Inworld set out to make video game characters worth talking to. The harder discovery was that every good conversation also has a latency budget - and a bill.
Decart is a frontier AI lab building real-time world models and the low-latency infrastructure that runs them. Its systems - Oasis, Lucy and the DOS optimization stack - generate and transform live video at millisecond latency, turning video games, livestreams and cameras into promptable, interactive worlds.