Second innings Dream11 leaves paid contests behind · FanCode takes the ISL screen · Dream Cricket licenses 500+ players · Dream Money joins ONDC · DreamStreet opens for investors ·

Company profile / Sports technology / Mumbai

Dream Sports Lost Its Cash Engine. Now It Wants the Rest of the Fan's Day

The company that taught millions of Indians to manage imaginary cricket teams is attempting a harder rebuild: turning one enormous audience into many smaller businesses without the paid contests that once funded the machine.

For years, Dream Sports had a wonderfully compact answer to the question of what a sports fan might do during a cricket match: pick eleven players, pay to enter a contest and spend the next few hours discovering that a middle-order batter in Lucknow could ruin your evening. Dream11 turned passive spectators into amateur selectors. It also turned their conviction into platform fees. By fiscal 2024, parent company Dream Sports reported operating revenue of ₹7,933.8 crore and a profit of ₹1,295 crore.

Then the scoreboard went dark. India enacted a prohibition on money-based online games in August 2025. Dream11 stopped paid contests and moved to free play. Co-founder and chief executive Harsh Jain told the Economic Times that the change erased 95 percent of revenue and all profit. He chose not to challenge the law. His line was crisp: the company would build for the future instead of litigating the past.

95%Revenue said to be erased by the 2025 prohibition
250M+Dream11 users reported at its December 2025 relaunch
16MConcurrent users its infrastructure says it has handled

The habit underneath the business

Dream Sports did not begin with cricket. Jain encountered Fantasy Premier League while at school in Britain and introduced it to childhood friend Bhavit Sheth. They could not find the same experience for Indian cricket, so they built one in Mumbai in 2008. An advertising-supported version struggled. A 2012 shift to freemium contests supplied the business model that would carry Dream11 through court fights, investor skepticism and, eventually, the mass adoption of cheap smartphones and mobile data.

The product solved an emotional problem more than a statistical one. Fans already had opinions about selection, tactics and form. Dream11 gave those opinions structure, stakes and a social result. That second-screen behavior is the piece the company still owns. People have not stopped watching cricket because paid fantasy contests disappeared. They have not stopped teasing friends, arguing over captains or wanting proof that their prediction was clever. The new Dream11 is designed around those surviving instincts.

“No sports fan should ever watch a match alone.”Harsh Jain, announcing Dream11's second-screen pivot

The December 2025 relaunch replaced the old center of gravity with creator-led watch-alongs, short sports clips, live reactions, fan banter and free-to-play fantasy. It also made Dream11 available internationally. The intended customer is no longer only the high-conviction fantasy player. It is the person with a match on one screen and a thumb hovering over another. Advertising, sponsorship and branded prizes replace the direct contest fee, making Dream11 less like a game operator and more like a social sports network.

Abstract Swiss-style composition of cricket, a mobile screen, broadcast waves, data nodes and a travel route
The old pitch runs straight through a new machine. Somewhere between the cricket ball and the flight path, a fan acquires three more subscriptions.

Seven doors off the same stadium

The rebuild makes more sense as a map of fan behavior than as a list of subsidiaries. Dream11 wants the conversation beside the game. FanCode sells the game itself, especially rights that do not always command a giant television audience. Dream Cricket simulates it. DreamSetGo sells the seat, hotel and hospitality. Dream Money and DreamStreet address the fan as a retail investor. Dream Horizon offers developers the machinery built to keep all that digital activity standing up.

FanCode is the clearest independent business. Launched in 2019, it reported more than 160 million users by February 2026 and sells subscriptions plus match, tour and bundle passes. Its rights portfolio stretches across Formula 1, MotoGP, LaLiga, Asian football and many cricket competitions. In 2025, it partnered with Tata Play on a 24-hour television channel. In 2026, it acquired exclusive television and digital rights for the Indian Super League season. This is a practical answer to sports broadcasting's old assumption that every property needs a mass audience. A smaller, committed fan base can work if the access and price are specific enough.

FanCode is also testing AI commentary with Camb.AI. The reason is less science fiction than arithmetic. It says it streams roughly 20,000 matches a year. Hiring traditional commentary teams in many Indian languages for the long tail would be expensive and logistically messy. Real-time synthetic translation could make a regional football or cricket match more local without giving it an IPL-sized production budget. The quality of that experience, particularly timing, pronunciation and emotion, will decide whether viewers hear access or automation.

A game, a ticket and a brokerage account

Dream Cricket is a more literal play. Built with Unreal Engine 5, the mobile game reports more than 25 million registered users, over 450 batting animations and 200 bowling animations. A 2026 agreement with Winners Alliance gave it rights to the names, likenesses and playing styles of more than 500 international cricketers. The customer proposition is uncomplicated: console-like cricket on a phone, with recognizable players. The business must compete for time and in-app spending against established cricket games and every other mobile distraction.

DreamSetGo occupies the opposite end of the fan's wallet. It packages tickets, hotels, hospitality, visas, stadium tours and athlete encounters for customers who want to attend Formula 1 races, tennis majors, football matches and cricket tournaments. In April 2026 it said it had served more than 30,000 sports travellers over the preceding year across 50-plus tournaments and 18-plus countries. Its average reported package value was ₹3.5 lakh. The amusing symmetry is hard to miss: the group can now serve the fan pretending to select a team and the fan paying handsomely to sit near one.

Finance is the sharpest departure. Dream Money, launched in May 2025, offers goals-based investing and plans products across insurance, investments and lending. It reported more than one million users when it joined the government-backed ONDC network for mutual-fund distribution in February 2026. DreamStreet followed in May as a regulated broking brand for stocks and ETFs, using data, registered experts and an AI information companion. The opportunity is distribution. The risk is trust. Familiarity from a sports app does not automatically transfer to decisions about savings, and financial products bring different duties, regulators and consequences.

Dream Sports is no longer one giant product with supporting acts. It is testing whether the supporting acts can become companies.

The machinery left behind

Dream Horizon may be the portfolio's most revealing product. Dream11 was engineered for brutal traffic spikes: millions of fans changing teams just before a match deadline, then checking scores at once. The company says its systems have served 16 million concurrent users and processed 100,000 transactions per second. Horizon turns parts of that internal stack into free open-source building blocks for startups, small businesses and developers.

This is not software-as-a-service in the conventional sense, and Dream Sports has not published a direct revenue model for it. It is nevertheless strategically useful. Open source can recruit engineers, improve shared tools and reposition a company once known mainly for real-money fantasy as an infrastructure contributor. The group has roughly 500 engineers among about 800 employees, according to Jain's August 2025 account. Their experience did not vanish when the contest ledger closed.

That engineering culture has a name: DO-PUT, short for Data obsessed, Ownership, Performance, User-first and Transparency. Employees are called Sportans. Teams have described using match-day war rooms and a HEAL loop - Hypothesis, Experiment, Analysis and Learning. The language is corporate, but the operating problem is real. Sports traffic arrives on a schedule, then behaves unpredictably. A wicket can be a load test.

Where the second innings gets difficult

Dream Sports' distinction is breadth joined to scale. Few Indian groups combine a sports social graph, streaming rights, high-concurrency infrastructure, travel relationships, a game studio and regulated financial products. That breadth is also the danger. FanCode competes with large streaming services. Dream Cricket meets seasoned mobile franchises. DreamSetGo faces specialist travel and hospitality sellers. Dream Money and DreamStreet enter a crowded field led by companies built entirely around finance. A common audience can lower acquisition costs, but it cannot erase product-specific execution.

The historical numbers should be read with care. Dream Sports' FY2025 operating revenue fell 15 percent to ₹6,759.3 crore, and it recorded a ₹478.9 crore loss that included a large one-time cost tied to moving its corporate domicile to India. More importantly, that fiscal year ended before the prohibition eliminated paid contests. The $8 billion valuation announced in 2021 belongs to the old model. No public figure yet explains what the new collection of businesses earns.

What remains is a rare live experiment. Dream Sports has capital, a remembered brand, hundreds of engineers and a very large pool of registered fans. It is applying each asset to a different moment: before the match, during it, after it and, in finance and travel, well beyond it. The old Dream11 asked whether you could pick a winning team. The new Dream Sports is asking the same question about its own portfolio. This time there is no entry fee, and the result will take more than ninety minutes.

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