video-game-development

(6)
Company
n-Space shipped the games. Who would fund the next one?
Gaming · Consumer

n-Space shipped the games. Who would fund the next one?

The Orlando studio put big franchises on small screens and persuaded Nintendo to publish a game about ghostly possession. Its story exposes the awkward business of being very good at making somebody else’s games.

video-game-development · nintendo-dsRead →
Company
Iron Galaxy and the art of being indispensable
Gaming · Enterprise

Iron Galaxy and the art of being indispensable

You may know the games before you know the studio. Iron Galaxy built a business helping other people’s worlds travel - and discovered how much a dependable partner still depends on everyone else.

video-game-development · game-portingRead →
Company
The Studio That Kept Changing Games
Gaming · Media · Enterprise

The Studio That Kept Changing Games

A studio born from skate games made a Tolkien survival hit, then put the tools in players' hands. Its less obvious skill is knowing when to build its own world and when to help another studio finish theirs.

video-game-development · return-to-moriaRead →
Company
Treyarch built a second life for Call of Duty
Gaming · Consumer · Media

Treyarch built a second life for Call of Duty

A secret Zombies mode helped Treyarch find its voice. Keeping that voice alive inside Black Ops now means balancing expensive spectacle, restless players and the occasional public U-turn.

video-game-development · call-of-dutyRead →
Company
ProbablyMonsters Raised $250 Million to Reinvent AAA Games - Then It Learned to Ship Smaller
Gaming · Media · Consumer

ProbablyMonsters Raised $250 Million to Reinvent AAA Games - Then It Learned to Ship Smaller

Harold Ryan built a studio collective around a humane promise and a very expensive AAA model. After cancellations and layoffs exposed the model's weak point, ProbablyMonsters traded one giant bet for a portfolio of games it could actually put in players' hands.

video-game-development · independent-publisherRead →
Company
Genvid Holdings Inc.
Media · Gaming · Ai

Genvid Holdings Inc.

Genvid Holdings Inc. is a New York media-technology company that invented the Massively Interactive Live Event (MILE) - part TV show, part video game, where thousands of viewers vote on what happens next in real time. Founded in 2016 by Square Enix cloud-gaming veterans, Genvid has produced the Emmy-winning SILENT HILL: Ascension, the Webby-winning The Walking Dead: Last Mile, Rival Peak, and DC Heroes United. Backed by $166M in funding, the company is now extending its production infrastructure into studio-grade generative AI tooling for professional creators.

interactive-streaming · massively-interactive-live-eventsRead →