
The Upland co-founder spent two decades learning how games ship. Now he is testing whether a virtual city can outlast the hype cycle - and whether players can keep what they build.

After two decades in digital entertainment, Stuart Lewis-Smith made an old game feel live again - then turned the unlikely combination of mobile gaming, television production and human banter into a platform.

The former Riot development director made a counterintuitive wager: online games could feel less like contests and more like neighborhoods. Palia became the eight-year test of that idea.

The first professional gamer won a Ferrari, then spent three decades fixing everything around the game - chat, community, highlights and now trust. At GGWP, Dennis "Thresh" Fong is turning competitive instinct into infrastructure for safer online spaces.
Sean Ryan is the CEO and co-founder of ZOOT (GetZoot), a New York-based social sweepstakes gaming platform that swaps casino slots for arcade-style games like Plinko, Mines, Crash and Dice played for cash prizes. A 30-year gaming and digital-media operator, he built and led Facebook's multi-billion-dollar games business for 11 years, ran the digital music service Listen.com/Rhapsody, and co-founded social casino studio Open Wager (maker of LuckyLand Slots), which sold to VGW in 2017. In June 2025 he raised $6 million in seed funding led by CoinFund with Griffin Gaming Partners to turn ZOOT's US sweepstakes business into a global, stablecoin-powered gaming network.