Breaking
Flam raises $14M Series A, led by RTP Global 580M+ users reached across mixed reality campaigns 100+ global brands now publish in MR via Flam Crossed $10M ARR before its 4th birthday No app. No download. Just a QR scan. Google, Samsung, Emirates, Mahindra on the client list Flam raises $14M Series A, led by RTP Global 580M+ users reached across mixed reality campaigns 100+ global brands now publish in MR via Flam
YesPress / Company File No. 037

Flam.

The mixed reality layer for brands that quietly killed the download button - and made an ad you'd actually point your phone at.

EST 2021 HQ San Francisco · Bengaluru STAGE Series A · $22M raised TEAM ~150 CATEGORY AI · Mixed Reality · Adtech

Pictured (in spirit): a magazine page that started moving when nobody asked it to.

The scene, today

A magazine page begins to move.

A reader opens a print magazine in a dentist's waiting room. There is a Mahindra ad on page nineteen - the kind of full-bleed photograph that has existed, more or less unchanged, since 1968. They lift their phone, scan the small square in the corner, and the SUV on the page lifts itself off the paper. It rotates. It opens its doors. A configurator slides in. No download. No app store detour. No friction. Just paper, then physics.

That moment - the small, slightly improbable moment when ink becomes interaction - is what Flam sells. The company has done it more than 580 million times now, for over 100 of the largest brands on earth, and it has done it without ever asking a single consumer to install anything.

The most powerful interactions aren't transactional. They're creative, tactile, and alive.
— Flam, company manifesto

The problem they saw

Advertising had a tap-out rate of one hundred percent.

By 2021, the math of digital advertising had become unkind. A YouTube pre-roll was something you measured by how fast a finger could find the corner. A banner was something a brain learned to delete on reflex. Television, against all odds, was still where billions of dollars went to die quietly.

The augmented reality industry, meanwhile, had spent a decade promising relief and delivering Snapchat dog ears. AR was either a parlour trick or a 3GB Unity download, and consumers - politely, almost apologetically - had decided they wanted neither.

Three friends at BITS Pilani in India looked at this and asked an obvious question that nobody seemed willing to answer out loud. if AR is so magical why was every demo gated behind an app nobody would ever install?

The skip button became the most clicked element on the internet. We decided to make ads people would actually point a camera at.
— paraphrased, Shourya Agarwal, CEO

The founders' bet

Three undergraduates, one stubborn idea.

Shourya Agarwal, Malhar Patil and Amit Gaiki met as students. Their bet was specific enough to be testable and large enough to be interesting: if mixed reality could be made to run inside a phone's browser, at consumer-grade frame rates, on the back of a QR scan, then every poster, package, billboard and television frame in the world quietly became programmable.

It is, on inspection, a delightfully unfashionable bet. Most metaverse companies of the era were busy building goggles for futures that never arrived. Flam went the other way - it built for the device already in the user's hand, and assumed the future would mostly look like the present, only slightly weirder.

CEO

Shourya Agarwal

Co-founder. Sells the vision in podcasts. Believes screens get more interesting when you can reach inside them.

COO

Malhar Patil

Co-founder. Runs the parts of the company that need to actually function on a Tuesday.

CTO

Amit Gaiki

Co-founder. The reason a TensorFlow model can render a 3D Emirates A380 in a browser without setting the phone on fire.

The product

An AI-native publishing layer pretending to be a marketing tool.

From the outside, Flam looks like adtech. From the inside, it is a stack of generative AI infrastructure with a marketing org bolted to the front. The platform sits on three proprietary model families - each named, sweetly, like a forgotten band from the 1970s.

Model

Fable 2.0

A flow-matching diffusion transformer that generates RGBA content with dynamic motion and structural detail. In English: it makes the moving objects.

Model

Fantom 1.0

Identity-preserving video synthesis. Feed it a face and a voice and it returns a person who looks like themselves while saying something they did not, technically, say.

Model

Falcon 1.0

A 30-billion parameter Mixture-of-Experts language model that gives Flam experiences a personality - somewhere between concierge and slightly precocious intern.

The customer-facing product is bundled into three verbs: Engage (the brand campaign side), Connect (visual agents for communication) and Convert (immersive storefronts where the 3D thing you tapped becomes the thing you buy). The plumbing underneath is the interesting part - Kubernetes, WebGL, ARCore, iOS SDK, OpenGL, PyTorch, JAX, Apache Beam, Weights & Biases. It is the kind of stack that makes infrastructure people nod approvingly and finance people quietly check the AWS bill.

We made the entire app-store layer optional. A scan replaced an install. That single sentence is the whole business.
— internal Flam pitch, paraphrased

Milestone reel

How an undergrad bet became enterprise infrastructure.

2021
Founded in Bengaluru
Shourya, Malhar and Amit ship the first prototype - mixed reality greeting cards.
2022
App-less MR demo goes public
The first Flam experiences run inside the mobile browser. No app store anywhere in sight.
2023
Brand contracts begin landing
Enterprise clients start using Flam for product launches, print integrations and retail aisles.
2024
Wargaming activation
Powers a massive MR campaign for the gaming publisher - one of several proof points the platform can scale.
2025 · May
$14M Series A, led by RTP Global
Brings total funding to ~$22M. Dovetail and existing investors participate. ARR reportedly crosses $10M.
2025 · later
580M+ users reached
More people have touched a Flam experience than live in the European Union.

The proof

Numbers that survive a skeptic.

Most AR companies have demos. Flam has receipts. The customer roster reads less like a startup deck and more like a duty-free terminal - Google, Samsung, Emirates, Mahindra, Wargaming. The kind of brands that do not pay for whimsy.

Flam, by the receipts

Source: company disclosures + reported figures, 2025
Series A
$14M
Total raised
$22M
ARR (reported)
~$10M
Enterprise clients
100+
Users reached
580M+
Team
~150

A chart that is, mercifully, mostly bars going right. Bars going right are how a Series A becomes a Series B.

580 million users without a single app install is not a marketing trick. It is a distribution thesis.
— editor's note

The mission

Make the world tappable.

The official Flam mission is a perfectly reasonable corporate sentence about AI-native content and life-like immersive visuals. The actual mission, the one you can derive from looking at how the company spends its money, is a little blunter. Flam wants every flat surface a brand has ever printed on - paper, screen, packaging, billboard, t-shirt, boarding pass - to be a launch button for a three-dimensional thing.

This is not, despite appearances, a metaverse pitch. There is no headset. There is no parallel world. There is only the world you already live in, with slightly more stuff in it, summoned on demand. The company is careful to call it mixed reality, not virtual reality - the difference being that one cuts you off from your environment, and the other layers a digital monkey onto your kitchen counter when you scan a cereal box.

Mixed reality is not a destination you visit. It's a layer that arrives when you ask for it, and leaves when you're done.
— Flam product philosophy

Why it matters tomorrow

The bet on the next $5B of ad spend.

Inc42 has called Flam's market the $5 billion mixed reality ad opportunity. Whether that number proves correct is, charitably, anybody's guess. What is harder to argue with is the direction. Brands are out of attention. Consumers are out of patience. The most likely place new advertising spend goes is wherever someone has solved the install-friction problem - and Flam has, demonstrably, solved it.

The risks are real and worth naming. Apple and Google could decide tomorrow that WebAR should be slower. A larger model lab could ship a comparable rendering stack. The macroeconomy could decide that experimental ad budgets are not, in fact, necessary. Flam's defense is the boring kind - 100 paying enterprises, real ARR, a working sales motion and a stack other companies have not bothered to build.

Which brings us back to the dentist's waiting room.

Back to the scene

The page is still moving.

T he reader closes the magazine. The SUV folds itself politely back into ink. They have not downloaded anything. They have not given anyone an email address. They have, however, just experienced an advertisement they will mention to somebody later today, which is a sentence almost nobody has written about advertising since the late nineteen-nineties.

Flam did that. Quietly, at scale, in the browser, with three named AI models and a team of about a hundred and fifty people split between San Francisco and Bengaluru. The skip button is still there. It just has slightly less to do.

Watch / Listen

Interviews & product demos.

SHARE THIS PROFILE

X / Twitter LinkedIn Facebook Instagram