Nina Perez is the founder of Project Fandom, an entertainment news and podcast platform she launched in 2009 that covers TV, movies, gaming, comics, anime, and books from a geek's perspective. Dubbed 'The Oprah of MySpace' for her uncanny ability to get readers hooked on almost anything, she is also a published author with three series under her belt, a Social Media Community Manager by day, and a lifelong Brooklynite who now calls Portland, Oregon home.

Cory Li is the CEO and co-founder of Spellbrush, the San Francisco-based generative AI studio behind niji-journey - the world's leading AI anime art platform built in collaboration with Midjourney. A MIT-trained bioengineer turned AI entrepreneur, Li previously co-founded Benchling (YC S12), the biotech R&D platform that went on to become a unicorn. At Spellbrush (YC W18), he leads a 31-person team building AI-powered anime games and creative tools - from WaifuLabs' anime portrait generator to Arrowmancer, an anime RPG where players design characters using generative AI, to niji-journey's mobile app with millions of users.
Kun Gao is a serial entrepreneur best known as the co-founder and original CEO of Crunchyroll, the platform that turned anime from a niche US curiosity into a billion-dollar streaming giant (acquired by Sony/AT&T WarnerMedia for $1.2 billion). Now he's doing it again as Co-Founder and CEO of Forge (forge.gg), a San Francisco-based game marketing and loyalty platform that hit 1 million users within its first year. Alongside co-founders Dennis 'Thresh' Fong (the world's first professional esports player) and George Ng, Gao is building the infrastructure layer that indie game developers desperately need: no-code loyalty programs, player analytics, and direct community channels - without the walled gardens.
Jonathan Lai is a General Partner at Andreessen Horowitz (a16z) where he leads the Speedrun investment program and the Games vertical. A Harvard-trained economist turned product manager turned VC, he built his career arc through Morgan Stanley's investment banking floors, Riot Games' League of Legends product team, Dots (acquired by Take-Two for $192M), and Tencent's North America investments desk before landing at a16z. His investment thesis sits at the intersection of AI and creative technology - believing that the same retention-loop design principles that made League of Legends the world's most-played PC game are now reshaping enterprise software, fintech, and the next generation of AI-native consumer apps.