
After turning product signals into revenue at Unity, Algolia, Figma, and Hex, the former touring musician is testing a sharper idea at Sanity: in an AI-mediated web, clarity is distribution.

After Zenith topped Steam and Quest, its defining problem appeared after launch. Andy Tsen turned that lesson into Aura, an AI assistant designed around the unglamorous work of shipping games.
Mohammad Danish Siddiqui is a senior frontend engineer at Intuit in Milton, Ontario, who has spent more than a decade shipping web and mobile products across Pakistan, the UAE, and Canada. He calls himself a software engineer by career, an aspiring data scientist by education, and a game developer by passion. He built travel platforms at Seera Group, joined Wave HQ after crossing the world from Dubai, open-sourced a NativeScript toast library used by other developers, and writes book notes and career advice for engineers on the side.

Graham Gaylor is the co-founder and CEO of VRChat Inc., the social virtual reality platform he built from a single Reddit-recruited room in 2014 into a $500M company with millions of custom avatars and hundreds of thousands of user-created worlds. A Vanderbilt-trained mathematician and software engineer who backed the original Oculus Kickstarter, Gaylor has spent over a decade building the infrastructure for human connection in virtual space - a platform where avatars meet, worlds multiply, and the line between game and community blurs entirely.
Julian Park is the Co-Founder and CEO of Bezi, a San Francisco-based AI assistant for Unity game developers that helps with debugging, code generation, shader creation, and prototyping through deep project-level context. A UC Berkeley computer science grad, Park cut his teeth at Facebook building WebGL design tools and then at Oculus leading VR multitasking and UI framework projects before co-founding Bezi in 2021. The company raised $13M across Seed and Series A rounds, with Benchmark leading the Series A, and has evolved from a collaborative 3D design tool into a powerful AI coding companion purpose-built for Unity pipelines.

Joseph Kim is the CEO and co-founder of LILA Games, a venture-backed mobile game studio headquartered in Bengaluru, India, building Project Black - an ambitious free-to-play extraction shooter for mobile. With a career spanning two decades across Gaia Interactive, FunPlus (King of Avalon), Demiurge Studios, SEGA Networks, and NBCUniversal, Kim brings rare publishing-to-studio expertise to one of gaming's most competitive genres. Backed by $12.8M from BITKRAFT Ventures and top gaming angels, he's on a mission to prove India can be the next great hub for world-class game development.