
Across sports, shooters and online worlds, Kendall Boyd’s résumé reads like a tour of how games became persistent culture. His method is less about a single campaign than the patient work of connecting studios, partners and players.
Inside Sony Interactive Entertainment - the PlayStation maker that turned a spurned Nintendo partnership into 93 million consoles sold, 125 million monthly players, and a $31 billion games business built on selling hardware cheap and everything after it dear.
QS Games began with an online farm, survived the death of Flash and rebuilt its catalog for phones. Now the Ukrainian studio is using the machinery behind five million players to court indie developers as a publisher.
Nexon America helped teach the West that a game could be free, social and never quite finished. Two decades later, its real product is not any single title - it is the difficult craft of keeping a digital world worth returning to.
Nexus is an Austin-based software company that helps video game publishers build and run native Support-a-Creator programs. Its platform gives live service games a 'creator program in a box' - API-driven creator codes, sales attribution, creator storefronts, and managed global payouts and taxes - so studios can reward the streamers and content creators who drive in-game purchases, engagement, and retention. Customers include Capcom, Hi-Rez Studios, and Another Axiom, and the company raised a $10M Series A in January 2023 led by Griffin Gaming Partners.
Justin Sacks is the co-founder and CEO of Nexus, an Austin-based platform that helps live service video games build and run 'Support-a-Creator' programs at scale. After 15 years in gaming as a competitive player, content creator, and business development lead, he now builds the infrastructure that pays creators for driving discovery, engagement, and in-game sales for titles like Sonic Rumble, Bloons TD, and Town of Salem.