Live brief 6 creators · 7 days · 24 locationsResult 52M+ Singapore impressionsFounded London · 2017Format travel campaign meets reality showLive brief 6 creators · 7 days · 24 locationsResult 52M+ Singapore impressionsFounded London · 2017Format travel campaign meets reality show

Company profile / Social & creator economy

Komodo Turned the Holiday Brochure Into a Live Competition

Four friends built a social agency around a useful suspicion: people do not want to watch another destination ad. So Komodo made the audience part of the itinerary.

There is a moment in every holiday advertisement when the water becomes suspiciously blue. A drone rises. A couple laughs over lunch with the timing of people who have never waited for a bill. The beach is empty except for precisely the people being paid to stand on it. We recognise the grammar immediately, which is also the problem. The picture may be beautiful, but the ending is already known.

Komodo, the social agency founded in London by Andy Ryan, Nick Seymour, Freddie Strange and Joe Ellyatt, built its most revealing campaign by changing that grammar. For Singapore Tourism Board, it sent six Australian and New Zealand creators through 24 locations for seven days. They cooked, navigated, solved challenges and competed to become the destination's most viral creator. Their followers did not merely watch. They guided decisions, reacted live and helped determine what came next.

The result was called The Journey. It was part itinerary, part game show and part rolling production studio. Singapore supplied the world; TikTok supplied the stage; the creators supplied characters with audiences already attached. Komodo supplied the thing advertising often forgets to include: a plot.

Creators competing in The Journey Singapore campaign
THE SUITCASE HAD A SUPPORTING ROLE. The Journey gave a familiar creator trip rules, rivals and an audience with actual buttons to press.

The ad developed a pulse

Komodo began in 2017 with a broad ambition to rethink how brands connect with people. That sentence could belong to nearly any modern agency. Its work becomes more specific when you look at the machinery. The company plans social strategy, casts creators, manages talent, produces photographs and films, builds events, buys performance media and measures the after-effects. A client does not need to carry an idea from a strategist to an influencer shop to an event producer to a media buyer. Komodo can keep the pieces in one room.

That matters because a social campaign is less like making a poster than running a small weather system. The physical event makes content. The content creates conversation. The conversation gives paid media something lively to amplify. Creators bring their own distribution, but also their own reputations, habits and group chemistry. Freddie Strange says the selection work includes local standing, values, past brand performance and a wonderfully human question: will these people get along on the trip?

“We wanted to create a platform to promote and advertise a destination without it seeming like an ad.”Nick Seymour, co-founder

The first thing to fail, in Komodo's telling, is the interruption. Young travellers can identify a conventional destination pitch before the first palm tree finishes loading. A single sponsored post may reach them, but it gives them little reason to return. The Journey replaced interruption with anticipation. A challenge ends; another begins. A live session works like a reality-show diary room. The audience comes back because something remains unresolved.

52M+impressions
3.9M+engagements
4.2M+TikTok LIVE impressions
79in-feed posts

Reported campaign results for The Journey Singapore. Komodo also reported $22.5M in earned media value.

One expensive trip, or twenty lonely posts?

Agency economics are usually concealed behind “contact us.” Komodo's inquiry form at least reveals its gates: prospective briefs are sorted into 10-20K, 20-50K, 50-100K and 100K-plus bands, with a choice of dollars, pounds or Australian dollars. The company does not publish a menu because a pop-up in Soho, a week in Singapore and the daily management of a global social account are not the same object.

Strange offers a more useful comparison. Imagine a brand has $300,000. It can hire 20 influencers who each post once, or take 10 influencers on a five-day trip where each posts five times. The spend is equal. The second option creates repetition, relationships and a common story. It also creates a library: teasers, live broadcasts, daily edits, polished episodes, stills and the unscripted fragments that creators capture because they are already there.

20 × 1

Twenty creators
one post each
$300K example

VERSUS
10 × 5

Ten creators
five posts each
$300K example

This is the quiet difference between buying reach and designing conditions for reach. Komodo is not allergic to paid distribution. Performance marketing is one of its services. But it wants paid media to push something that already behaves naturally on the platform. Its investment in the influencer-management platform Socialyze reflects the other half of the approach: instinct chooses a promising human partnership, then data checks whether the partnership worked.

The trip became a template

A one-off success is pleasant. A reusable format is a business asset. After Singapore, Komodo and Visit Malta launched Meet Me in Malta: The Social Bucket List. Creators followed cryptic clues and audience polls across Gozo, Comino, Valletta, Mdina and Rabat. The scenery changed; the underlying device remained. Viewers became co-pilots rather than targets.

The Malta campaign reported 21.5 million impressions, 348,000 likes and an 18 percent average engagement rate. More important for Komodo, it suggested that the Singapore idea could travel. A destination supplies local texture. The agency supplies a repeatable dramatic engine. That is where Komodo sits in the market: not quite a television producer, not merely an influencer broker, and broader than a social media manager. It is trying to make branded experiences whose distribution is designed into the experience itself.

The Journey Singapore creators during a campaign challenge
NO BROCHURE POSE REQUIRED. A challenge gives the camera a reason to be present, and the audience a reason to stay past the establishing shot.

The same logic appears in less cinematic assignments. For Garnier, Komodo turned a blank Soho unit into a smoothie bar with virtual hair-colour try-ons and a hidden styling lounge. The physical event drew more than 1,500 attendees; the digital wake included 500-plus social posts and a reported reach of 9.9 million. For TUI, diary-style travel content grew from an initial 2019 project into a long relationship. TUI's social and talent marketing lead said the returns persuaded the wider business to invest more in social. The campaign did not merely win attention. It changed the client's allocation of attention.

01Find the audience tension
02Build rules and stakes
03Cast for chemistry
04Publish while alive
05Measure the wake

The part worth stealing

Most companies cannot fly six creators around Singapore. They can still borrow the sequence. Start with a tension the audience already feels. Give the campaign rules. Add a consequence to participation. Cast people for chemistry, not only follower count. Plan a publishing rhythm before the cameras arrive. Then measure the whole system rather than congratulating the best-performing post.

The approach depends on conditions that are easy to ignore. The product or place must contain enough genuine variety to sustain episodes. The client must tolerate some creator autonomy and real-time uncertainty. Production must be fast enough to publish while the story still feels alive. Local knowledge has to be strong, particularly when humour, reputation and cultural cues travel poorly. And the audience's choices must matter. A fake poll is merely a survey wearing a party hat.

There is no guarantee that participation produces purchase. Impressions and earned media value are useful signals, not boarding passes. Yet Komodo's work identifies a real change in what an advertisement must compete against. It is no longer competing only with other ads. It is competing with the next episode, the group chat and the creator a viewer has followed for five years.

The old holiday brochure offered a finished fantasy. Komodo's better idea was to leave the trip unfinished long enough for everyone else to lean in.