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ROB KUO LEADS KKCOMPANY’S CREATOR ECONOMY BUSINESSPRESSPLAY × KKCOMPANY · INTEGRATION ANNOUNCED OCTOBER 2025CREATORS · COMMERCE · THE NEXT PURCHASE

People / The business behind the audience

Rob Kuo and the business of a second helping

A video can win an audience. A cup of tea has to win it again. PressPlay co-founder Rob Kuo has built his career around the distance between the two.

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A fan can buy a cup of tea out of affection. Buying the next one requires a little more persuasion. The drink has to taste right. The shop has to work. The pleasure of recognizing the person behind the brand eventually meets the less sentimental question of whether you would like another.

Rob Kuo’s career has increasingly occupied that second transaction. As a co-founder of PressPlay, he has helped connect Taiwan’s online creators with businesses that extend beyond the screen. The work includes advertising, subscriptions, noodles and tea. It is a portfolio with an unusually plausible lunch break.

The variety can obscure the consistent problem underneath: how does someone who makes things people enjoy watching earn enough to keep making them? Kuo has approached it as an operating question, changing the company’s services as the opportunities changed. The creator brings a relationship with an audience. Around that relationship, there is a business to assemble.

A music channel before the business plan

Before PressPlay, Kuo founded the online music project 樂人TV. That experience put him close to the practical business of producing entertainment for the internet. When the team behind crowdfunding platform HereO began rethinking its direction, his experience with online music was part of what made him a useful collaborator.

HereO had been founded in 2013 by Dennis Lin and a partner with a hardware background. Its focus on design and creative projects exposed a familiar crowdfunding difficulty: raising money for an idea and reliably producing the object are separate accomplishments. The team looked toward a model built around ongoing creative work.

A September 2015 pivot decision brought Kuo into the developing venture. The PressPlay brand followed in 2016. Subscription services such as Patreon offered a reference point: people could support a creator repeatedly, giving the work a financial rhythm beyond an occasional project. Kuo arrived with experience in the kind of work those payments might sustain.

The distinction mattered. A successful campaign can finish. A creator needs to return next week. Regular payments create expectations as well as income, and a platform serving that relationship has to think about what subscribers receive over time.

PressPlay co-founders Dennis Lin, left, and Rob Kuo, right, seated together on a blue sofa
Two founders, one sofa, several business models. Dennis Lin, left, and Rob Kuo. Photograph: 吳昭晨 / VERSE.

The creator arrives with the work

By June 2018, Kuo was being described as a 27-year-old chief executive working with creators including comedy group TGOP and Ray Du English. PressPlay’s activities already ranged across management, advertising, video production and subscriptions. The title sounded singular; the working day presumably required a more generous filing system.

The creators were arriving with something an entertainment company would otherwise need to develop: recognizable work and people who wanted to see more of it. TGOP’s comedy and Ray Du English’s teaching carried different identities. Serving both required a wider repertoire than finding the same sponsor for every channel.

Kuo’s thinking about subscriptions was similarly specific. In 2018 he identified professional skills and frequently updated information as suitable material for recurring payment. A subscriber needs a reason to renew. Fresh information can supply that reason; an attractive payment button cannot do the job alone.

PressPlay also reviewed projects and helped creators think through content. Kuo’s role therefore involved questions about the work itself alongside questions about its income. For a creator, those decisions meet in the calendar: what can be made consistently, what people value and what the resulting business can support.

A noodle needs a supplier

The move into consumer products gave that partnership a physical form. Chien Chien, known for food videos, developed a noodle business with PressPlay. The pairing was understandable to an existing audience. Watching someone talk about food provides a different introduction to a noodle packet than encountering an unfamiliar logo in a crowded aisle.

There was still a noodle packet to produce. PressPlay took responsibility for financing, suppliers and market testing, while the creator participated in product positioning, design and packaging. The division gave the business specialist work to do without treating the creator as a face to be attached at the end.

“Our role is to enable and give a push,” Kuo said in 2020, translated from Chinese. It is a modest description for tasks that can determine whether an idea becomes available to buy. Finding a manufacturer has fewer admirers than finding a catchphrase, but the former is rather helpful when lunch is involved.

The customer relationship also remained the creator’s to understand. PressPlay could use data to suggest directions; Kuo said the creators retained the lead. That is a consequential boundary in a business whose commercial value begins with people choosing to spend time with a particular person.

“Our role is to enable and give a push.”Rob Kuo, 2020 · translated from Chinese

The second cup is the harder sale

Tea made the same logic visible on the street. The creator 滴妹’s brand 再睡5分鐘, known as Nap Tea, became part of PressPlay’s consumer-business story. By 2024, coverage described 15 shops and NT$180 million in 2023 revenue. Those are figures for the tea brand, with a particular year attached.

For Kuo, helping a creator develop a brand introduced a longer commercial relationship than a single advertisement. The work involved finding manufacturing partners and researching consumer preferences. PressPlay’s noodle experience had required both. A familiar creator could open the conversation, while the product gave the customer something concrete to judge.

In a 2022 discussion, Kuo’s team described the tea brand through the customer’s senses: the drink, visual identity, service, scent and the music playing in the shop. The breadth of that list is revealing. The business has to function when the screen is put away. Even the playlist has a shift to work.

That is a useful way to read Kuo’s approach. Recognition reduces the distance to a first encounter. The shop experience determines what that encounter feels like. A return visit gives the business another opportunity to deliver on the association that brought the customer through the door.

NAP TEA · HISTORICAL SNAPSHOTNT$180m

2023 tea-brand revenue, reported in 2024.
A brand result, separate from PressPlay revenue.

By October 2023, PressPlay’s partnerships also included WA!COOKIES collaborations whose ice creams had sold more than five million units through FamilyMart. Kuo described choosing products in fields the creators already worked in. Food creators brought food-related credibility; the commercial extension had an existing story to continue.

There is restraint in that principle. A large audience creates many invitations. Accepting every invitation would give the audience a rather confusing host. Kuo’s explanation made the creator’s established interests part of product selection, preserving a connection between what people watched and what they were being asked to purchase.

The virtues of changing your mind

In 2018, PressPlay established its two business units, Academy and Next. The former concentrated on learning; the latter on creator management and commerce. When Kuo and Dennis Lin appeared together on an MVP podcast in 2024, their discussion returned to adapting business models through market feedback.

The split gave different kinds of work a place to develop. Producing and distributing a course involves different decisions from building a consumer brand. Keeping both within PressPlay allowed the company to pursue more than one commercial route around creators, rather than requiring every relationship to produce the same kind of product.

Kuo has also acknowledged timing. Online learning and YouTube were both growing when PressPlay took shape. His account included luck alongside execution. That is a useful admission in a business where an upward market and a good decision can appear remarkably similar in a retrospective chart.

The financial story acquired more substance over time: PressPlay became profitable in 2021 and recorded NT$809 million in 2022 revenue. Kuo emphasized that creators needed a mission to maintain a lasting position with audiences. A clear reason for making the work could guide commercial decisions, as well as the next video.

A larger stage, with different machinery

International expansion became a recurring ambition. In 2023, Kuo spoke about taking the PressPlay model into larger markets, including North America. Entertainment remained part of his imaginative life: he had described TGOP and The Social Network as entrepreneurial inspirations. Watching WeCrashed prompted further thoughts about the scale of his own venture.

The corporate setting changed in October 2025, when PressPlay and KKCompany announced strategic integration. The proposed combination connected creator commerce and learning with a group already operating music and multimedia technology businesses. Japan was a stated focus, drawing on KKCompany’s existing presence there.

By 2026, KKCompany listed Kuo as CEO of its Creator Economy business. The group announced an August 31 Emerging Stock Market listing, placing the PressPlay businesses within a broader capital-markets chapter. The names around Kuo had expanded; the operating subject remained the relationship between creative work and commercial demand.

In September 2026, KKCompany reported more than NT$770 million in PressPlay Next influence-monetization transaction value for January through August. Transaction value measures the commerce passing through the activity. It should be read on its own terms, rather than mistaken for company revenue or the income of its chief executive.

That care with the numbers suits the larger story. A view, a subscriber, a customer and a repeat customer each describe a different commitment. Kuo has built a career among those distinctions. A comedy sketch can start the relationship. A lesson can deepen it. A cup of tea gives it an everyday appointment, and leaves the customer free to decide whether to come back.

Read, watch, explore

PressPlay · Company website ↗Rob Kuo · LinkedIn ↗Watch · Mirror Media’s 2018 interview ↗Listen · Kuo and Dennis Lin on the MVP podcast ↗VERSE · Creator businesses and brand incubation ↗Sunrise · The 2022 conversation ↗CommonWealth · The work behind creator products ↗KKCompany · The integration announcement ↗KKCompany · September 2026 business update ↗