The imec spinout trying to fit a real hologram inside a pair of glasses - by building the smallest pixel anyone has ever made.
Leuven, Belgium. A cleanroom, a fabless chip design, and a claim that sounds like science fiction until you read the fine print: pixels smaller than the wavelength of light they bend. This is what a display looks like before it becomes a product.
The Pitch
There is a particular kind of company that only makes sense if you accept one strange premise first, and Swave Photonics is one of them. The premise here is that the reason augmented reality glasses are heavy, expensive, and mildly nauseating is not a software problem or a battery problem. It is a pixel problem. Specifically, the pixels are too big. Swave's answer is to make them smaller than the wavelength of visible light - under 300 nanometers - which is the point at which a pixel stops behaving like a dot on a screen and starts behaving like an instrument for bending light.
Bend enough light in enough precisely controlled directions and you get diffraction, and diffraction is how you reconstruct a wavefront, and a reconstructed wavefront is what a hologram actually is. This is not the foil-sticker "hologram" on a credit card, and it is not a 2D image floating on a piece of glass. Swave calls it "true holography," and the distinction matters because it is the whole business. A true hologram carries real depth. Your eyes focus on near things and far things the way they do in the physical world, instead of straining to focus on a screen two inches from your face while your brain is told the image is across the room. That mismatch - the vergence-accommodation conflict, if you want the clinical name - is a big reason headsets make people queasy. Swave's proposition is that if you solve depth at the level of the chip, the queasiness goes away and the glasses get small.
The company that is making this bet spun out of imec, the Belgian nanoelectronics research institute, and Vrije Universiteit Brussel in 2022. If you are going to attempt something this capital-intensive with roughly 46 people, being born inside one of the world's premier semiconductor research organizations is an unfair advantage, and Swave has leaned on it. The company is fabless - it designs the chip and its intellectual property and manufactures through partner foundries - which means it gets to ride the entire installed base of the CMOS industry rather than building its own multi-billion-dollar fab. That is the second strange premise worth accepting: the breakthrough here is arguably less about physics than about manufacturing. Lots of people have made holograms in a lab. Very few have proposed making them on the same production lines that stamp out the processor in your phone.
The Technology
Swave's product is the HXR platform - Holographic eXtended Reality - a CMOS spatial light modulator that sculpts light rather than painting images. Here is the platform broken into the pieces it is sold in.
The core unit: a sub-300nm pixel, built with phase-change materials, small enough to steer light and reconstruct a true wavefront. Swave describes it as the world's smallest pixel.
The Building BlockProprietary technology that delivers continuous, natural depth so eyes focus the way they do in the real world - the part meant to kill AR eye strain and nausea.
The Comfort LayerFull holographic augmented reality inside compact smartglasses - no waveguides, no varifocal lenses, no bulky optical stack bolted to your face.
ApplicationDistraction-free holographic heads-up displays for vehicles, and glasses-free 3D video walls you can watch without a headset at all.
ApplicationTechnical figures reflect Swave's own public disclosures and CES demonstrations; product development kits were sampling to early customers as of 2025.
"People are beating down our doors to get the development kits they've ordered. We've started sampling to very early customers."
Who It's For
Swave does not sell you a gadget. It is a B2B chip company, which means the people who buy from Swave are the people who build the products you eventually buy: AR and XR device makers, automotive suppliers wiring up the windshield, and consumer electronics OEMs. What Swave offers them is a way out of a specific corner. Today, putting a decent image in front of someone's eye in a compact form factor means a stack of waveguides, projectors and varifocal lenses that is expensive to build, hard to shrink, and unpleasant to wear for long. Swave's argument is: replace that stack with one chip.
If it works, the downstream possibilities are the fun part. Smartglasses that look like glasses instead of a headset. A car heads-up display that renders navigation arrows at the actual distance of the turn, so your eyes never have to refocus from the road to a floating icon. A 3D wall in a hospital, a design studio, or a living room that you can walk up to and see depth in without strapping anything to your head. None of these are shipping to consumers yet, and Swave is careful about that - the honest status in 2025 was silicon at the fab and dev kits in early customers' hands. But the shape of the offer is clear: sell the industry a platform, a roadmap, and a manufacturing story it can believe, and let the industry build the glasses.
The Money
Roughly $69 million across three raises. The interesting part is not the total - it is who is on it. When strategic investors from your customers' own supply chain write checks, that is a signal.
| Round | Amount | Date | Notable Investors |
|---|---|---|---|
| Seed | €10M | 2023 | imec.xpand, Qbic Fund, PMV, Luminate, imec |
| Series A | €27M ($28.27M) | Jan 2025 | imec.xpand, SFPIM Relaunch, EIC Fund, IAG Capital, Murata |
| Series A follow-on | €6M ($6.9M) | Jun 2025 | IAG Capital Partners, Samsung Ventures |
Cumulative capital raised (approx., USD)
Cumulative figures are approximate and combine euro-denominated rounds converted at reported USD equivalents.
The People
Semiconductor veteran with three decades in the industry, two IPOs, and multiple acquisitions behind him. Co-founder of Silicon Catalyst, described as the world's first semiconductor incubator. Joined as CEO in late 2022.
Co-founded Swave to commercialize the diffractive photonics research behind HXR. Argues AR glasses will become the primary interface for AI-powered spatial computing.
Co-founder overseeing operations and the path from lab to fab - the person tracking silicon running at partner foundries and dev kits heading out the door.
Chairs the board of directors, part of a senior bench that also draws engineering talent from Meta, Qualcomm, VividQ, imec and Texas Instruments.
The Story So Far
Founded by Theodore Marescaux and Dmitri Choutov to commercialize diffractive photonics; Mike Noonen joins as CEO.
Seed capital plus non-dilutive grants to advance the holographic chip.
Publicly unveils the HXR platform aimed at reality-first spatial computing.
Closes Series A and shows a live 256-million-pixel modulator at CES, winning an Innovation Award.
Adds strategic capital from IAG Capital Partners and Samsung Ventures.
Named an honoree in XR & Spatial Computing for the HXR Spatial Light Modulator.
The Field
"True 3D display" is a crowded and long-running quest, and Swave sits in a field of very different approaches. VividQ writes the software to compute holograms for waveguide displays. CREAL builds light-field near-eye optics that present multiple focal planes. Leia Inc. ships diffractive light-field backlights for 3D phones and tablets. Looking Glass and Light Field Lab chase glasses-free volumetric displays; Avegant and incumbent waveguide and microdisplay suppliers hold the current AR stack.
Swave's differentiator is the level it competes at. It is not selling a headset, a backlight, or a software layer - it is selling the modulator itself, built on standard CMOS, and betting that owning the smallest pixel is the position that scales. Whether the industry standardizes on a diffractive chip or something else is the open question the next few years will answer.
Questions
Holographic display chips - the HXR spatial light modulator - that use sub-300nm pixels on CMOS silicon to render true 3D holograms for AR glasses, heads-up displays and glasses-free 3D screens.
Instead of waveguides and varifocal lenses, Swave sculpts light directly with a chip, producing true depth (DynamicDepth) that aims to eliminate the eye strain common in today's AR headsets.
Co-founded in 2022 by Theodore Marescaux and Dmitri Choutov as an imec/VUB spinout, headquartered in Leuven, Belgium, with US operations. Mike Noonen is CEO.
Roughly $69M total: a €10M seed (2023), a €27M Series A (Jan 2025), and a €6M follow-on (Jun 2025) from investors including imec.xpand, SFPIM Relaunch, IAG Capital Partners, Murata and Samsung Ventures.
Not as a consumer. Swave is a B2B fabless chip company; as of 2025 it was sampling development kits to early OEM customers rather than selling a finished device.
Go Deeper
Watch
SBT C-Suite Spotlight interview with Swave's CEO.
Search for on-floor demonstrations of the HXR modulator.
Sources include swave.io, imec, Business Wire, Crunchbase, Silicon Canals, EU-Startups, Optica, Display Daily and GamesBeat. Figures are approximate where noted.