Breaking
Splash: Skate & Music passes 480 million Roblox visits Virtual artist Kai 'performs' to 140,000+ players Kaimix tracks streamed 105M+ times in-game Tracy Chan (ex-SoundCloud, Spotify, YouTube) named CEO Series A co-led by Amazon's Alexa Fund & BITKRAFT Sofi Tukker listening party: 2M in-game streams in 5 days Splash: Skate & Music passes 480 million Roblox visits Virtual artist Kai 'performs' to 140,000+ players Kaimix tracks streamed 105M+ times in-game Tracy Chan (ex-SoundCloud, Spotify, YouTube) named CEO Series A co-led by Amazon's Alexa Fund & BITKRAFT Sofi Tukker listening party: 2M in-game streams in 5 days
Brisbane · AI Music · Est. 2017

Splash.

The recording studio is now a video game. The fans are now the artists.

splashmusic.com  //  AI · Gaming · Media · Consumer

Splash virtual artist Kai performing
Kai, the headliner. She is the first star to emerge from Splash's Roblox world - a virtual performer voiced by AI and, fittingly, modeled on the teenage developer who built the original game.

The Scene

Somewhere on Roblox right now, a fourteen-year-old is producing a phonk track she will never call work. She picked a beat, hummed a melody into her phone, and a digital pop star named Kai finished the song for her. In a few minutes it will play inside a virtual skate club where strangers dance to it. She did not read a manual. She did not buy a plugin. She is, by every meaningful definition, a musician - and she has no idea she is using some of the most advanced AI singing technology ever built.

That is the trick Splash has been perfecting since 2017. Most AI-music companies show you the machinery. Splash hides it inside a game and lets the fun do the talking.

480M+
Roblox visits
$20M
Series A raised
105M+
Kaimix streams
2017
Founded, Brisbane

The numbers behind the noise. Headline figures compiled from public reporting and company statements; some are approximate and move quickly.

Who They Are

An AI company wearing a video game's clothes

Splash - legally Splash Music Group - was founded in Brisbane's Fortitude Valley by Stephen Phillips and Richard Slatter, two engineers who had done this dance before. Their earlier venture, We Are Hunted, was a machine-learning music-discovery tool that Twitter bought around 2012, pulling Phillips to San Francisco for a stint on Twitter Music before he came home to Queensland. They knew two things cold: how to teach machines about music, and how quickly the music industry can break your heart.

So they built the technology first and the wrapper second. Under the hood, Splash developed proprietary models for text-to-singing, text-to-rap, generative composition, melody creation, voice transfer and mastering. On the surface, none of that vocabulary appears. What appears is a beat, a microphone, a club full of avatars, and a green button that says go.

"Music is ultimately about connection. I'm inspired by Splash's vision to make music fun and accessible to anyone, and the momentum they've built within Roblox."

- Tracy Chan, CEO of Splash

What You Can Make

Four front doors, one engine

Flagship · Roblox

Splash: Skate & Music

An immersive world where players skate, dance, build clubs and perform live music to each other using AI-generated beats and melodies. The big stage - 480 million-plus visits and millions of monthly players.

Web app · 2024

Kaimix

Pick a beat, sing or hum a melody, and the virtual artist Kai "finishes" your track. The songs become the soundtrack inside the Roblox game - already streamed 105M+ times.

Mobile · 2019

Splash App

The original beatmaker: sound packs, instruments and a community sharing creations under #madewithsplash. The proving ground before the game took over.

Retired · 2023-24

Splash Pro

A text-to-music generator dubbed the "Midjourney for music." Splash shut it down in March 2024 to refocus on games - a rare case of a startup walking away from the hype it created.

Same brain, different bodies. Every product draws on the same AI music stack Splash has built since 2017.

The Line They Drew

The polite rebel of generative music

Generative AI music has spent the last few years getting sued. Splash took the unfashionable position early: don't train on what you don't own. The company states plainly that it only uses artist content with permission and won't use catalog content to train models without consent. It is a constraint that costs them data and earns them trust - a trade most of their competitors declined to make.

"It is unethical for generative AI companies to make money off the backs of artists and songwriters, without compensation or attribution."

- Splash leadership, on AI training practices

How It Happened

From a Twitter acquisition to a Roblox stage

2017

Stephen Phillips and Richard Slatter found Splash in Brisbane, building proprietary AI music technology.

2019

The Splash consumer music-making app launches on mobile.

2020

Splash arrives on Roblox - young players start DJing with AI-generated beats and loops.

2021

Series A raised, co-led by Amazon's Alexa Fund and BITKRAFT Ventures, to chase the metaverse-music dream.

2023

Splash Pro - the "Midjourney for music" - launches as a text-to-song web app.

2024

Tracy Chan becomes CEO; Phillips moves to Chairman. Splash Pro is retired to refocus on games. Kaimix launches in December.

2025

Kaimix tracks cross 105M in-game streams; the virtual band expands with River and Milo alongside Kai.

The Money

Who is betting on a music game

Series A
$20M
Total raised
~$20.2M

Series A reported in 2021 (cited as ~AUD $27M). Figures approximate, from public reporting.

Amazon Alexa Fund BITKRAFT Ventures King River Capital Khosla Ventures Techstars

Strange bedfellows, shared thesis. A voice-assistant fund, a games-focused VC and a deep-tech investor all in on the same Brisbane studio.

The People

A founder who builds, a CEO who scales

Founder · Chairman

Stephen Phillips

Built We Are Hunted (acquired by Twitter), did time on Twitter Music, then founded Splash. Stepped from CEO to Chairman in 2024 to bring in operating muscle.

Chief Executive · 2024

Tracy Chan

Former Chief Content Officer at SoundCloud, Head of Music at Twitch, product director at Spotify, and a YouTube product manager who designed YouTube Insight. Founded CrowdAlbum (acquired by Spotify).

Watch & Play

See it move

Best experienced loud. The case for Splash is hard to make on paper and easy to make in a headset.

Back to the Scene

The fourteen-year-old hits play

Her track drops into the club. Avatars she has never met start moving to a melody she hummed on a bus. There is no record label in this story, no gatekeeper, no contract she didn't understand. There is a beat, a voice that used to be hers, and a room full of people enjoying it.

That is what Splash actually changed. Not the technology of making music - plenty of companies can generate a song now. What Splash rebuilt is the doorway: it turned the intimidating act of "making music" into something that feels like playing a game with friends. The AI is real, the ethics are deliberate, and the stage is a Roblox club that millions of kids already call home. The musician never had to learn she was one. She just pressed go.

The Rolodex

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