Breaking
FUN.com is the parent of HalloweenCostumes.com - the world's largest online-only costume store 13,000+ costume styles · 3,500+ exclusive items 75+ new in-house animatronics announced for 2025 From a Minnesota garage in 1992 to nine-figure sales Sizes from infant to elder - plus pet costumes FUN.com is the parent of HalloweenCostumes.com - the world's largest online-only costume store 13,000+ costume styles · 3,500+ exclusive items 75+ new in-house animatronics announced for 2025 From a Minnesota garage in 1992 to nine-figure sales Sizes from infant to elder - plus pet costumes
Company Profile · North Mankato, Minnesota
FUN.com logo
FUN.com's wordmark - the blue-and-white badge that fronts a 13,000-costume catalog. Photographed from the company's brand assets.

FUN.com

The costume company that designs and manufactures its own creations - and ships Halloween, all year long, from a small town in southern Minnesota.

Founded 1992 E-commerce / D2C ~150-320 employees Est. $100M-$116M revenue
13,000+
Costume styles
3,500+
Exclusive items
~1,500
Seasonal staff
1992
Year founded
The Dispatch

A garage sewing machine that turned into a global storefront

What FUN.com does, and why it works

FUN.com sells costumes. That plain sentence undersells what the North Mankato company has built. It is the parent brand behind HalloweenCostumes.com, described across the industry as the largest online-only Halloween costume retailer in the world, and it runs a broader year-round store stocked with pop-culture merchandise, collectible figures, toys, party supplies, apparel and seasonal home decor.

The story starts with a sewing machine. In 1992, Jenice Fallenstein was hand-making costumes for her children each Halloween. The family turned that into a small rental shop - roughly 20 costumes to start - so their Minnesota town could wear her designs. Her son, Tom Fallenstein, brought the business online in 2001, acquired HalloweenCostumes.com in 2008, and grew it into a nine-figure operation. Reports put the company's sales at roughly $100 million and up, with annual revenue estimated in the $100M-$116M range.

"This is the job we all wanted to have when we were eight years old." Tom Fallenstein · Co-Founder & CEO
The Customer

Who shops here

The audience is broad and unapologetically enthusiastic: parents outfitting trick-or-treaters, cosplayers chasing screen accuracy, party and event hosts, and collectors hunting Funko Pops, action figures and franchise merchandise. Customers span the United States, Canada, the UK, Australia, Mexico and the EU.

The catalog is built to include people the costume aisle often forgets - sizing runs from infant to elder and across body types, and there is a dedicated range for pets.

The Problem

What it solves

Costume shopping is seasonal, chaotic and famously hit-or-miss. Sizes sell out, licensed characters are hard to find, and quality is a gamble. FUN.com answers that by owning the product: it designs, licenses and manufactures thousands of its own exclusive costumes - so the thing you want is in stock, on-model, and available in your size.

By keeping design in-house, the company can add newness constantly. Roughly 1,300 costumes were added in a single recent year.

Built for one very big spike

Approximate workforce, year-round vs. Halloween peak · illustrative, from public reporting
Year-round
~150-320
Peak season
~1,500-2,000
Costume styles
13,000+
Exclusive SKUs
3,500+
The Edge

How it's different

Most costume sellers are resellers - they stock what factories ship them. FUN.com is vertically integrated on its exclusive line. It designs and manufactures its own officially licensed costumes and animatronics, sells them under a "Made by Us" banner, and never has to compete on the identical product carried by everyone else.

That control shows up as selection, fit and freshness - the practical reasons a shopper comes back.

The Model

How it makes money

Direct-to-consumer e-commerce. FUN.com sells online through FUN.com and HalloweenCostumes.com, blending in-house exclusives with third-party brands. Owning the exclusive product improves margins versus pure resale.

The business is seasonal by nature, peaking sharply at Halloween, which is why the company staffs up roughly tenfold each fall and increasingly pushes into year-round holidays and decor to smooth demand.

The Catalog

Products & services

From licensed costumes to animatronics you assemble at home

HalloweenCostumes.com

The flagship: the world's largest online-only Halloween costume store, with 13,000+ styles plus matching accessories and decor.

Acquired 2008

Made by Us line

Officially licensed, in-house designed costumes and 3,500+ exclusive items you can't buy anywhere else.

Exclusive

Animatronics & decor

In-house designed animatronics, including 75+ new pieces for 2025 and budget-friendly "Scream Savers."

2025 season

Pop-culture & collectibles

Funko Pop figures, action figures, plush, apparel and franchise merchandise across the FUN.com store.

Year-round

Inclusive & pet costumes

Sizing from infant to elder for all body types - plus a dedicated line of costumes for pets.

All ages

Party & seasonal gifts

Party supplies, themed gifts and seasonal home decor that extend the business beyond October.

Multi-holiday
The Landscape

Where it fits in the market

Online-only and vertically integrated in a fragmented category

The costume market is split between seasonal pop-up chains, big-box party retailers and the open shelves of marketplaces. FUN.com stakes out a distinct corner: online-only, year-round, and integrated on product. Where Spirit Halloween leans on temporary storefronts and Party City on physical retail, FUN.com concentrates on catalog depth and exclusive design shipped from a central operation.

Its expertise is narrow and deep - three decades spent getting very good at one category. Competitors include Spirit Halloween, Party City, Rubie's, Amazon and pop-culture retailers such as BoxLunch and Hot Topic, but few match its combination of in-house design and online scale.

The Record

A timeline

Garage to global, one Halloween at a time
1992

A garage costume shop opens

The Fallenstein family turns Jenice's handmade costumes into a small rental shop in Mankato, starting with about 20 costumes.

2001

The business goes online

Tom Fallenstein brings the costume business onto the web - an early bet on e-commerce that clicks immediately.

2008

HalloweenCostumes.com acquired

Fallenstein acquires the domain that grows into the largest online-only costume retailer in the world.

2016

FUN.com launches

The company broadens beyond Halloween into a year-round pop-culture, collectibles and gifts marketplace.

2019

Crosses $100 million

Reported to have grown from the family garage to roughly $100 million in annual sales.

2025

Animatronics expansion

Announces 75+ new in-house animatronics for the season, deepening its exclusive-product strategy.

Field Notes

Things that amuse and inform

Small details behind a big catalog
01The whole thing began with about 20 costumes rented out of a family garage.
02It sizes costumes from infant all the way to elder - and sells costumes for pets, too.
03Leadership calls it the job they all wanted when they were eight years old.
04During peak season the workforce can grow roughly tenfold with seasonal staff.
05HalloweenCostumes.com opened its headquarters to the public - fans can visit the costume warehouse.
06Its four values: focus on the positive, be humble, embrace nerdy goofy fun, never be complacent.
Ask

Frequently asked

The basics, answered
What is FUN.com?

FUN.com is a North Mankato, Minnesota-based online retailer of costumes, pop-culture merchandise, collectibles, toys, party supplies and seasonal decor, and the parent brand of HalloweenCostumes.com.

Is FUN.com the same company as HalloweenCostumes.com?

Yes. FUN.com is the parent brand; HalloweenCostumes.com is its flagship - the world's largest online-only Halloween costume retailer.

Who founded FUN.com?

It grew from costumes hand-made by Jenice Fallenstein. Her son Tom Fallenstein brought the business online in 2001 and is co-founder and CEO.

Does FUN.com make its own costumes?

Yes. The company designs and manufactures thousands of its own exclusive, officially licensed costumes and animatronics in-house, alongside 3,500+ exclusive items.

Where is FUN.com located?

Its headquarters is at 2080 Lookout Drive, North Mankato, Minnesota, and it ships to customers worldwide.

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