BREAKING  Jabali.ai raises $5M seed - Bitkraft, Sapphire, Sony Innovation Fund +  Built the Oculus App Store: $1.5B+ cumulative revenue +  Games he shipped have been played by 1B+ people +  Jabali Studio: a playable game from a prompt in under 10 minutes +  Wrote the first Bluetooth software for Windows in 2004 BREAKING  Jabali.ai raises $5M seed - Bitkraft, Sapphire, Sony Innovation Fund +  Built the Oculus App Store: $1.5B+ cumulative revenue +  Games he shipped have been played by 1B+ people +  Jabali Studio: a playable game from a prompt in under 10 minutes +  Wrote the first Bluetooth software for Windows in 2004
Vatsal Bhardwaj, founder and CEO of Jabali.ai
The product guy who decided the next billion players should also be the makers. Los Altos, California.
Founder · Jabali.ai

Vatsal Bhardwaj

He spent twenty years building games for a billion people. Then he decided the billion should build their own.

Founder & CEO, Jabali.ai · ex-Meta, AWS, Storm8, Zynga, Skillz
The Dispatch

Ask Vatsal Bhardwaj what Jabali is for and he reaches for an unglamorous comparison. Shipping a game, he says, should feel like posting a short video. No render farm. No 40-person studio. No three-year roadmap. Type an idea, watch it become playable, hand it to a friend. That is the whole pitch, and it is a strange thing to hear from someone who spent two decades inside the machinery that made games hard in the first place.

Jabali.ai, founded in 2023 in Los Altos and co-founded with Arnav Jhala, is a no-code, generative-AI game engine. Creators describe what they want in plain language - narrative, environments, visuals, the behavior of a non-player character - and the system assembles it. The company calls the result Jabali Studio, and it offers two front doors: Vibe Code, for people who think in mechanics, and Design Mode, for people who think in pictures. Both support 2D and 3D. In late 2025 Jabali claimed a prompt could become a playable game in under ten minutes.

The architecture is deliberately undogmatic. Jabali is, in Bhardwaj's phrase, LLM-agnostic and context-first - it routes each task to whichever frontier model is best for it, pulling on Gemini, Claude, OpenAI, and Grok rather than betting the company on any single one. The reasoning is partly technical and partly philosophical: lock yourself to one model and you inherit its blind spots, including the dreaded sameness that makes AI-made things look like they came off the same conveyor belt.

In March 2024 the company announced a $5M seed round led by BITKRAFT Ventures, with Sapphire Ventures and the Sony Innovation Fund. For a generative-AI gaming startup that is not a headline number, and Bhardwaj does not pretend otherwise. What he keeps returning to is restraint. "Growth without quality is unsustainable," he told one interviewer, and the line reads less like a slogan than like a warning to himself.

$5M
Seed round, 2024
1B+
Players reached, career
$1.5B
Oculus App Store rev.
32
Games & products shipped
3
Degrees: MIT, Duke, GU
<10min
Prompt to playable
Games are the richest canvas for self-expression. Making them is still too hard and too expensive.
- Vatsal Bhardwaj, Founder & CEO, Jabali.ai
The Long Game

Twenty years of building the thing he now wants to undo

There is a tidy irony to his resume. In 2004, at Microsoft, Bhardwaj wrote the first Bluetooth software to ship in the Windows operating system and was nominated to the Bluetooth SIG board. Two decades before "agentic" was a word anyone used, his undergraduate research at Gujarat University was on artificial neural networks for character recognition. He has been circling AI and the plumbing of consumer technology his whole career - it just took the rest of the field a while to catch up.

What followed was a tour through nearly every layer of the games business. Corporate strategy at Zynga, helping position the company for mobile, international expansion, and its IPO. Running Studios at Storm8 as head of a 200-plus person team, launching more than twenty games, crossing a billion downloads, and watching the company sell for $400M. Product in virtual reality at Meta's Oculus, where the App Store he helped build went on to generate more than $1.5B. General Manager of Games Technology and Simulations at AWS, where he founded game-publishing services and launched the Open 3D initiative with the Linux Foundation. Chief Product Officer at the public company Skillz, leading teams north of 250 people.

Add it up the way his own site does and the totals are almost comic: roughly $3B in cumulative revenue, a billion-plus customers, six cloud services, more than a thousand people led, over two hundred experiments run, twenty-plus startup investments. He has been the operator inside the big company and the strategist in the war room. Jabali is the first time he is the one holding the whole thing.

'04
Microsoft

Engineered the first Bluetooth software in the Windows OS; nominated to the Bluetooth SIG board.

10s
Zynga

Corporate strategy positioning the company for mobile, international growth, and a public listing.

10s
Storm8 - Head of Studios

Led 200+ people, launched 20+ games past 1B downloads and $150M+ revenue; company sold for $400M.

10s
Meta / Oculus

Product leadership in VR; helped create the Oculus App Store - $1.5B+ in cumulative revenue.

20s
AWS - GM, Game Tech

Founded game-publishing services; launched the Open 3D initiative with the Linux Foundation.

20s
Skillz - Chief Product Officer

Led 250+ person product and technology teams at the public company.

'23
Jabali - Founder & CEO

Co-founded the AI game engine in Los Altos with Arnav Jhala.

In His Own Words

Notes from a founder who has shipped before

Jabali.ai exists to make shipping a game feel like posting a short video.

AI is moving from assistive to co-creative: ideation, assets and code, prototyping, personalisation, QA.

We're LLM-agnostic and context-first - we select the best frontier models per task.

AI is designed to augment, not replace, human creativity.

Game creation has long been limited by the complexity of tools and the need for large technical teams.

Smaller studios and independent creators can now leverage AI to compete with large enterprises.

The Foundations

Schooling

  • MIT Sloan School of ManagementMBA, Entrepreneurship & Innovation. President of the MIT Innovation Club.
  • Duke UniversityMS, Electrical Engineering. Research on Hidden Markov Models and multivariate state estimation.
  • Gujarat UniversityBE, Computer Engineering. Thesis on artificial neural networks for character recognition.

The Operating Manual

  • Customer obsessionDescribes himself as extreme on customer obsession, paired with emotional awareness.
  • Bold, but calmAn "ambitious and bold businessman" who is, by his own account, "respectful and calm."
  • Evidence over opinionData-driven and experiment-led - over 200 experiments run across his career.
  • Quality as a gateEvery update monitored for usability, stability, and impact before it ships.
Worth Knowing

Five facts that explain the man faster than a resume

*

He wrote the first Bluetooth software shipped in Windows - in 2004. The wireless handshake on millions of machines started partly with him.

*

His undergrad research was a neural network for character recognition. He was doing AI before AI was cool, then went to do everything else.

*

Games he has worked on have been played by more than a billion people. Jabali is his bet that the next billion will make their own.

*

Jabali is model-agnostic on purpose - it picks the best frontier AI per task rather than marrying one. A hedge against AI sameness.

*

He ran the MIT Innovation Club as president while earning his MBA. The instinct to organize builders showed up early.

*

His backers read like a games-industry handshake: Bitkraft for the conviction, Sapphire for the scale, Sony for the pedigree.

AI is designed to augment, not replace, human creativity.
Watch: Funding Fridays with Vatsal Bhardwaj · youtube.com
Find Him

The links

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