Live wire Mobile games meet the television control room Now playing A founder, a bingo card and a 24-hour broadcast Live wire Mobile games meet the television control room Now playing A founder, a bingo card and a 24-hour broadcast

Profile / Gaming & media

Stuart Lewis-Smith Put a TV Studio Inside a Bingo App

After two decades in digital entertainment, Stuart Lewis-Smith made an old game feel live again - then turned the unlikely combination of mobile gaming, television production and human banter into a platform.

The useful thing about bingo is that nobody needs a tutorial. A card, a number, a small electric hope. This left Stuart Lewis-Smith free to complicate everything around it. His version required studios in Los Angeles and London, a roster of presenters, real-time chat, a broadcast schedule that never slept, and a mobile game sturdy enough to hold the whole circus. Live Play Bingo launched in July 2020. The basic ritual was familiar. The room was entirely new.

Lewis-Smith had seen what mobile games could do well: reduce friction, measure behavior, keep a player moving. He had also seen what they tended to misplace along the way. A bingo hall is not merely a probability engine with tea. It is a social arrangement. Someone calls the numbers. Regulars recognize one another. The pauses matter. Live Play Mobile, the company he co-founded with digital entertainment executive Geremie Camara in 2019, placed those human details back into the software.

The hosts call numbers, announce winners and talk with players as the game unfolds. The audience can chat and send in-game gifts. The app is free to play, with purchases around the experience rather than an entry fee or cash prize. In 2021, Lewis-Smith described his vision plainly: to enrich players' lives through real human interaction during the game. The phrase is earnest. The machinery needed to deliver it is wonderfully excessive.

“It is a bit like trying to run a gaming company at the same time as CNN.”Stuart Lewis-Smith, on the 24/7 production model

An education in digital rooms

The idea did not arrive from a quiet afternoon of bingo nostalgia. It came after a career spent watching entertainment move onto screens. Lewis-Smith studied product design at the University of East London from 1994 to 1997, then worked in digital management at Informa. In 2000 he became Head of Online at Ministry of Sound, a useful perch during the years when a music brand had to decide what the internet was for. He moved into product at PartyGaming in 2005, when online gaming was learning how to turn crowds, transactions and play into one continuous system.

He later founded Colibri CTI and led Idle Games, a social casino company whose model had to change as its market changed. Idle was acquired by GSN Games, and Lewis-Smith became a senior vice president and general manager there from 2015 to 2018. One former Idle board member, James Kosta, recalled a leader who protected employees through difficult reductions, had the confidence of the team and managed several business problems at once. The recommendation supplies a less glossy view of operating: course corrections are made by people who must still face the room afterward.

By the time Lewis-Smith began Live Play Mobile, his résumé had accumulated the necessary incompatibilities. Product design met game economics. Music and television instincts met mobile analytics. Turnaround work met a founder's appetite for a clean sheet. He described himself publicly as an online-gaming veteran, mobile-games executive, entrepreneur and investor. The through-line is less a genre than a question: what makes someone come back to a digital room?

The extravagant feature

Software companies usually advertise what they have automated away. Live Play Mobile advertised what it had hired back in. Its 2021 launch announcement counted more than 25 hosts, with broadcasts moving between Hollywood and London. On-screen talent included slots creator Brian Christopher and former Jeopardy! Clue Crew member Kelly Miyahara. Every shift added cost, variability and the possibility that a live human might say something unexpectedly human. Those were also the ingredients that gave a session texture.

The early numbers suggested that the texture mattered. Live Play Mobile reported that an average player watched 43 minutes of video per day, roughly half again as long as the average social casino session cited by the company. Daily active users had grown 400 percent during 2021. These were company figures from an early stage, not eternal laws of bingo. Still, 43 minutes is an arresting amount of attention for a phone. People were not only tapping cards. They were keeping the show company.

43minutes of video per average player per day, reported in 2021
24/7live-hosted broadcasting across Los Angeles and London
30Khours of original content produced by March 2023

There is a practical lesson hiding inside the extravagance. A feature can also be an operating system. The host is visible, but behind the host sit scheduling, casting, production, moderation, live operations and streaming infrastructure. A rival can copy a button more easily than a culture of going live on time. Lewis-Smith called Live Play Mobile a platform business early on, pointing to both its technology and its studio capabilities. The cumbersome part was not incidental. It was the asset.

Stuart Lewis-Smith in a Live Play Bingo broadcast studio
A founder in the unlikely natural habitat of mobile bingo: between a camera and a glowing game-show set. Photo: Live Play Mobile.

Selling without leaving

In March 2022, Tripledot Studios acquired Live Play Mobile for an undisclosed sum. The buyer had just raised $116 million at a $1.4 billion valuation and was looking for acquisitions. Lewis-Smith stayed in charge. He framed the combination as the quickest route to the scale he had wanted from the beginning. Tripledot brought a record of data-driven mobile operations. Live Play Mobile brought a format that behaved like neither a conventional app nor a conventional channel.

The arrangement is a useful counterpoint to the usual acquisition ending, in which the founder shakes hands, poses beside a logo and vanishes into a long weekend. Here the deal became another production input. In the following year, the company said sales grew sixfold, doubled its headcount over 18 months and moved into larger Hollywood facilities. With simultaneous shows, it could produce 72 hours of live programming in a 24-hour day. Time itself had become something the company could operate in parallel.

The company begins

Lewis-Smith and Geremie Camara found Live Play Mobile.

The first room opens

Live Play Bingo begins broadcasting its hosted mobile game.

Tripledot acquires the studio

Lewis-Smith remains CEO and keeps developing the format.

A prime-time turn

Wheel of Fortune features Live Play Mobile in a week-long promotion.

The format widens

LivePlay Slots debuts with Booming Games on Modo Casino.

The wheel recognizes the wheel

The most theatrical proof arrived in 2023. Wheel of Fortune featured Live Play Mobile during a week of broadcasts. Contestants could land on a space carrying the company's logo and win a $10,000 prize. Maggie Sajak appeared as a guest host in Live Play Mobile's streams. The partnership made sense because both products understand the odd intimacy of a recurring presenter. Viewers welcome a host into their routine, then return for the structure around the surprises.

By then, Live Play Mobile had created 30,000 hours of original programming. That tally changes the description of the business. An app has versions. A broadcaster has airtime. Lewis-Smith had built both. He said the companies shared values around family-friendly community and hosts welcomed into the home. Behind the cheerful language was a precise distribution insight: television could lend familiarity to mobile, while mobile could let the audience answer back.

“My vision for this business is that it will enrich players' lives through real human interaction during the game.”Stuart Lewis-Smith

From one card to a layer

Bingo was the beginning because its mechanics were mature and its social history was obvious. In 2026, Lewis-Smith's platform argument received a broader test. Live Play Mobile and Booming Games debuted LivePlay Slots on Modo Casino, adding real-time hosts and game-show production to slot play. Lewis-Smith said the launch was showing 2.5 times higher revenue per player per day than non-live slots. The companies were also shortlisted for Innovation in Casino Software at the 2026 EGR B2B Awards.

The change from bingo to slots matters because it separates the format from its first game. Hosts, recurring shows and responsive moments can become a layer placed over familiar mechanics. Bruce Buffer, the UFC announcer, joined as a guest host, bringing a voice engineered for an entrance. The studio remained the studio. The card beneath it changed.

Lewis-Smith's career now reads like a long preparation for that separation. Product design taught him to consider systems. Music and online entertainment taught him the value of an audience. Gaming taught him retention and live operations. A sale taught him that an unusual product may need a larger machine around it. His ambition has stayed remarkably consistent in public: make games more live, more social and more human.

Keep the room open

There is a temptation to describe every screen as a community. Most are closer to a corridor. We pass through, collect something, and leave without being noticed. Live Play Mobile asks whether a host can turn that corridor into a room. The answer depends on dozens of unromantic disciplines: low-latency video, moderation, show planning, presenter stamina, game balance, reliable payments and enough fresh material for tomorrow's shift.

Lewis-Smith appears comfortable with the unromantic list. Colleagues have described his tenacity, thoughtfulness and focus across several problems at once. Those qualities suit a company where every tidy interface hides a live call sheet. The product can never be entirely finished because the next broadcast is already approaching.

The deeper charm of his wager is that technology does not receive the starring role. It delivers the host. It keeps the chat moving. It remembers the player's cards. Then it gets out of the camera's way. A century-old game supplies the grammar, a television studio supplies the occasion, and a phone supplies the address. Somewhere inside that arrangement, the solitary tap becomes a shared evening. The numbers keep coming. The room stays open.