The studio behind Marvel Snap squeezed a card battle into a coffee break. Keeping that small pleasure alive has proved a much bigger job.
The makers behind Legendary: Game of Heroes carried a proven mobile-game business into blockchain gaming. Their experiment asks whether owning the hero can make the game worth returning to.
An online world can outlive the company that built it. With Trove and RIFT, gamigo US shows what happens when the next chapter is written by an operator with a sharper pencil.
Ares Interactive skipped the romantic garage phase. It bought experience, inherited a live hit, and raised $70 million to turn small veteran teams into a repeatable free-to-play machine.
The first Monopoly concept did not work. Seven years, a full reset and more than $1 billion in marketing later, Scopely had a mobile phenomenon - and a playbook for buying the rest of the board.