A small studio can build a world and still have nobody waiting at the door. Infernozilla sells the missing department - the people who turn Discord threads, Steam wishlists and launch-day nerves into a living audience.
Vicariously began with two game journalists and a suspicion that press releases were not enough. Eight years later, the name had become the least accurate thing about the business.

A Thanksgiving flight changed his career. Two decades later, the former General Mills marketer is still translating complicated technology into reasons ordinary people might care.

Across sports, shooters and online worlds, Kendall Boyd’s résumé reads like a tour of how games became persistent culture. His method is less about a single campaign than the patient work of connecting studios, partners and players.

At Torn Banner Studios, Alex Hayter treats marketing as part of the game-making process: listen closely, try strange ideas, and let the audience into the room before launch day.