
Jenny Xu is the founder and CEO of Talofa Games, the San Francisco studio behind Run Legends, a heads-up fitness RPG where your running speed powers turn-based battles heard through spatial audio. A competitive MIT cross-country runner who shipped her first game at 12, she has released 10+ mobile titles with 10 million-plus downloads, earned a spot on Forbes 30 Under 30, and raised $6.3M in seed funding to build games that make players mentally and physically healthier.
Kun Gao is a serial entrepreneur best known as the co-founder and original CEO of Crunchyroll, the platform that turned anime from a niche US curiosity into a billion-dollar streaming giant (acquired by Sony/AT&T WarnerMedia for $1.2 billion). Now he's doing it again as Co-Founder and CEO of Forge (forge.gg), a San Francisco-based game marketing and loyalty platform that hit 1 million users within its first year. Alongside co-founders Dennis 'Thresh' Fong (the world's first professional esports player) and George Ng, Gao is building the infrastructure layer that indie game developers desperately need: no-code loyalty programs, player analytics, and direct community channels - without the walled gardens.

Babar Ahmed is the Co-Founder and CEO of Mindstorm Studios, Pakistan's pioneering independent mobile game studio behind 1 billion+ downloads and global chart-toppers like Hexa Sort. A Stanford-trained electrical engineer who quit a Silicon Valley circuit engineering career to return to Pakistan and build a gaming company from the ground up, he has transformed a startup funded by his father into a 150-person studio with 2 million daily active users, while also co-founding M-Labs (a game development accelerator) and serving as head of strategy at AppLovin's Lion Studios.

Simon Carless is a British-born gaming industry veteran who spent 16 years shaping trade media and the Game Developers Conference at UBM/Informa before going independent in 2020 to found GameDiscoverCo - a newsletter, data platform, and consultancy focused on how players find, buy, and enjoy video games. With 43,000+ subscribers on Substack and enterprise SaaS clients including 90+ publishers and studios, he's become the de facto Bloomberg Terminal of game discovery data for the global indie games ecosystem.