A small studio can build a world and still have nobody waiting at the door. Infernozilla sells the missing department - the people who turn Discord threads, Steam wishlists and launch-day nerves into a living audience.
The studio behind Scary Baboon and MotoX discovered that in social VR, the clip is not marketing for the game. The clip is part of the game.
Steve Arnold is the CEO of E-Line Media, the video game developer and publisher behind the BAFTA- and Peabody-winning Never Alone (Kisima Ingitchuna), Beyond Blue, and the upcoming Never Alone 2 and Neighborhoods. He has been making games professionally since 2003, starting at Electronic Arts, where he rose from production intern on the Tiger Woods PGA Tour series to Executive Producer working across EA Partners and the Origin store, with credits on Rock Band, The Beatles: Rock Band and Alice: Madness Returns. In May 2014 he joined Oculus, becoming Head of Oculus Studios in June 2016 and running the company's first-party and partner content slate through November 2019, a period covering Lone Echo, Robo Recall, The Climb, Chronos and Journey of the Gods, with partnerships spanning Epic, Insomniac, Ubisoft, Marvel and Lucasfilm. He then founded his own studio, Imagination Games, and ToyChest.AI, an early-stage venture using computer vision to let ordinary physical toys unlock content in games without special hardware. At E-Line he now leads a studio whose work sits in the permanent collection of the Museum of Modern Art and has reached more than 25 million players.