CREATIVE / DISPATCH
SEPT 2024 SHUTTLEROCK ACQUIRES SHAKRFEB 2025 CREATIVEX INTEGRATION ANNOUNCEDMAR 2025 CANVAS BRINGS BATCH REVIEW

Company / Creative technology01 / The adaptation business

Shuttlerock makes one good ad work a hundred different ways

The New Zealand creative technology company turns existing assets into ads for different screens, markets and audiences. Its most useful trick is making the work after the big idea easier to repeat.

Shift had a perfectly respectable one-minute video. Then it looked at where its Facebook campaign was being seen. Most impressions were arriving on mobile devices. A film made for one viewing situation was spending its working life in another. The problem was small enough to sound trivial: the advertisement needed a different shape, a shorter running time and a quicker introduction.

Shuttlerock recut it to 15 seconds, put the brand near the beginning and prepared different aspect ratios for Feed, Stories and In-Stream placements. Its published case study reports a 61% increase in return on ad spend, with lower costs per download and in-app conversion. Those are campaign results reported by the supplier, rather than a promise for the next customer. But the intervention is worth noticing. The raw material was already there.

The useful bits / in 30 seconds
  • Existing photos and footage become ads built for particular placements.
  • In-house production teams work through ShuttlerockCloud, a shared briefing and review platform.
  • Subscriptions suit recurring demand; available production capacity still matters.
  • AI, creator content and localization widen the range of assets a team can make.

“Their mobile-first design expertise allows us to amplify our campaigns across both Facebook and Instagram”

Dylan Schwartz / Digital Marketer, Shift

A good idea acquires a large family

A marketing team approves a campaign. Then come the requests: a vertical version, a shorter cut, another language, another product, another offer. Each sounds modest. Together they create a production department’s least glamorous emergency. The idea has been approved; the people responsible for its relatives are still at their desks.

Shuttlerock occupies this part of the advertising market. Brands and agencies bring assets, briefs and campaign objectives. The company supplies creative strategy, production and a workflow for ordering, reviewing and delivering the resulting work. It produces social video, static ads, banners, commerce creative and streaming ads. The expertise lies in adapting material to the destination, rather than treating every screen as a smaller television.

Creative asset illustration from Shuttlerock’s Shift case study
One video, several new assignments. Shift’s existing assets supplied the ingredients for its mobile creative.

The company’s account of its operation describes a fully in-house creative team and support for more than 30 languages. That combination matters to a brand trying to preserve its identity while letting local campaigns speak naturally. A translation may be accurate and still make a poor advertisement.

First came the fans

Founder Jonny Hendriksen started Shuttlerock in New Zealand in 2011. An account by its legal advisers, Kindrik Partners, describes the original opportunity: brands needed help collecting user-generated content and using it in online advertising. Early adopters included the All Blacks and Lady Gaga, an unusually entertaining pair of references for a software business.

The same account says an approximately $2 million funding round in 2014 helped develop the SaaS platform. Facebook’s recognition and marketing partnership supplied validation and a route to customers. By May 2021, Shuttlerock was announcing a $20 million Series A led by Sam Morgan, with GD1 and The Icehouse participating, to expand its creative-as-a-service model and international teams.

The progression is revealing. Collecting authentic material answered one question: what should a brand show? Scaling production answered the next: how can that material appear in all the places a brand needs to advertise?

The subscription has a queue

Shuttlerock sells production through fixed monthly or annual plans. The appeal is an intelligible budget for recurring work, instead of negotiating every adaptation as a separate event. Software organizes the relationship; people make and supervise the creative.

For a historical price reference, G2’s listing, last updated in October 2024, showed monthly plans at $6,000, $8,000 and $12,000. The plans allowed two, four or six hero deliverables in production simultaneously. Those figures explain the model better than the word “unlimited.” Formats and revisions can be included while the number of jobs being worked on remains finite. A present-day buying decision needs a current quote.

Historical monthly plans / October 2024
$6k2 simultaneous hero deliverables
$8k4 simultaneous hero deliverables
$12k6 simultaneous hero deliverables

This makes utilization the important arithmetic. A team feeding a steady calendar through the service can spread its fee across many useful assets. A team needing one occasional advertisement has different economics. Buyers can compare this arrangement with subscription creative providers such as Superside, creative intelligence and production businesses such as VidMob, or their own studio. Scope and responsibility deserve closer attention than a label.

Forty-six hotels before seven hundred

In September 2024, Shuttlerock acquired Shakr, a dynamic ad-automation platform. The announcement described automated changes to imagery, copy, voice-over and other elements, plus localization and catalog advertising. It extended the company’s ability to multiply creative without rebuilding each variation by hand.

Hilton offers a concrete example of the ambition. Shuttlerock says it worked with Hilton and Meta to turn static hotel imagery into motion for Travel Catalog Ads. The test covered 46 London hotels before expanding to more than 700 properties across EMEA. The case study reports 13% more bookings and an 8% improvement in return on ad spend.

Hilton / company-published case study
46London hotels
test first
700+EMEA properties
then expand
+13% bookings+8% return on ad spend

The sequence supplies a lesson anyone can copy: establish a useful comparison before expanding production. Faster asset creation increases the number of things a marketer can test. It does not relieve anyone of deciding what the test should measure.

Someone still has to say yes

ShuttlerockCloud keeps briefs, revisions, permissions and delivery together. Its AI tools help draft briefs and suggest copy. The March 2025 product update introduced Canvas for comparing up to 100 deliverables and Account Insights for monitoring production volume and turnaround. CreativeX integration adds checks against defined creative standards, available to customers with an active CreativeX license.

These are useful checks, but a quality score and a sale answer different questions. Brand controls matter too. Shuttlerock lets clients specify AI providers and permitted uses, or opt out. Human review remains part of its stated production approach.

Mack Reynolds, appointed SVP of Global Creative Strategy at Shuttlerock
Mack Reynolds arrived from Meta to lead global creative strategy. Even an automated production line needs someone with an opinion.

A company announcement names former Meta creative leader Mack Reynolds as its SVP of Global Creative Strategy. The appointment fits the tension running through the business: produce more variations, while preserving the reason anyone would care about the original.

Shuttlerock works best when a team has usable material, recurring demand and people authorized to give clear feedback. A confused proposition can be reproduced very efficiently. The practical starting point is simpler: take one existing asset, define its next audience and placement, adapt it deliberately, then measure what happens. Give the good idea another job before buying it a replacement.