The studio behind DEFECT is testing a practical idea: experienced developers, faster production tools and a tightly held vision can give a small team room to build a richly unpleasant world.
Harold Ryan built a studio collective around a humane promise and a very expensive AAA model. After cancellations and layoffs exposed the model's weak point, ProbablyMonsters traded one giant bet for a portfolio of games it could actually put in players' hands.