BREAKING — Concept Labs has shipped 1,000+ games and collectibles since 2007 $25M Series A led by Dapper Labs, closed October 2021 Clients & drops: UFC · NFL · Olympics · Gucci · Sin City Formerly Concept Art House — founded by James Zhang 100+ contributors across San Francisco, Shanghai & Chengdu Backers include Animoca, Gala Games, Protocol Labs & Steve Aoki
Company Profile · San Francisco · Web3 & Creative Studio

Concept Labs

The studio that drew other people's video games for fifteen years - and then decided to mint them.

Concept Labs logo
The nameplate. A wordmark for a company that spent most of its life unsigned - the invisible hand behind a thousand titles, now willing to put its own name on the drop.
By the YesPress Desk Founded 2007 · HQ San Francisco Filed under Web3 · Gaming · Media
1,000+
Titles Shipped
$25M
Series A
15+
Years Old
3
Global Offices
The Feature

A vendor that turned its Rolodex into a launchpad

Here is a business model that sounds almost too tidy when you say it out loud. Spend fifteen years quietly making art for other companies' video games. Become the studio that the biggest names in gaming trust to draw their characters, model their worlds, and hit their deadlines. Ship more than a thousand titles. Accumulate, in the process, something more valuable than any single piece of art: a list of phone numbers belonging to people who will actually take your call. Then, when a new technology arrives that needs exactly two things - people who can make digital objects, and brands willing to attach their names to those objects - discover that you already have both.

That is, roughly, the story of Concept Labs, which until fairly recently was called Concept Art House. The company was founded in 2007 by James Zhang as an art-and-production shop serving game and entertainment studios. This is not a glamorous corner of the industry. Art outsourcing is the sort of work that shows up in the credits, not the headlines. You draw the concept art, model the assets, animate the sequences, and the game that ships bears someone else's logo. The reward for doing it well is that you get asked to do it again.

Concept Art House got asked to do it again a lot. Over fifteen years it built art for franchises with names you know, and it accumulated the kind of client roster that is genuinely hard to fake. When a company can credibly say its work has touched more than a thousand shipped games and collectibles, it is not making a claim about talent so much as a claim about reliability. Talent is common. Shipping on time, over and over, for clients who have other options, is the rarer thing.

"Since 2007, we've shipped over 1,000 games and collectibles with the world's most influential brands."

— Concept Labs, on itself

The pivot that wasn't really a pivot

In 2021, the NFT market was doing the thing that markets do when a new asset class arrives - which is to say, everyone wanted in and almost nobody knew how to actually build anything. This is a recurring pattern. A technology appears, capital floods toward it, and then there is a scramble to find the small number of people who can turn the capital into a product. In the NFT boom, the scarce resource was not enthusiasm. It was the combination of artists who could produce work at a professional standard and relationships with brands whose fans would care.

Concept Labs had spent fifteen years assembling precisely that combination, mostly by accident, in service of an entirely different business. So the move into Web3 was less a leap than a reallocation. The same artists who had been making game assets started making digital collectibles. The same brand relationships that had been used to land art contracts became channels for NFT drops. It is worth being precise about why this matters: most companies that rushed into NFTs started with a token and went looking for a reason anyone should want it. Concept Labs started with a functioning business and clients who already trusted it, and added the token on top. One of those orderings survives a downturn better than the other.

"Your one-stop-shop for Web3 - build, launch, iterate fast."

— The current pitch

The room it earned the boring way

The clearest evidence that the trust was real is the guest list. Concept Labs' NFT and collectibles work has spanned UFC, the NFL, the International Olympic Committee, Gucci, and Frank Miller's Sin City, whose 30th-anniversary collection - produced with Gala Games - became the studio's most talked-about drop. These are not organizations that hand their intellectual property to strangers. The NFL does not experiment casually with its brand. The Olympics move slowly and sign carefully. That a mid-sized San Francisco studio could land all of them in the same rough period is not a story about being early to crypto. It is a story about having earned, over a decade and a half of unglamorous work, the standing to be in those rooms at all.

Reputation, in creative services, compounds quietly and then pays out all at once. You do a thousand jobs that nobody writes about, and the reward is that when something new comes along, the call goes to you first.

Why Dapper Labs wrote the check

In October 2021, Concept Art House raised a $25 million Series A. The round was led by Dapper Labs - the studio behind CryptoKitties and NBA Top Shot, and one of the more credible names in the space - which also joined the board. The round was described as oversubscribed, which is investor-speak for "more people wanted in than there was room for," and the cap table read like a who's-who of Web3 and beyond: Animoca Brands, Gala Games, Protocol Labs, Fabric Ventures, HashKey, Liberty City Ventures, and, in the category of investors you do not expect to see on a game-studio cap table, the DJ and producer Steve Aoki.

The thing to notice about that round is what it was betting on. Dapper Labs did not lead a $25 million investment because Concept Labs had a whitepaper or a roadmap full of promises. It led because Concept Labs had a portfolio and a client list - because the company had already proven, across a thousand-plus titles, that it could ship. In creative work, proof of past delivery is worth more than any pitch about future potential, and the smart money knows it.

$25M
Round: Series A · Date: October 2021
Lead: Dapper Labs (joined board)
Oversubscribed · closed as Concept Art House

What you can actually do with it

Stripped of the vocabulary, Concept Labs sells a fairly legible service. If you are a brand or an IP holder and you want to make digital collectibles, launch a Web3 game, or build a fan-engagement experience that lives on-chain, Concept Labs will design it, produce it, and ship it - the way it has shipped everything else for fifteen years. The company frames this as "igniting fandom through digital ownership," which is marketing language for a real idea: that fans want to hold, and not merely look at, the things they love, and that a well-made digital object can deepen the relationship between a brand and the people who care about it.

Whether digital ownership becomes a permanent feature of fandom or a footnote of the early 2020s is a genuinely open question, and it would be dishonest to pretend otherwise. But Concept Labs is unusually well-hedged against that uncertainty, because the underlying skill it sells - making people care about a digital object - is not specific to any one blockchain or any one hype cycle. That skill was valuable when the object was a game character in 2010, and it is valuable now. The wrapper changes. The craft does not.

A studio that is hard to see

Concept Labs operates across three offices - San Francisco, Shanghai, and Chengdu - with a globally distributed team of more than a hundred contributors across four continents. This is, in a sense, the whole personality of the company: it is infrastructure. You see the drop, not the studio; the collectible, not the artists who made it. The best creative-services businesses are invisible by design, and Concept Labs has spent most of its existence being exactly that - the hand behind other people's brands.

The rename from Concept Art House to Concept Labs, with James Zhang staying on as CEO, reads as a modest declaration that the company is willing to be seen a little more. It is no longer only the anonymous vendor. It is willing to put its own name on the marquee. But the moat was never the name. The moat was the thousand titles, the client list, and the fifteen years of showing up. Everything else is just the newest surface to draw on.

The Offer

Three things it makes

Since 2007

Game & Concept Art

2D/3D art, character design, modeling, animation and VFX outsourcing for game and entertainment studios - the founding business.

Since 2021

NFTs & Collectibles

End-to-end creation and publishing of digital collectibles for major brands and IP, including headline drops.

Since 2021

Web3 Games

Full-stack Web3 project development - build, launch and iterate on-chain games and fan-engagement experiences.

The Record

Eighteen years, briefly

2007

Concept Art House founded

James Zhang launches an art and production studio in San Francisco serving game and entertainment companies.

2015

A go-to game-art partner

The studio builds a reputation producing 2D/3D art for AAA titles and franchises worldwide.

2021

$25M Series A

Raises an oversubscribed round led by Dapper Labs to expand into NFTs and Web3.

2021

Sin City NFT drop

Partners with Gala Games on the Frank Miller Sin City 30th-anniversary collection.

2023

Becomes Concept Labs

Rebrands from Concept Art House and focuses squarely on Web3, with James Zhang as CEO.

The Cap Table

Who bought in

The oversubscribed 2021 Series A blended venture funds, NFT platforms, and angels. A sample of the names on the round:

Dapper Labs (lead) Animoca Brands Gala Games Protocol Labs Fabric Ventures HashKey Liberty City Ventures AppWorks Blockchain Coinvestors Spartan Group Redbeard Ventures Steve Aoki
The Margins

Five things worth knowing

The company drew art for franchises as big as Roblox and Fortnite before it ever minted an NFT.

DJ and producer Steve Aoki was among the angel investors in its Series A.

Its most talked-about drop celebrated the 30th anniversary of Frank Miller's Sin City.

It made digital collectibles for both the Olympics and the NFL - rare bipartisan sports credibility.

The Questions

Frequently asked

What does Concept Labs do?

It's a creative and Web3 studio that designs and publishes NFTs, digital collectibles, and games for major brands and IP - originally an art-outsourcing house for game companies.

Is Concept Labs the same as Concept Art House?

Yes. Concept Art House, founded in 2007, rebranded to Concept Labs as it shifted focus to Web3.

Who founded Concept Labs?

James Zhang founded the company in 2007 and serves as its CEO.

How much funding has Concept Labs raised?

It raised a $25 million Series A in October 2021, led by Dapper Labs with participation from Animoca, Gala Games, Protocol Labs, and others.

What brands has Concept Labs worked with?

Its work and drops span UFC, the NFL, the International Olympic Committee, Gucci, Frank Miller's Sin City, Dapper Labs, and Gala Games.

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