Hopelab is a San Francisco social innovation lab and impact investor founded in 2001 by Pam Omidyar. It works at the intersection of technology and adolescent mental health, combining behavioral science, youth co-design, and research to advance the well-being of young people ages 10-25, with a focus on BIPOC and LGBTQ+ youth. Best known for the cancer video game Re-Mission, Hopelab now runs research programs, youth fellowships, and Hopelab Ventures, which has invested more than $12 million across roughly 20 youth mental health startups.
Jaspal Sandhu is a designer, educator, and social entrepreneur who became President and CEO of Hopelab, a social innovation lab and impact investor focused on the mental well-being of young people ages 10 to 25, on January 1, 2026. Trained as an engineer at MIT and as a designer at UC Berkeley, he built his career around human-centered design in global health, co-founding the pioneering social impact design firm Gobee Group and teaching public health innovation at Berkeley since 2010. At Hopelab he has led investments in youth-focused mental health startups, raised millions for youth-led technology work, and built research and fellowship programs centered on Black, Brown, and Queer young people.