Breaking
Aura launches to public beta for Unreal Engine and Unity Ramen VR raised $45M+ before pivoting from VR games to AI dev tools Sinn Studio shipped a game in ~5 months using Aura CEO Andy Tsen calls Aura a "mech suit for engineers" Telos agent turns written ideas into Blueprints in seconds Indie $20/mo · Pro $40/mo · Ultimate $200/mo Aura launches to public beta for Unreal Engine and Unity Ramen VR raised $45M+ before pivoting from VR games to AI dev tools Sinn Studio shipped a game in ~5 months using Aura CEO Andy Tsen calls Aura a "mech suit for engineers" Telos agent turns written ideas into Blueprints in seconds Indie $20/mo · Pro $40/mo · Ultimate $200/mo
Company Profile  /  AI · Game Development · San Francisco

Aura.

The AI agent for game engines - built by the studio behind a #1 VR game.

From Ramen VR, makers of Zenith: The Last City. Aura turns written ideas into Unreal Engine Blueprints, C++ and C# code, and 3D assets - so professional teams ship games faster.

Founded 2019 Y Combinator S19 Unreal & Unity $45M+ Raised
Aura by Ramen VR - AI agent for Unreal Engine and Unity
Aura, in the wild. The product card Ramen VR ships to studios: an AI agent that lives inside Unreal Engine and Unity. Photographed as it appears on tryaura.dev.
The Dispatch

A game studio that decided to build the tool instead

What Aura does, and why its origin story matters

Ramen VR spent three years building Zenith: The Last City, a virtual-reality MMO that became the #1 VR game on Steam and one of the most-played titles on Meta Quest. Then the San Francisco studio did something game studios rarely do: it stopped shipping the game and started shipping the machinery that builds games.

That machinery is Aura - an AI agent purpose-built for Unreal Engine and Unity. It reads a developer's plain-language intent and produces working Blueprints, C++ and C# gameplay code, and 3D assets. It understands a studio's existing project - its assets, systems, and classes - and works inside the engine editor rather than a separate chat window.

The pitch is not "AI writes your game." It is closer to power tools. As co-founder and CEO Andy Tsen puts it, Aura is a mech suit: the human still designs and directs, while the agent handles the Blueprint plumbing, the batch edits, the debugging passes, and the asset grind that used to eat days.

At a glance

  • Company Ramen VR, Inc.
  • Product Aura - AI agent for game dev
  • HQ San Francisco, California
  • Founded 2019 (YC Summer 2019)
  • Founders Andy Tsen, Lauren Frazier
  • Team ~15 people
  • Engines Unreal Engine, Unity
  • Prior hit Zenith: The Last City (2022)
  • Total raised $45M+
It's a mech suit for an engineer, or a mech suit for designers. That's how we like to describe it.
Andy Tsen - Co-founder & CEO, Ramen VR
$45M+
Total funding raised
~5 mo
To ship a game with Aura*
2
Engines supported
#1
VR game on Steam (Zenith)
The Market

Who it's for, and the problem it attacks

Aura targets professionals - not first-time makers

Aura is aimed at people who already know their way around a game engine: indie teams and established studios shipping commercial titles. "Our target is actually professionals," Tsen has said. "We want to work with folks that have experience with these game engines."

The problem it attacks is the gap between a design idea and a playable system. In Unreal, that gap is Blueprints - visual scripts that are powerful but slow to wire by hand. In every engine, it's the tax of asset management, repetitive batch edits, and bug-hunting. Aura's early customer Sinn Studio reported cutting asset sourcing from 2-3 days per level to 4-5 hours, and shipping the game Zombonk - which reached top-10 grossing on the Meta Quest Store - in roughly five months.

Where it fits. Aura sits in a fast-moving lane between general AI coding assistants and generative game platforms. General tools like Copilot or Cursor understand code but not the engine. No-code generators aim at hobbyists and simple games. Aura's bet is the middle: engine-native, project-aware, and built for people whose job is shipping real titles.

Business model. A tiered SaaS subscription delivered as a plugin inside the engine, with unlimited usage in Auto Mode for subscribers.

Under the Hood

A team of agents, not one chatbot

"You can't have a one-size-fits-all approach to game development" - Andy Tsen
Blueprint Agent

Telos

Turns written ideas into Unreal Blueprints and gameplay systems in seconds, generating and editing the visual scripts that normally take hours to wire.

Quality

Verification Agent

Tests gameplay and catches bugs autonomously - running the passes a developer would otherwise do by hand.

Shaders

Material Agent

Builds procedural materials with custom HLSL, automating a slice of shader work that's usually specialist-only.

Assets

3D Asset Creation

Integrated tools to source and generate 3D assets in-flow, collapsing multi-day pipelines into hours.

Safety

Sandbox Mode

Makes changes risk-free and reversible, so teams can hand work to the agent without fear of breaking the project.

Extensibility

Aura Skills

Lets studios define custom workflows the agent can execute - shaping Aura to a team's own way of working.

How It's Different

Engine-native vs. general-purpose AI

Why a game team might reach for Aura over a code copilot
CapabilityAuraGeneral code assistants
Unreal Blueprint generationYes - native (Telos)Limited / text-only
Runs inside the engine editorYesUsually in the IDE
Understands project assets & systemsYes - project-awareCode context only
3D asset creationIntegratedNo
Autonomous gameplay testingVerification agentNo
Role-specific multi-agent systemYesSingle assistant

Comparison reflects Aura's stated, publicly described capabilities. Competing tools vary; treat as directional, not a benchmark.

Business Model

Priced from solo dev to studio

Subscription tiers, with unlimited Auto Mode for subscribers
Indie
$20/mo
promo pricing seen as low as $10
For solo developers and small teams getting started with agentic game dev.
Pro
$40/mo
the working-studio tier
For active developers shipping commercial titles who want the full agent toolkit.
Ultimate
$200/mo
heavy / team usage
For studios running Aura hard across roles and projects.
The Record

From Kickstarter to AI agent

Seven years, one pivot
2017

Founders meet at Oculus Launch Pad

Andy Tsen and Lauren Frazier connect over a shared vision for immersive VR.

2019

Ramen VR founded, joins Y Combinator

The studio launches, enters YC's Summer 2019 batch, and raises about $280K on Kickstarter for Zenith.

2021

$10M Series A

Makers Fund, Anthos and Dune back the studio to expand Zenith: The Last City.

2022

Zenith launches; $35M Series B closes

Zenith becomes the #1 VR game on Steam and Quest; the studio raises a Series B led by Anthos and Dune, taking outside investment past $45M.

2025

Aura enters early access

Ramen VR reveals Aura, an AI assistant for Unreal Engine, and opens pre-alpha.

2026

Aura launches to public beta

Aura reaches general availability for Unreal Engine and Unity, with agent capabilities and tiered pricing.

We're already profitable, but now we want to take the game to the next level - building massive interconnected worlds.
Andy Tsen, on the 2022 Series B - a mandate that later became Aura

The $35M Series B was led by Anthos Capital and Dune Ventures, with Makers Fund investing pro-rata and personal checks from Andreessen Horowitz general partners Andrew Chen and James Gwertzman. The stated plan was a cross-platform "gaming super-app." The deeper takeaway - that building interconnected worlds is fundamentally a tooling problem - is arguably what pointed the company toward Aura.

Watch & Demo

See Aura in motion

Product demos and interviews
Questions

Frequently asked

What is Aura?
Aura is an AI agent for game development, built by Ramen VR. It works inside Unreal Engine and Unity to generate Blueprints, C++ and C# code, create 3D assets, and automate repetitive tasks so developers can ship games faster.
Who makes Aura?
Ramen VR, the San Francisco studio behind the VR MMO Zenith: The Last City. It was founded in 2019 by Andy Tsen and Lauren Frazier and is a Y Combinator (Summer 2019) company.
Which game engines does Aura support?
Unreal Engine and Unity, with deep engine-specific knowledge - including native Blueprint generation for Unreal and C# support for Unity.
How much does Aura cost?
Tiered subscriptions: Indie at $20/month (with promotional pricing seen as low as $10), Pro at $40/month, and Ultimate at $200/month, with unlimited usage in Auto Mode for subscribers.
Is Aura meant to replace game developers?
No. Ramen VR targets professionals who already know these engines and describes Aura as a "mech suit" that amplifies developers by removing repetitive work - not replacing them.
The Rolodex

Links & sources

Official channels, coverage, and where to go next

*Timeframe reflects an early customer (Sinn/Synth Studio) shipping the game Zombonk; results vary by team and project. Figures drawn from public reporting and company statements as of mid-2026.