying to DJ collapses to about the price of a game console.

Hercules DJControl Inpulse T7 motorized DJ controller with two spinning platters
Vinyl feel, no crate. The Hercules Inpulse T7 puts motorized platters on a beginner-friendly deck - the bridge between learning on a laptop and standing behind real turntables.

04The business behind the boxes

Hardware is a famously unforgiving business - thin margins, brutal inventory risk, platform cycles you do not control. Guillemot's 2024 results suggest a company that has learned to live inside those constraints. Revenue rose 5% to 125.1 million euros. More striking, net operating income jumped 48% to 3.7 million euros, on research and development spending held flat at about 8.9 million euros. In plain terms: they got more out of the business without starving the part that invents the next product.

The margin picture is the quiet headline. Guillemot has held gross margin around 53% - unusual for consumer electronics - and finished 2024 in a net cash position rather than carrying debt. Two brands help here too: when Hercules softens, as it did in 2024 with a 15% revenue dip, a strong Thrustmaster year can carry the group. Diversification is not a slogan for a company this size; it is a shock absorber.

A 53% gross margin on gaming peripherals, from a 320-person company in rural Brittany. Boring, until you look twice.

Reading the 2024 numbers

05How it stands apart

Guillemot competes in two crowded rooms. In sim-racing and flight-sim gear it faces Logitech G, Fanatec, MOZA Racing and Honeycomb. In DJ controllers it faces Pioneer DJ, Numark and Native Instruments' Traktor. It is rarely the biggest name in either room. What it has instead is range and independence: a product ladder that runs from a first joystick to a direct-drive rig, from a pocket DJ deck to a motorized controller, all under one roof, with its own software and its own licensing deals.

The licensing is the moat that is easy to underrate. Ferrari steering wheels and U.S. Air Force joysticks are not things a competitor can simply copy - they are permissions, and permissions are exclusive. Authenticity, in this market, is a product feature you can lock up.

06The through line

From a shop selling computers to French schoolchildren to a listed group shipping to 150 countries, the constant has been the accessory. Platforms rose and fell - the PC, the consoles, the streaming era, the flight sims, the DJ apps - and through all of it the wheel, the stick and the deck kept their place. Guillemot's bet in the 1980s was that the thing in your hands would outlast the thing on your screen. Forty years on, still family-run and still in Brittany, the company is a working argument that it was right.

07Timeline

1984A computer shop in CarentoirFive Guillemot brothers open shop in a small Brittany town and move quickly into mail-order and wholesale.
1986Ubisoft is foundedThe same brothers launch what becomes one of the world's largest game publishers - a separate company.
1990First own-brand productsThe company ships its first line of peripherals under the Guillemot name.
1998Public listingGuillemot Corporation lists on the Paris market, now Euronext Paris.
1999Thrustmaster and HerculesTwo acquisitions set up the two-brand structure that still defines the group.
2000Gameloft spins upThe brothers also found Gameloft, later a major mobile-games publisher.
2024€125.1M and a flight-sim tailwindRevenue up 5%, net operating income up 48%, helped by Microsoft Flight Simulator 2024.
2025Change of governanceThe company announces a governance change at the corporate level.