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CES 2026: Swave named Innovation Award honoree for HXR Spatial Light Modulator Funding: ~$69M raised across seed & Series A Tech: Sub-300nm 'Diffraction Pixel' - the world's smallest Backers: Samsung Ventures & Murata join the cap table Demo: 256-million-pixel modulator shown live at CES 2025 Origin: Spun out of imec & VUB in 2022, Leuven, Belgium CES 2026: Swave named Innovation Award honoree for HXR Spatial Light Modulator Funding: ~$69M raised across seed & Series A Tech: Sub-300nm 'Diffraction Pixel' - the world's smallest Backers: Samsung Ventures & Murata join the cap table Demo: 256-million-pixel modulator shown live at CES 2025 Origin: Spun out of imec & VUB in 2022, Leuven, Belgium
Company Profile · Deep Tech · Photonics

Swave Photonics

The imec spinout trying to fit a real hologram inside a pair of glasses - by building the smallest pixel anyone has ever made.

Leuven, Belgium. A cleanroom, a fabless chip design, and a claim that sounds like science fiction until you read the fine print: pixels smaller than the wavelength of light they bend. This is what a display looks like before it becomes a product.

Founded 2022 ~46 Employees Series A Fabless Semiconductors Holographic XR
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The Pitch

A hologram is just a pixel problem in disguise

There is a particular kind of company that only makes sense if you accept one strange premise first, and Swave Photonics is one of them. The premise here is that the reason augmented reality glasses are heavy, expensive, and mildly nauseating is not a software problem or a battery problem. It is a pixel problem. Specifically, the pixels are too big. Swave's answer is to make them smaller than the wavelength of visible light - under 300 nanometers - which is the point at which a pixel stops behaving like a dot on a screen and starts behaving like an instrument for bending light.

Bend enough light in enough precisely controlled directions and you get diffraction, and diffraction is how you reconstruct a wavefront, and a reconstructed wavefront is what a hologram actually is. This is not the foil-sticker "hologram" on a credit card, and it is not a 2D image floating on a piece of glass. Swave calls it "true holography," and the distinction matters because it is the whole business. A true hologram carries real depth. Your eyes focus on near things and far things the way they do in the physical world, instead of straining to focus on a screen two inches from your face while your brain is told the image is across the room. That mismatch - the vergence-accommodation conflict, if you want the clinical name - is a big reason headsets make people queasy. Swave's proposition is that if you solve depth at the level of the chip, the queasiness goes away and the glasses get small.

The company that is making this bet spun out of imec, the Belgian nanoelectronics research institute, and Vrije Universiteit Brussel in 2022. If you are going to attempt something this capital-intensive with roughly 46 people, being born inside one of the world's premier semiconductor research organizations is an unfair advantage, and Swave has leaned on it. The company is fabless - it designs the chip and its intellectual property and manufactures through partner foundries - which means it gets to ride the entire installed base of the CMOS industry rather than building its own multi-billion-dollar fab. That is the second strange premise worth accepting: the breakthrough here is arguably less about physics than about manufacturing. Lots of people have made holograms in a lab. Very few have proposed making them on the same production lines that stamp out the processor in your phone.

<300nm
Pixel Pitch
256M
Pixels In Demo
~$69M
Total Raised
CES Innovation Awards

The Technology

What "HXR" actually does

Swave's product is the HXR platform - Holographic eXtended Reality - a CMOS spatial light modulator that sculpts light rather than painting images. Here is the platform broken into the pieces it is sold in.

Diffraction Pixel

The core unit: a sub-300nm pixel, built with phase-change materials, small enough to steer light and reconstruct a true wavefront. Swave describes it as the world's smallest pixel.

The Building Block

DynamicDepth

Proprietary technology that delivers continuous, natural depth so eyes focus the way they do in the real world - the part meant to kill AR eye strain and nausea.

The Comfort Layer

Holo AR

Full holographic augmented reality inside compact smartglasses - no waveguides, no varifocal lenses, no bulky optical stack bolted to your face.

Application

Holo HUD & Holo Wall

Distraction-free holographic heads-up displays for vehicles, and glasses-free 3D video walls you can watch without a headset at all.

Application

Technical figures reflect Swave's own public disclosures and CES demonstrations; product development kits were sampling to early customers as of 2025.

"People are beating down our doors to get the development kits they've ordered. We've started sampling to very early customers."

— Mike Noonen, CEO, at CES 2025

Who It's For

What you can actually do with it

Swave does not sell you a gadget. It is a B2B chip company, which means the people who buy from Swave are the people who build the products you eventually buy: AR and XR device makers, automotive suppliers wiring up the windshield, and consumer electronics OEMs. What Swave offers them is a way out of a specific corner. Today, putting a decent image in front of someone's eye in a compact form factor means a stack of waveguides, projectors and varifocal lenses that is expensive to build, hard to shrink, and unpleasant to wear for long. Swave's argument is: replace that stack with one chip.

If it works, the downstream possibilities are the fun part. Smartglasses that look like glasses instead of a headset. A car heads-up display that renders navigation arrows at the actual distance of the turn, so your eyes never have to refocus from the road to a floating icon. A 3D wall in a hospital, a design studio, or a living room that you can walk up to and see depth in without strapping anything to your head. None of these are shipping to consumers yet, and Swave is careful about that - the honest status in 2025 was silicon at the fab and dev kits in early customers' hands. But the shape of the offer is clear: sell the industry a platform, a roadmap, and a manufacturing story it can believe, and let the industry build the glasses.

The Money

Follow the cap table

Roughly $69 million across three raises. The interesting part is not the total - it is who is on it. When strategic investors from your customers' own supply chain write checks, that is a signal.

RoundAmountDateNotable Investors
Seed€10M2023imec.xpand, Qbic Fund, PMV, Luminate, imec
Series A€27M ($28.27M)Jan 2025imec.xpand, SFPIM Relaunch, EIC Fund, IAG Capital, Murata
Series A follow-on€6M ($6.9M)Jun 2025IAG Capital Partners, Samsung Ventures

Cumulative capital raised (approx., USD)

2023 · Seed
~$10M
Jan 2025 · Series A
~$62M
Jun 2025 · Follow-on
~$69M

Cumulative figures are approximate and combine euro-denominated rounds converted at reported USD equivalents.

The People

Who is building this

Mike Noonen
Chief Executive Officer

Semiconductor veteran with three decades in the industry, two IPOs, and multiple acquisitions behind him. Co-founder of Silicon Catalyst, described as the world's first semiconductor incubator. Joined as CEO in late 2022.

Theodore Marescaux
Co-founder & Chief Product Officer

Co-founded Swave to commercialize the diffractive photonics research behind HXR. Argues AR glasses will become the primary interface for AI-powered spatial computing.

Dmitri Choutov
Co-founder & Chief Operating Officer

Co-founder overseeing operations and the path from lab to fab - the person tracking silicon running at partner foundries and dev kits heading out the door.

Pieter Vorenkamp
Chairman of the Board

Chairs the board of directors, part of a senior bench that also draws engineering talent from Meta, Qualcomm, VividQ, imec and Texas Instruments.

The Story So Far

Lab to fab in three years

2022

Spun out of imec & VUB

Founded by Theodore Marescaux and Dmitri Choutov to commercialize diffractive photonics; Mike Noonen joins as CEO.

2023

€10M seed round

Seed capital plus non-dilutive grants to advance the holographic chip.

2024

True holographic display plan revealed

Publicly unveils the HXR platform aimed at reality-first spatial computing.

Jan 2025

€27M Series A + CES 2025 demo

Closes Series A and shows a live 256-million-pixel modulator at CES, winning an Innovation Award.

Jun 2025

€6M Series A follow-on

Adds strategic capital from IAG Capital Partners and Samsung Ventures.

2026

CES 2026 Innovation Award

Named an honoree in XR & Spatial Computing for the HXR Spatial Light Modulator.

The Field

Swave is not alone in the race

"True 3D display" is a crowded and long-running quest, and Swave sits in a field of very different approaches. VividQ writes the software to compute holograms for waveguide displays. CREAL builds light-field near-eye optics that present multiple focal planes. Leia Inc. ships diffractive light-field backlights for 3D phones and tablets. Looking Glass and Light Field Lab chase glasses-free volumetric displays; Avegant and incumbent waveguide and microdisplay suppliers hold the current AR stack.

Swave's differentiator is the level it competes at. It is not selling a headset, a backlight, or a software layer - it is selling the modulator itself, built on standard CMOS, and betting that owning the smallest pixel is the position that scales. Whether the industry standardizes on a diffractive chip or something else is the open question the next few years will answer.

Questions

The short version

What does Swave Photonics make?

Holographic display chips - the HXR spatial light modulator - that use sub-300nm pixels on CMOS silicon to render true 3D holograms for AR glasses, heads-up displays and glasses-free 3D screens.

How is Swave's approach different from other AR displays?

Instead of waveguides and varifocal lenses, Swave sculpts light directly with a chip, producing true depth (DynamicDepth) that aims to eliminate the eye strain common in today's AR headsets.

Who founded Swave and where is it based?

Co-founded in 2022 by Theodore Marescaux and Dmitri Choutov as an imec/VUB spinout, headquartered in Leuven, Belgium, with US operations. Mike Noonen is CEO.

How much has Swave raised?

Roughly $69M total: a €10M seed (2023), a €27M Series A (Jan 2025), and a €6M follow-on (Jun 2025) from investors including imec.xpand, SFPIM Relaunch, IAG Capital Partners, Murata and Samsung Ventures.

Can I buy a Swave product today?

Not as a consumer. Swave is a B2B fabless chip company; as of 2025 it was sampling development kits to early OEM customers rather than selling a finished device.