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The founder file / Retail technology

Ahmed Khairy and the Trouble With Coming Back

He returned to entrepreneurship to help brands bring customers back. At Gameball, Ahmed Khairy has found that loyalty involves as much doubt, discipline and arithmetic as it does rewards.

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Ahmed Khairy sells software that rewards customers for returning. Then he asks a question capable of making a roomful of loyalty marketers shift in their chairs: would those customers have returned anyway? For the co-founder and CEO of Gameball, a busy rewards program is an invitation to investigate. People collecting points may love the shop. They may love the points. A dashboard can make the two look wonderfully alike.

In August 2024, he published an article examining that problem of cause and effect. He proposed comparing behavior before and after customers engage with a program, matching people with similar purchasing histories, and testing incentives on selected groups. His argument gives the reader a useful glimpse of the person behind the product: Khairy is prepared to complicate his own sales pitch. A badge can be cheerful. Evidence has rather less interest in being agreeable.

That question also offers a way into his career. Khairy has returned to entrepreneurship after closing earlier ventures. He has moved from engineering into consumer engagement, and from a small commerce app toward enterprise retail. Across those changes, the practical question keeps getting harder: what makes someone come back, and how would you know that your work made the difference?

Before the points, the control systems

Khairy studied electrical engineering at Cairo University. His later corporate career took him through Schneider Electric, where his experience included senior engineering and business development. His Shoptalk biography describes six years with the company and work across Singapore, the United Arab Emirates, Qatar and Saudi Arabia. Long before he was speaking about customer engagement, he was working in a profession where a system has to behave as intended.

His entrepreneurial history reaches back to 2009, when he co-founded Kite Automation. The venture taught customers about automation technologies; he worked as its technical manager and later sales manager. In 2011, he also co-founded Be Coaching, a coaching and consulting business. Training remained part of his working life: between 2014 and 2017, he was a training partner at Jadarat International. Explaining things to people appears repeatedly in the record, alongside designing systems and selling them.

He closed his earlier entrepreneurial ventures in 2014. Five years later, he co-founded Gameball with Ahmed El Assy and Omar Alfar. That interval matters. His career contains an ending before the startup story now attached to his name. It makes the familiar founder biography, with its tidy arrow pointing upward, look a little too well behaved. There was room here for a second attempt, a different problem and different collaborators.

Ahmed Khairy, at left, with his two Gameball co-founders
THE FOUNDING LINEUP Khairy, at left, with his Gameball co-founders. The points business takes more than one point of view. Photograph: Gameball.

A small app finds a large doorway

Gameball began with a Shopify loyalty app. The scale of the opening product was useful: merchants could encounter it where they already ran their stores. Khairy later recounted a launch at the end of 2019 and an email from Shopify three days later offering to feature it globally. Khairy’s small entry point had found a much larger shop window.

By November 2019, Gameball had participated in the Misk500 accelerator, an experience Khairy described as “life-changing.” Its early Shopify launch arrived at the end of that year. The platform launched in 2020, entering a period when online merchants were looking for ways to build relationships with customers they might never meet across a counter. The beginnings combined an accelerator, a marketplace and a problem with plenty of room to grow.

The app was a route to merchants, and the product would develop beyond it. By the funding announcement, Gameball offered an API-based platform alongside marketplace plugins, allowing businesses to connect it with their own systems. El Assy was chief product officer; Alfar was chief technology officer. Khairy’s job sat among those complementary responsibilities. The work of finding customers belonged beside the work of building something those customers could keep using.

Capital, with an eye on the spending

In February 2023, Gameball announced a $3.5 million seed round. Its investors included 500 Global, P1 Ventures, Launch Africa, SEEDRA Ventures, Arzan Ventures, Propeller and Core Vision. The company reported having served more than 7,000 businesses and 20 million consumers, with over $260 million in transactions passing through its platform each month. These were company-reported measures of reach and activity, rather than a statement of Gameball’s own revenue.

Khairy’s expansion plans were quite specific. Saudi Arabia would receive more commercial and support activity. Germany and the United Kingdom were also targets. He described recruiting country managers and adding further positions as demand grew. Local channel partners would bring knowledge of each market. Funding gave him options; the intended pace of hiring still depended on the business.

There is something revealing in that combination of ambition and restraint. A company can announce several countries in a single paragraph. Serving them involves people, language, support and relationships. Khairy’s explanation lingered on those ordinary requirements. The money was a means of putting a working presence closer to customers. An international footprint sounds elegant until somebody needs an answer during their own business hours.

$3.5mSeed funding
February 2023
75+Countries served
September 2026

The office that stopped being big enough

One of Khairy’s more personal business updates concerned a room. In a December 2024 LinkedIn post, he recalled opening Gameball’s third office three years earlier. The team had since tripled in size. Now it was leaving the space, and the final all-hands meeting became an occasion to look back at the company that had grown inside it.

He noticed sunlight catching the hanging Gameball logo, an unusual occurrence in that office. He gave the moment a small, affectionate significance as the team said goodbye. The company was going fully remote for the time being, he wrote, while it explored the right working model. An operational change had acquired a visual detail: a patch of light on a familiar wall.

The episode is modest, which makes it useful. Startup milestones often arrive in rounded numbers. This one had an actual place attached. Khairy could report a larger team and still pause over the room it was leaving. His public profile introduces him as a full-time father as well as a CEO. The ordering allows a little everyday life into a title that otherwise tends to consume all the available space.

“I started it because I truly believed I could deliver value to the eCom world.”

Ahmed Khairy

A reward is a promise that needs keeping

Khairy’s writing can become distinctly unsentimental when the subject turns to rewards. In one post about building loyalty systems with AI, he lists the problems that appear after a convincing demonstration: a returned order whose reward has already been issued, duplicate credits, miscalculated tiers, fraud and changes to rules customers already rely on. The screen may be playful. The obligations persist after the animation stops.

That is an engineer’s way of examining a retail promise. Think through what happens when the happy path breaks. A merchant needs to know whether points survive a return, how a promotion affects a tier, and what an existing customer has already been promised. These are the details that determine whether a reward feels dependable. Customers are unlikely to admire an elegant technical explanation for losing something they thought they had earned.

His advice on launching programs is equally willing to slow the buyer down. In another post, he warns that a small business can spend on loyalty before it has established enough repeat demand or margin. He suggests examining cohorts, modeling the cost of points and running a limited pilot. It is a practical caution from someone whose company benefits when brands adopt loyalty tools: check whether the business is ready to carry the cost.

THE QUESTION BEHIND THE DASHBOARD
A customer returnsAlready liked the brand?
or
A customer returnsChanged by the reward?
Two explanations, one pleasant-looking result. Khairy’s 2024 essay argues for comparisons and experiments to tell them apart. Conceptual diagram; no measured data.

The customer beyond the coupon

For all the arithmetic, Khairy keeps returning to recognition. His posts ask what a customer should feel when dealing with a brand, what stories they might tell friends, and how a business can make an individual feel noticed. A discount is easy to describe. The experience of being remembered is harder to put into a campaign brief, and harder still to deliver consistently.

His interest in consumer behavior sits alongside a growing concern with the mechanics of larger organizations. In a November 2025 interview, he discussed Gameball’s move toward enterprise customers, distribution through implementation partners and the need to connect activity in physical shops with digital channels. He also considered pricing linked to the value the platform helps produce. These were directions he was exploring, rather than completed outcomes to be assumed.

For a customer, the resulting test is disarmingly simple: does the business recognize the relationship wherever the next encounter happens? Retailers may have separate systems for a website, an app and a store. A shopper has one memory of the brand. Khairy’s work occupies that gap between organizational machinery and personal expectation. A reward available in one channel but forgotten in another is a rather efficient lesson in how to disappoint somebody.

Back onstage, still asking what works

By September 2026, Khairy was on the Shoptalk Fall speaker program in Nashville for a session on interactive entertainment, gamification and brand storytelling. Gameball was working with brands across more than 75 countries, including Virgin Megastores and Lebara. The distance from an early Shopify app to that retail audience is visible without needing to dress it up.

His public conversations also give the work a teaching dimension. His January 2025 Moghamra conversation devoted time to Shopify, customer support, using technology while retaining a human element, and opportunities for Arab software startups. A 2021 Minimally Viable interview had explored his transition from consulting in the Middle East to founding a technology business. Explaining the transition has become part of the job itself.

Khairy’s story leaves a useful question hanging over all those points, tiers and campaigns. A customer can return because of habit, convenience, price or affection. A founder can return because a previous attempt left something unfinished. His business depends on understanding the former; his career contains the latter return, without requiring a neat explanation for every decision. The interesting part is his willingness to keep testing the mechanism. Even when the reward looks good, he wants to know what brought somebody back.

Keep the conversation going

Gameball ↗Ahmed Khairy on LinkedIn ↗Watch: Moghamra interview ↗Read: his essay on loyalty and cause and effect ↗Read: the 2025 founder interview ↗Read: the 2023 expansion interview ↗Shoptalk speaker profile ↗