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Jason Paul is Vice President of GeForce Platform Marketing at NVIDIA, where he has worked since 2003. Over more than two decades, he has led the marketing and launch of every major GeForce GPU generation, pioneered NVIDIA's SHIELD gaming ecosystem, championed GameWorks VR, and now spearheads the company's consumer AI push connecting RTX hardware to over 100 million Windows users. Educated at UCLA and Stanford (MBA), Paul sits at the crossroads of gaming hardware, software platforms, and the emerging era of on-device AI.
Stephanie Johnson is Vice President of Global Consumer Marketing at NVIDIA, leading go-to-market strategy for GeForce NOW, NVIDIA Studio, and SHIELD. With over two decades in entertainment and gaming marketing - from Take2 Interactive to Warner Bros. Interactive Entertainment - she joined NVIDIA around 2018 and has been instrumental in scaling GeForce NOW from beta to more than 30 million users. Recognized by the Silicon Valley YWCA in 2024 for outstanding professional achievements, Johnson operates at the intersection of gaming, creative tools, and generative AI, shaping how millions of consumers experience NVIDIA's products.
Wavedash is a San Francisco-based startup (YC X25) that lets players jump into high-end PC games directly in their browser - no launcher, no download, no install. Built on WebAssembly and WebGPU, the platform acts like 'Steam for the web,' giving indie developers a friction-free distribution channel where they keep 90% of revenue. Backed by Floodgate's Mike Maples Jr., Jawed Karim (YouTube co-founder), Griffin Gaming Partners, and Y Combinator, Wavedash launched its public beta in December 2025.