Rogue Games, Inc. is an independent video game publisher based in Los Angeles that backs bold, offbeat games across mobile, console, and PC. Founded in 2017 by industry veterans - including former IGN founding editor and Apple App Store editorial lead Matt Casamassina - Rogue pairs a developer-first publishing model with its own technology to bring titles like SPRAWL, Highwater, Cookie Cutter, and Super Impossible Road to Steam, Epic, PlayStation, Xbox, Nintendo Switch, and Apple platforms.
Forge is a San Francisco gaming platform that gives game developers no-code tools to playtest, market, and sell their titles - turning static Steam landing pages into interactive hubs powered by quests, loyalty rewards, and verified-gamer audiences. Spun out of GGWP in late 2023 with $11M in seed funding, Forge has crossed one million users and partnered with 75+ studios.

Simon Carless is a British-born gaming industry veteran who spent 16 years shaping trade media and the Game Developers Conference at UBM/Informa before going independent in 2020 to found GameDiscoverCo - a newsletter, data platform, and consultancy focused on how players find, buy, and enjoy video games. With 43,000+ subscribers on Substack and enterprise SaaS clients including 90+ publishers and studios, he's become the de facto Bloomberg Terminal of game discovery data for the global indie games ecosystem.