Steve Arnold is the CEO of E-Line Media, the video game developer and publisher behind the BAFTA- and Peabody-winning Never Alone (Kisima Ingitchuna), Beyond Blue, and the upcoming Never Alone 2 and Neighborhoods. He has been making games professionally since 2003, starting at Electronic Arts, where he rose from production intern on the Tiger Woods PGA Tour series to Executive Producer working across EA Partners and the Origin store, with credits on Rock Band, The Beatles: Rock Band and Alice: Madness Returns. In May 2014 he joined Oculus, becoming Head of Oculus Studios in June 2016 and running the company's first-party and partner content slate through November 2019, a period covering Lone Echo, Robo Recall, The Climb, Chronos and Journey of the Gods, with partnerships spanning Epic, Insomniac, Ubisoft, Marvel and Lucasfilm. He then founded his own studio, Imagination Games, and ToyChest.AI, an early-stage venture using computer vision to let ordinary physical toys unlock content in games without special hardware. At E-Line he now leads a studio whose work sits in the permanent collection of the Museum of Modern Art and has reached more than 25 million players.
SplashLearn (operated by StudyPad, Inc.) is a game-based learning platform for children in preschool through Grade 5, focused on math and reading. Founded in 2010 by four friends who saw the iPad as a natural learning device for kids, it now serves more than 40 million learners across 150+ countries and is used by hundreds of thousands of teachers and schools. The platform pairs an adaptive, curriculum-aligned library of 6,500+ games and activities with live small-group classes, aiming to turn children into confident, self-motivated learners.
E-Line Media is a Phoenix-based video game developer and publisher that builds commercial games with meaningful themes and authentic voices. Founded in 2007 by veterans of Activision and the education world, the studio pairs great artistry with real-world subject matter across three pillars - Voice, Planet, and Society - producing award-winning titles like the Iñupiat-rooted Never Alone and the ocean-exploration game Beyond Blue. Its work spans entertainment, education, and social impact, backed by partnerships with the Smithsonian, BBC, OceanX, and the Cook Inlet Tribal Council.
Muzzy Lane is a Massachusetts edtech company that builds tools for creating game-based learning simulations and roleplay assessments. Its flagship no-code Author platform lets instructional designers and publishers build immersive, decision-driven activities without programming, while its SkillBuild courses pair simulations with AI coaching to award durable-skills microcredentials. Founded in 2002 by MIT-trained engineer David McCool, the company has powered tens of millions of simulations and assessments for universities, publishers like McGraw Hill, and corporate training programs.
David McCool is the co-founder, President and CEO of Muzzy Lane, a Massachusetts edtech company that builds 'no coding required' tools for creating online role-play simulations that teach and auto-assess skills. An MIT-trained electrical engineer who once bought a TRS-80 with paper-route money, he spent the 1990s building carrier-grade networking gear before turning his attention to whether software could make learning as engaging as a great video game. Since 2002 he has steered Muzzy Lane from WWII strategy game 'Making History' through publisher partnerships with McGraw-Hill to its current focus on SkillBuild microcredentials and generative-AI authoring tools, with tens of millions of assessments delivered.